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Bevy Good for you next game: Better every update 

PhaestusFox
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This is just a quick video about how much Bevy can improve between versions, I am always impressed with how much performance improves with every new release
Code Here = github.com/Pha...
Discord = / discord
Code Here = github.com/Pha...
BevyEngine = bevyengine.org/
Plugins I'm using:
Bevy Snippets - suggested by Pixl - marketplace.vi...
Rust Extension Pack - marketplace.vi...
Error Lens - marketplace.vi...
Stock Images from unsplash.com/
#Bevy #GameDev #bevyengine

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21 авг 2024

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Комментарии : 13   
@RogerValor
@RogerValor 2 месяца назад
Cool showcase, however, I felt a bit lost as I asked myself all the video what a Ring supposed to be, as you showed a hexagonal procedurally generated map :D
@PhaestusFox
@PhaestusFox 2 месяца назад
Oh yeah sorry should have explained that better, the map is made of concentric "rings" of hexagons, so the number of hexagons in the map is 1 + 3 * ring * (rings + 1).
@jeffg4686
@jeffg4686 Месяц назад
@@PhaestusFox - would be interesting to see this same test run for 0.14. Great to see the amazing progress. They're really kicking ass.
@tannaurus
@tannaurus 2 месяца назад
This made me want to give bevy another shot :) nice work 👍
@miniminerx
@miniminerx Месяц назад
Bevy has been amazing. It works great with robotics too
@anonymousacid9160
@anonymousacid9160 2 месяца назад
bevy 0.13 in debug: ~22k entities at 27fps with 86 rings. bevy 0.13 release: ~263k entities at ~25 fps with 296 rings.. Specs: CPU: Intel(R) Core(TM) i5-8400 @ 2.8GHz, 6 cores GPU: Intel(R) UHD Graphics 630 (integrated) 12 GB ram (idk if this matters that much) this is crazy.
@PhaestusFox
@PhaestusFox 2 месяца назад
Nice, good to know it's good on integrated GPUs too
@weltraumaffex
@weltraumaffex Месяц назад
Did you compare the release versions? I think comparing debug versions can lead to incorrect results. Just because one debug version is faster than the other does not necessarily mean the same is true for the release version.
@PhaestusFox
@PhaestusFox Месяц назад
I did compare the release versions and it gets about the same results, the main reason for not going with them is huge numbers getting bigger don't feel as impactful but also because I was using something thing that grew exponentially meant that between versions would double entity counts but going from 10 to 20 is more impressive then going from 110 to 120 even though they both represent a double in entity's required (just example numbers to make it easier to understand)
@alternativepotato
@alternativepotato 2 месяца назад
Cool right
@PhaestusFox
@PhaestusFox 2 месяца назад
Yeah I love that bevy just keeps getting faster, means it's worth going back and trying things that were too slow when I first tried them
@lazi21
@lazi21 Месяц назад
now you have to do this again for version 0.14 :D
@PhaestusFox
@PhaestusFox Месяц назад
Yeah 😂 don't know if there will be a big improvement 0.14 seemed to be a lot of expanding features rather then optimisation
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