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BHVR... say sike right now... | Dead by Daylight 

not Otzdarva
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So recently our pal @hydrodictyonEN informed me that the devs have finally confirmed that the new plague "bug" is actually an intended feature; the Plague will now lose her power after being stunned by almost any means. Plague not losing her power to other stuns was actually bug for FIVE YEARS, it turns out. This video analyzes this baffling revelation and showcases a build that helps to ignore this new weakness.
0:00 Context
3:42 Build Explained
4:38 Plague Gameplay
Watch live: / otzdarva
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9 май 2024

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Комментарии : 1,9 тыс.   
@39Balalaika
@39Balalaika 13 дней назад
When i'm in a "change a thing nobody asked for" competition and my opponent is bhvr
@atmosdwagon4656
@atmosdwagon4656 13 дней назад
Well, that was Pig's and Hillbilly's existence for the longest time; the torch hath been passed.
@clockwork6020
@clockwork6020 13 дней назад
yk what, idc if its just a meme, lets all brainstorm a change that nobody would ask for and outperform bhvr in this competition
@manyplural4265
@manyplural4265 13 дней назад
otz's point about some changes being not what people ask for because we don't know every detail about the game isnt good either, because the only reason we don't know everything about the game is because BHVR's data collection is terrible, and that's just what they tell us about! I swear the deciiosn making on that team is wild.
@Octobxr
@Octobxr 13 дней назад
yeah you're cooked
@alexknight81
@alexknight81 13 дней назад
@@clockwork6020 Killers now have to perfom the konami code every time they want to use their powers, not hitting it correctly puts said power in a cooldown for 1 minute
@soulkuza9307
@soulkuza9307 13 дней назад
We've heard your complaints. As a result, we've decided to remove the plague's power completely.
@bruuuuuuuuhhhh
@bruuuuuuuuhhhh 13 дней назад
We heard that you are all complaining about Plague. As such, we have buffed Blight
@Ryan-mf2rg
@Ryan-mf2rg 13 дней назад
​@@bruuuuuuuuhhhhlmao
@akalixevelynn2932
@akalixevelynn2932 13 дней назад
finally someone making sense
@Longshot441
@Longshot441 13 дней назад
Someone must take the pigs place. Dbd gods demand a sacrafice.
@unliminal3799
@unliminal3799 13 дней назад
im just gonna start using lightborn
@Luke-cp9to
@Luke-cp9to 13 дней назад
Wraith using power: a light, blowing whisper Plague activating power: METAL CHURNING TWISTED MACHINE BUZZ
@sf8262
@sf8262 13 дней назад
Yeah because plague's power is 100x better than wraiths. Can literally double tap you in 5 seconds
@erbinha_1234
@erbinha_1234 12 дней назад
​@@sf8262And so you should be deaf to all other sounds in the game? What?
@BlackMetalBroad
@BlackMetalBroad 11 дней назад
*C L O N K*
@evilhillbilly03
@evilhillbilly03 11 дней назад
@@erbinha_1234 Yes.
@sf8262
@sf8262 11 дней назад
@@erbinha_1234 that way you cant miss it and get surprised that she has power. if the killer is off getting her fountain, what other sound is so important?
@TheOldWhovian
@TheOldWhovian 13 дней назад
BHVR: We can't make stunning nurse take away her power. Also BHVR: On plague.
@yeonfps
@yeonfps 13 дней назад
For a brief moment in the intro I was fearing they had removed the pallet stun taking her power and got scared.
@notOtzdarva
@notOtzdarva 13 дней назад
It's kinda scary that they're so inconsistent with their balance that this wouldn't even be so crazy. After all we have other Killers like Myers or Oni that don't lose their power after a stun.
@dicerson9976
@dicerson9976 13 дней назад
@@notOtzdarva No Otz, don't say this! They just might hear you and actually do it. Myers has had it hard enough, he doesn't need even more reliance on tombstone t.t
@rynemcgriffin1752
@rynemcgriffin1752 13 дней назад
@@notOtzdarvaOtz in a Marvel Movie be like: “Welp, at least it’s not raining”
@DS3Enjoyer
@DS3Enjoyer 13 дней назад
​@@dicerson9976 This may be hard to believe... but they don't listen to him over balance suggestions
@CarlosHuiskens
@CarlosHuiskens 13 дней назад
@@notOtzdarva They are definitely inconsistent but I do think this change is a good thing. Her power is extremely good because she doesn't need to M1 survivors to injure them.
@fordprefectt69420
@fordprefectt69420 13 дней назад
otz, without you I'd be dead by daylight
@Pyrax-Tunneled-You
@Pyrax-Tunneled-You 13 дней назад
trademark
@Michael-hj7vj
@Michael-hj7vj 13 дней назад
Oh, thats a good one
@cameronsmith9099
@cameronsmith9099 13 дней назад
He's unironically the only thing I enjoy about DbD right now. I haven't played in months, but I've watched every single video of his.
@CreatorProductionsOriginal
@CreatorProductionsOriginal 13 дней назад
@@cameronsmith9099 fr tho I don’t know why, but I love watching vids about some games even if I left the community or just weren’t in touch Im like, still keeping up with Piggy news even tho the last time I played was like, in start of 2023
@rynemcgriffin1752
@rynemcgriffin1752 13 дней назад
@@cameronsmith9099Him, Dustaroo and Pixel Bush are my only links to DbD as a franchise anymore
@gringusbringus432
@gringusbringus432 13 дней назад
I mean, this isn't the first time they called a random change a bug. Back when they released the killer stun patch, they said it was a bug that you had to time the pallet drop or flashlight save when a pickup was happening; that it was always intended to count at any point during the animation. BHVR seems to like using the term "bug fix" as a way to change things on a whim.
@arcarc2663
@arcarc2663 13 дней назад
Same as the black bubble Kindred/Bitter Murmur aura change. Showed auras for 6 years. One day, they declared that was a bug, and that was that.
@dojodemojo4403
@dojodemojo4403 13 дней назад
I don't believe that BHVR didn't realize this there's no way, has to be a miscommunication
@SoupDisaster
@SoupDisaster 13 дней назад
At first I was thinking that it was some bug/miscommunication, but looking back on it after a few hours, It more looks like one of those questionable changes that was made during the engine shift like the brutal strength change and issues with net-coding. Still confusing and shitty, and I hoped they got their shit together after the Billy overcharge rework, but it seems like it was a random spike in good quality and not really a consistent "we're back" kind of thing. Personally, there's still good qualities to DBD, but it's slowly shrinking as behavior keeps dropping the ball on these changes. It feels like they took the "Turn bugs into features" advice in the worst possible direction and made it for things that just worsen the character and give nothing to compensate for it. (one last thing, you can still somewhat take advantage of this, because everyone's going to want to stun plague, run "hubris" so they can eat shit and die)
@alpha-tomahawk532
@alpha-tomahawk532 13 дней назад
@@SoupDisaster Why comment something like this under a video in intro of which it is confirmed that it's intended change and is actually a bizzare "fix" of a 5 year old since release bug that was taken as granted. Miscommunication wouldn't be the main and only problem that plagues their dev team, they still insist on saying that they playtest ever patch themselves as a dev team (aka the anniversary commentaries and reddit Q&A answers) and somehow went trough plague numerous times each and every patch without noticing this. And it's not even the first time, Wesker couldn't slap survivors and always grabbed them for like 3/4 of a year untill it took them a killswitching bug to realise there was another all along, and even then it took them 2-3 additional months to fix that little line of code making him recognise when to grab and when to slap. This is below indie game dev level of incompetence and there's no "accidents" involved - they're just that bad.
@SCP-tn2ln
@SCP-tn2ln 13 дней назад
@@SoupDisaster 3:09
@midnightmalice4501
@midnightmalice4501 13 дней назад
Like, no matter what, it makes them look bad right? The options are, we made up some excuse for changing this, we left a fairly major bug in the game for this character for half a decade and finally decided to fix it, or, we don't know how to communicate properly. I keep up with DBD news, hoping for a reason to come back. Every time I catch up on what has been going on, the headline is almost always "BHVR does a thing that doesn't make any sense, breaks the game" I haven't played since.... Wesker pretty much, and it is directly related to how they constantly "fix" their game. I went from 3 kills pretty consistently to, didn't even get a hook consistently.
@salicyl3350
@salicyl3350 13 дней назад
This just makes me remember the "look down after hit" that BHVR randomly "fixed" after 7 fucking years and everybody fucking hated it. Youre telling me that a very obvious animation has been bugged since release and you finally managed to "fix" it? Thank fuck they didnt implement it after the PTB.
@ianpackard6722
@ianpackard6722 13 дней назад
This is also weird because they have been actively moving away from the design of certain perks affecting certain killers. Like how, before this patch, Freddy's dreamworld was actively countered by Adrenaline. So now Plague is actively countered by Blast Mine and DS? Two stun perks, but not the base mechanics of flashlight saves or wiggling out. Incredibly bizarre choice on Behavior's part.
@tinymicrowave6821
@tinymicrowave6821 13 дней назад
Blast mine applies because it is a blind and plague cannot be hit by it when carrying a survivor But the decisive strike change really doesn’t make sense to me and probably should be reverted
@HardTahc
@HardTahc 13 дней назад
It’s because it’s a stun, not because it’s a perk. That makes sense and is consistent with the logic of the power and the current design ethos
@motalux
@motalux 13 дней назад
it feels more like spaghetti code than an international change to me
@dbdstuffuncut
@dbdstuffuncut 13 дней назад
What about head-on?
@dineez627
@dineez627 13 дней назад
@@HardTahc But the stun comes from a perk which means this is consistent with the logic of the power but isn't with the current design ethos.
@tattedmedic
@tattedmedic 13 дней назад
The devs are amazing at: 1. Not playing their own game. 2. Making random changes on a whim.
@deivytrajan
@deivytrajan 9 дней назад
Dbd game dev wpuld destroy 99% of dbd players easily. Have some respect
@tattedmedic
@tattedmedic 9 дней назад
@@deivytrajan spaghetti code devs who got lucky. no respect.
@GokuOffersYouAPotara
@GokuOffersYouAPotara 6 дней назад
@@deivytrajan How much did BHVR pay you to post this comment
@YagamiTrala
@YagamiTrala 13 дней назад
They did sneak nerf when they made it so you loose PWYF stacks when using vile purge. They didn't announce it in any patchnotes. They also raised the volume of her prayers, they used to be quiter when she first released. They didn't mention that either. Idk what's going on with shadow nerfs for pure Plague :(
@_Lunaria
@_Lunaria 12 дней назад
its obvious. Bhvr has stopped to even pretend that they want the game to be balanced and fair to both survivors and killers. They clearly only care about the survivors, hence they are nerfing killers and then nerfing them more with such shadow nerfs that they dont even mention. Cause if survivors would not always win, there would be 4 bad reviews, so when they make killers suck ass.. there is only 1 bad review.
@darian697
@darian697 11 дней назад
@@_Lunaria youre weird
@_Lunaria
@_Lunaria 11 дней назад
@@darian697 Yup, but i didnt hear you even try to argue against my point :p i guess you too realize that im right on this.
@k8rgrl
@k8rgrl 11 дней назад
@@_LunariaKiller main here. I literally never play surv. The game is balanced fine. They literally just reworked billy into being a threatening killer that feels good to play against, and has a good kill rate according to both fan statistics (nightlight) and official statistics. Never forget that survivors had to deal with the absurdity of old nurse, who warped the meta so hard that perks were balanced around her.
@_Lunaria
@_Lunaria 10 дней назад
@@k8rgrl Oh so thats why they keep doing stealth nerfs like this ? Cause the game is "balanced" now and they dont even dare to let the players know that they are nerfing killers much more than they want to admit ? Yea yea i got ya, thats totally the case. I do wonder if the Stats you are looking at, are anything like his video where he checks the killer pick rate / kill rate. And freddie which is picked less than 1% of the time, has like 65% killrate, it doesnt mean the killer is good, or picked often. It only means that the one guy who picked Freddy couple of times, got 3k in the 3 out of 5 matches..
@Gewrghs
@Gewrghs 13 дней назад
Love how i picked up Plague right before this patch, and Deceisive started being more prominent again.
@notOtzdarva
@notOtzdarva 13 дней назад
Plague tip: Travel back in time to 2021 during the boon meta to be at your strongest.
@blujaye.
@blujaye. 13 дней назад
@@notOtzdarva This Nerf was 100% warranted. Plague can down any survivor that uses DS faster than almost every other killer. idk why you keep saying nobody asked for this and how bad this nerf is when its defintely better for her
@adanhollis6732
@adanhollis6732 13 дней назад
Same! Literally just got this skin for her and wanted to play her for a while, not a great start
@Gewrghs
@Gewrghs 13 дней назад
@@notOtzdarva aight, hoping on the time machine now
@beowulf6809
@beowulf6809 13 дней назад
2021 - that was when I really got into the game and got the adept for Plague! I always hated that pallet stuns stripped her of her power. Now I have more reasons to hate stuns.
@magi_n7
@magi_n7 13 дней назад
THANK YOU FOR TALKING ABOUT THIS! I tried breaking the news to BHVR as soon as I discovered it a few months ago. As a 2k hour Plague enthusiast, this change was quite bizarre alongside her receiving much more bugs. Plague received ANOTHER silent nerf last patch as she fired less projectiles with vile purge than previous. There was issues with her cooldown animations being horribly misaligned and her animations didn't work for awhile. IDK why they decided to nerf stock instead of the seal as that addon alone fundamentally breaks her kit. It's kinda heartbreaking (btw Love you and the work you do for our community!)
@pyken3605
@pyken3605 13 дней назад
Plague is the new pig
@btchcraft3244
@btchcraft3244 11 дней назад
Plagues animation has been bugged for me for months. Walking and puking. She gets stuck with a little vom coming out of her mouth all the time lol
@8666
@8666 13 дней назад
grats on 1 million you wonderful man. love how good you are at being both analytical and fun at the same time
@BrysonLeigh
@BrysonLeigh 12 дней назад
I find this change furstrating because of the situations you can't prepare for, such as Blast Mine. If you go to kick a gen and randomly discover that the survivors had that perk, your one default fountain has now become useless.
@darrenjermyn6725
@darrenjermyn6725 13 дней назад
My biggest theory is that most of the old developers have left behaviour over the years, or the ones that are still in, have gone up the corporate ladder. We now have a whole new dev team that's been ironing out the years of bugs and inconsistencies, including this plague change. This would also explain some of the wacky bugs we've been seeing since this new generation of devs are trying to unravel half a decade of coding, shaping it into their own image. Fingers crossed that this change gets reverted because, as Otz gracefully said, makes no sense.
@emmahorton3466
@emmahorton3466 13 дней назад
i keep telling my friends this!! there is a whole new creative director, we are seeing his vision in the game!!!!
@Bopiz787
@Bopiz787 13 дней назад
@@emmahorton3466 his vision is shit
@AlTiri-rd7ly
@AlTiri-rd7ly 13 дней назад
As someone who works at a junior dev position for a very famous AAA game, it is hell. We're pulling all nighters every day of the week, and like original comment said, we're unraveling years of bugs.
@emmahorton3466
@emmahorton3466 13 дней назад
@AlTiri-rd7ly I've heard its a job you really have to love to do. thanks for doing it! more people than you know love what you help create. negative comments are always the loudest
@rytsuryn
@rytsuryn 13 дней назад
I was going to ask if anyone thought this could be a possibility/why the change in this way. Thank you for being able to word it much better than I could have.
@Mcflirts
@Mcflirts 13 дней назад
Ah man, this change is SICKENING
@unknownnametag6595
@unknownnametag6595 13 дней назад
Ayyyyyyyy
@Allanfeijoada
@Allanfeijoada 13 дней назад
I would even say, that it's a "plague" in our community.
@MajFour70_
@MajFour70_ 13 дней назад
@@Allanfeijoadathe change left a bad taste in my mouth
@user-us6cc2mb9n
@user-us6cc2mb9n 13 дней назад
If you played TF2; Do you remember when they removed bullet penetration for the Righteous Bison? The patch notes claimed it was a bug, and needed to be patched out. But in the loading screen, the tips menu talks about this as if it's intended. That was a meme in the TF2 community for a while. This reminds me of that. Really weird change.
@makorutledge202
@makorutledge202 13 дней назад
"it was always intended to be like that" i think this can be translated to " we somewhat fucked up something....again..., and due to spaghetti code, that thing will stay as it is."
@user-jj7te5gl9g
@user-jj7te5gl9g 13 дней назад
I wonder if this has anything to do with the move to UE5? Like they literally couldn't fix this bug for the past five years without it breaking spirit or knight again somehow. Or maybe they just noticed it as they were playtesting the plague after moving her code over? So strange. Maybe we can convince them Nurse not loosing her charges on a stun is a bug too!
@notOtzdarva
@notOtzdarva 13 дней назад
No, this "bug" has actually been in the game since update 7.6.0 a while ago, I just firmly believed that it was a bug and not a feature.
@Hedwyn47
@Hedwyn47 13 дней назад
​@@notOtzdarvadbd has soo many bugs that some of them just become a feature
@tinfoilpapercut3547
@tinfoilpapercut3547 13 дней назад
We are listening, based on feedback the Pig maximum movement speed has been changed to 4.0 m/s.
@rynemcgriffin1752
@rynemcgriffin1752 13 дней назад
To compensate, survivors can no longer remove RBTs from their heads to make her more in line with her depiction in the movies
@RedrumZombies
@RedrumZombies 13 дней назад
Jigsaw has came to test her 1 more time.
@chilX3467
@chilX3467 13 дней назад
This reminds of a similar time in tf2 where a weapon called the righteous bison was added to the game, a laser gun that could pierce through enemies. Then roughly 5 years later, they removed the pierce effect claiming that it was a bug despite being part of the gun ever since it got introduced to the game and the gun became a neutered version of itself and it wasn't even that good to start with. The change was reverted a year later but somehow it's still not the same gun it used to be before the pierce got removed, it deals less damage than it's original version and this was never fixed to this day.
@VTubersubs
@VTubersubs 13 дней назад
The bug part is the most amazing part. It honestly reminds me of how most newer killers have anti-camp baked into their power. Meanwhile (correct me if this has been changed), hag can have traps set at a hook and they remain, OR set new traps nearby the hook. Sure, "just crouch" was always an option (and is maybe a bit stronger now), but boy does that kind of thing still bother me.
@PainReliever
@PainReliever 13 дней назад
Sounds like a Blast Mine buff :^)
@Flotter-Flo
@Flotter-Flo 13 дней назад
Its still a perk that, against a good killer, will steal 5 secs of their time once per match, at its best. Not exactly worth a perk slot, unless it really gets you your kick to watch the killer eat a quick stun while youre just standing around being useless, lol
@DasNarri
@DasNarri 13 дней назад
Hi otz, this is friends!
@notOtzdarva
@notOtzdarva 13 дней назад
Helloo friendoooooos
@Toulippy
@Toulippy 13 дней назад
@@notOtzdarvahey!
@angelman906
@angelman906 13 дней назад
@@Toulippythe REAL Otz would have said hi back to you smh
@NicoTheCinderace
@NicoTheCinderace 13 дней назад
@@notOtzdarva Hullo!
@troncat8490
@troncat8490 13 дней назад
I don't know you
@yorukomitsui8654
@yorukomitsui8654 13 дней назад
Thing is I remember getting Plague out of her power with Head on on release. It was in the game, just like stunning zombies with head on and destroying them (which also got fixed this patch) Both were in the game, but because Head On isn't as popular, it wasn't fixed until now
@frostkilling
@frostkilling 9 дней назад
I remember getting her out of her power with Blast Mine when the perk came out too so I'm genuinely confused, I was honestly under the impression it had always been like that.
@Pajron21
@Pajron21 13 дней назад
From what I remember blast mine stun already worked like this ever since the perk got released or at least when it got nerfed, I remember at some point last year I put up a blast mine on a gen and it was a game against plague, once she kicked it she lost her corrupt purge
@DeadFTP
@DeadFTP 13 дней назад
It's very satisfying to see Otz at 1 million subs. Congratulations, Otz!
@notOtzdarva
@notOtzdarva 13 дней назад
Thank you all.
@TowerOfBabylon
@TowerOfBabylon 13 дней назад
I mean, plague did come out the same chapter as Jane. And since Head On is Jane's perk, it COULD be plausible that they meant for it to interact with the plague as a form of in chapter counter.
@notOtzdarva
@notOtzdarva 13 дней назад
OK now explain Blast Mine 😂
@jamesgray568
@jamesgray568 13 дней назад
Lmao 🤣
@rickkcir2151
@rickkcir2151 13 дней назад
Ah yes, a bug that has apparently gone unnoticed or unfixable for 5 years.
@Sqbrensbeve
@Sqbrensbeve 13 дней назад
​@@notOtzdarva blast mine is Jill's perk and she has a lot of experience in fighting infected enemies
@tovexd
@tovexd 13 дней назад
As plague and head on was added at the same time how did it not get noticed that head on didn’t pull plague from her power
@STUVash
@STUVash 13 дней назад
It is very simple really. Either the direction trust a bad balancing team OR the direction doesn't always trust a good balancing team and forces illogical changes, OR no one really understands how to balance this game. There's no 4th option, it's been too many of the weirdest occurences, it cannot be an accident. Love your work @notOtzdarva, may your sanity overcome the recurrent circus.
@NoTime4692
@NoTime4692 13 дней назад
I can't remember the other time but I swear this is the second time they nerfed something claiming it's old situation was a "bug" that they somehow ignored for multiple years before changing. Oh I remember now, it was the camera getting locked down when hitting a survivor on some of the killers.
@youreprettygood1414
@youreprettygood1414 13 дней назад
"We hear you! We made a mistake, and as reconciliation, we will be setting the record straight by nerfing Pig."
@outofsortsone
@outofsortsone 13 дней назад
Absolutely comes off as spaghetti code issues at first. Maybe they misunderstood in the bug report that you meant *every* stun outside of just pallets. I’m not sure if it’s reviewed by a person or automated. Hope this gets reverted soon because it’s just so bizarre and if they’re willing to say somethin like this was always intended, I hate to know what else they’d be willing to change and just say it was always supposed to behave that way
@General_Weebus
@General_Weebus 13 дней назад
It wouldn't be the first time they claimed a bug or bad change was "always intended" when it very obviously wasn't
@Predated2
@Predated2 13 дней назад
I mean, Nurse being stunned by a pallet used to go through the stun animation and then fatique. Yet that was a "bug" since the release of the game. Odds are, now that they are moving everything to UE5, that they are revisiting a lot of things and noticing ancient bugs. Odds are that they dont put them in the patch notes, because they did exactly what the old files were SUPPOSED to do. They didnt change a thing, its just that when recreated with actual scripts instead of the UE blueprints, there are less bugs like this. Honestly, even if it seems like it sucks, this is a good thing overall. It means that there will be less spaghetti code, killers will have their own folder with their own scripts, instead of killers borrowing from an existing blueprint, which means less bugs overall.
@just_ultimatum
@just_ultimatum 13 дней назад
I am a Singularity main, and noticed that he got nerfed. Previously when his Biopods got emp’d, he would get a sound notification that some of all cameras got emp’d. But now there is no sound notification, and sometimes I even don’t know my cam was broken for like 20-30 seconds and some survivor nearly did a gen while I didn’t even know this. It’s now way harder to play as Singularity, especially on bigger maps. It’s a very influential change on this killer
@darkodom
@darkodom 13 дней назад
Yo I thought I was going insane not hearing my cameras get popped. Can't believe these changes sometimes. I get it can be annoying to hear it sometimes but it really does help with having to micro-manage the entire map.
@chriscastillo4394
@chriscastillo4394 13 дней назад
Honestly I think it’s a balence change cuz like let be real most plague respect pallets when they have corrupt purge which will be really hard to counter so having a few other counters would be nice
@jacka7275
@jacka7275 13 дней назад
We at BHVR hear you, and have unanimously decided to nerf trapper and buff blight add-ons
@vorpywastaken
@vorpywastaken 13 дней назад
Ah yes, a classic BHVR moment.
@brenyselira3714
@brenyselira3714 11 дней назад
I started playing DBD in 2020. I assumed DS and Head on stuns would knock her out of her power, b/c her description says, "...loses power when stunned..." No specifying only pallet stuns. I also feel like I remember seeing a video from Monto and Puppers(RIP) and they head on her out of her power very early on, but it's been way too long of this not being the case that no one felt this a bug
@taylorviscaino95
@taylorviscaino95 13 дней назад
another change that doesnt appear in any patch note was that hunting time from the skull merchant doesnt give you the speed boost when you break a pallet using an m2 like nemesis, demo , buba really awfull for an already unusefull perk
@jb217
@jb217 13 дней назад
Wow I did not realise this playing plague I got so confused when I kept losing my power 😭😭
@artemyburakh12
@artemyburakh12 13 дней назад
I actually do think they just never bothered fixing this bug. It always seemed a bit odd that decisive would not end her power but the pallet stun *while recovering from the DS stun* would. But it's indeed a weird change
@ChamplooMusashi
@ChamplooMusashi 13 дней назад
the change makes sense in the long run if they say it was always a bug. id imagine theyll look at the numbers and see if a buff is needed but probably wont change her since i dont really think the numbers will adjust all that much
@Yorukin
@Yorukin 13 дней назад
Playing devil's advocate here, I think this change "can" be healthy for consistency's sake. If all stuns are treated equal by various different features, then the game is following a clear set of rules. Corrupt Purge is a very powerful tool, and while I agree that stuns should be a solid counterplay to it, its current on/off behavior when she gets stunned is far weaker when stuns that don't come from pallets can also trigger it. Beyond that, wiggles and blinding rescues are still breaking these established rules, and should really be included in the list here. Additionally, if stuns are meant to counter strong powers, then they should have a similar impact on other killers that have much more free access to said powers. Blight, Nurse, and Wesker all have simple, multi-charge dashes that can quickly close any gaps created by a stun; Xenomorph and Oni have their own enhanced states that are merely inconvenienced by stuns; and I'm sure there are others that are slipping my mind. All in all, I would be okay with this Plague change *IF* they treated the rest of the mechanic with due care. But they didn't, and this change on its own sucks.
@davidlewis1418
@davidlewis1418 13 дней назад
Making stuns too powerful, including those from flashy saves, encourages slugging. As a killer, that feels dirty. I can only imagine a survivor couldn't like that either.
@davidatlas123
@davidatlas123 13 дней назад
But thats the thing, if all stuns are treated "equally", guess who will not care about them? (Hint, its the strongest killer who ignores pallets pretty much) The only stun a Nurse eats on the regular is DS, and sure disabling powers if hit by DS is a reasonable thing maybe but not from head on and blast mine, like thats just weird
@arnaudthouvenot929
@arnaudthouvenot929 13 дней назад
but then, why is the power removal not explained anywhere in the in-game tooltip of her power ? why is the power removal tied to the pallet drop and not the actual stun (since you get the power removed even if the stun isn't applied i.e. while picking up) why were they constantly moving away from perks affecting killer powers (adren vs freddy being the most recent change)
@TheRealMycanthrope
@TheRealMycanthrope 13 дней назад
Consistency leads to homogeneity. Homogeneity leads to a dull game. Pass.
@mckookie2967
@mckookie2967 13 дней назад
Agreed. OW has this problem with their tanks in 5v5.​@@TheRealMycanthrope
@ElmosSon317
@ElmosSon317 13 дней назад
did they really expect us to believe it was a 5 YEAR BUG!
@desadia
@desadia 13 дней назад
blight's hug tech was an over 3 year bug. yes. it's bhvr.
@XxUndeadXTacoXx
@XxUndeadXTacoXx 13 дней назад
Blast mine was “bugged” for like 2 years so I do believe they are that incompetent
@darkodom
@darkodom 13 дней назад
Honestly, since its BHVR, I'd believe it. Such a sad thing to say.
@syn4621
@syn4621 12 дней назад
​​@@desadiaokay but they said hug tech was a bug multiple times after it's release, like 2 years ago. it's the first time we are hearing this is supposedly a bug from bhvr after 5 years. not even comparable.
@desadia
@desadia 12 дней назад
@@syn4621 i mean nobody talked about the plague thing whereas everybody was yapping about hug techs so yeah, of course they’re going to talk about what the community is talking about
@purrluto
@purrluto 12 дней назад
yeah I agree on it not affecting higher skilled killers that much. I think the main affront is definitely blast mine removing the power. head on, DS, sure, but blast mine is especially hard to predict where it'll be. you shouldn't be punished with losing your power on top of taking a long stun when you pause to hit a gen.
@bunkerengel6725
@bunkerengel6725 13 дней назад
Ok, hands down i thought that it was like that already 😅🙈 I really feared blastmine and head on when i played her. Seems i can keep that 😅 Sidenote - i just started to learn plague, round about 10 matches so far. Not a beginner (6k h, 2/3 surv) but new to her. And yeah, the whispering is definitely too loud. I'm used to play spirit, its so confusing i can't really hear footsteps 🙈
@rileyp1506
@rileyp1506 13 дней назад
don't worry Otz, this is most definitely unintentional and will be fixed in 4 to 6 months
@libby7148
@libby7148 13 дней назад
if they are going to implement changes like this, it should apply to all high level killers that “charge” an M2 power.
@bxf7327
@bxf7327 13 дней назад
To be fair, I am not very surprised about DS change, I mean plague can be very strong at camping / tunneling someone out of the game fast since you can keep a whole team injured or double m2 in some scenarios But I agree with the "why plague and not nurse or blight" Mistigated about Head on, I find this change kinda incoherent with bhvr explaining that perks interacting with killer powers mostly create impossible to balance scenarios like 2 weeks ago And I mean, if someone enter into a locker before you can grab them, you're put in a loose loose situation, similar to twins, when you can't grab nor take the stun, this is so weird And for blast mine, I just don't get it, there's no way to know if you can kick a gen or not so nobody will take the risk, especially with pain res, thanatophobia or any options that alows you to avoid kicking gens Since Blast Mine makes you loose around 10 seconds with the stun blind and the double kicking animation, I just don't get why this is a thing Anyways, thx for the video, I had no idea about that, strange that this is not written in the mid chapter patch
@bargin2587
@bargin2587 12 дней назад
What is up with game companies just making the worst decisions possible lately? BSG and tarkov, BHVR and DBD, Bethesda and Fallout 4. Its crazy right now.
@johntrains1317
@johntrains1317 13 дней назад
Bro. BHVR is out of their mind
@elion3578
@elion3578 13 дней назад
No
@somekinnn
@somekinnn 13 дней назад
I feel like the "Is this another situation where BHVR... Accidentally miscommunicates?" is a bit of a euphemism.
@spaghettiwizard2551
@spaghettiwizard2551 12 дней назад
So we thought that Plague was bugged, but it turns out that that "bug" was just BHVR fixing her so she works as intended. She was bugged since her release, and its being fixed after FIVE years. Five . . . Years. If that ain't the most BHVR shit, idk what is.
@rjcat90
@rjcat90 12 дней назад
So usually back then or even now survivors often have/had perks that counter there respective killer's power or perks like Wake up vs Remember me or Flashbang vs Nemesis's RE zombies. Basically Jane being the survivor in plague's DLC she'll have head on to disable plague's power but I'm guessing they just decided not to add it last second and completely forgot about it until now.. Hopefully that makes sense
@Hydrodictyon
@Hydrodictyon 13 дней назад
Wow, didn't expect you to make this little story into a video. Thank you for bringing attention to the matter, means a lot! *First of all, I noticed this issue on the day of 7.6.0 release, BEFORE the new game engine. A lot of people seem to try an connect this change to current patch, it is not.* While I'm at it, I'd like to clarify one thing: at least for me, the most baffling thing isnt the change itself - after all, if something is a bug, it needs to be fixed, whether I like it or not. What really struck a nerve here was that *the change was done in complete silence. Why, BHVR?* With so many bugs in the game, wouldn't it be cool to tell your community that you finally fixed an issued that plagued a character for years? *And would we ever find out if nobody reported that as a bug?* The real problem isn't the change, but rather the total lack of communication about it.
@tinymicrowave6821
@tinymicrowave6821 13 дней назад
Might’ve just forgotten about the change when porting to UE5
@Hydrodictyon
@Hydrodictyon 13 дней назад
The change happened WAY earlier. I myself noticed it the day 7.6.0 dropped, but might’ve happened even before that, I don’t play Plague much these days due to her current bug pollution
@quenty_
@quenty_ 13 дней назад
@@Hydrodictyon Я думаю это не изменение, а очередной баг в море багов. Остаётся лишь надеется, что переход на новый движок сдвинет с места этот кусок спаггети под названием дбд
@Hydrodictyon
@Hydrodictyon 13 дней назад
@@quenty_ к сожалению - и Отз этот мой скрин в видео вставил - мне в ветке багрепортов ответили, что это не баг.
@drsherifff
@drsherifff 13 дней назад
that plagued a character Hehehe
@Movieplayer112
@Movieplayer112 13 дней назад
I think it's a whole lot weirder that one stun stops a killer's power, but others don't, and I'm perfectly fine that BHVR is streamlining mechanics. With that said, I'd rather have Plague loose a small amount of duration (like 10% or something), rather than the whole things goes.
@benchappelow473
@benchappelow473 13 дней назад
I really think that the loud sounds of plagues power are intended so she cant hear and instead has to rely on sight because of the strength of red puke, maybe they give her the deafened status from hag ear add-on??? I think if you can win mindgames too consistently with red puke itll be even stronger
@maggotthemadman8142
@maggotthemadman8142 13 дней назад
Reminds me when they shadow nerfed the FOV for killers and it gave me the worst headaches ever! Just for them to change it back a little while ago....
@Sun_TzuOfficial
@Sun_TzuOfficial 13 дней назад
I can see the line of thought behind this. Why would a pallet stub taking you out of power but not any other stuns that kind of make sense
@ink3487
@ink3487 13 дней назад
Because pallet stuns are basically only used in chase, where a plague with power is significantly stronger and the survivor takes on a ton of risk. Blast mine, DS, and head on to a lesser extent basically never happen in chase
@Sun_TzuOfficial
@Sun_TzuOfficial 13 дней назад
@@ink3487 with all due respect that doesn’t make sense or change what I said a stun is a stun doesn’t matter if it’s in chase my logic is if she gets stunned(regardless of running speed) I can see why they would go that route
@sava-sd9eb
@sava-sd9eb 13 дней назад
They normally don't want to tie perks with killers like adrenaline against freddy, so why should DS work against plague
@Sun_TzuOfficial
@Sun_TzuOfficial 13 дней назад
@@sava-sd9eb with all due respect we are talking about stun. Stuns I’m not saying I agree or disagree with the change all I’m saying is that I follow the logic
@Sun_TzuOfficial
@Sun_TzuOfficial 13 дней назад
@@sava-sd9eb with all due we are talking about plague not Freddy not Jason vorhees not slender man
@anettelma123
@anettelma123 13 дней назад
It makes sense that they wanted her like that - Jane who came out with Plague has Head on to stop her using her power. But its similar with Blight, althought devs said that hug tech is a not intended bug, but this one was done in silence lol
@caddenratcliff3734
@caddenratcliff3734 13 дней назад
I really love the plague love there kit and there perks, all of them, and i may only have like 10 hours on them but in those 10 hours i pulled an all nigher from dusk till dawn the MOMENT I got the plague and got from the lowest rank whatever that is now to the highest rank (Red rank 1) in 8 hours, with a couple of short brakes. i lost (1 kill or less to me anyways) twice and tied (2 kills) once. I was on a Killing spree with like a 30 4 kill win streak the first loss was my second game on plague and the tie was my third i ended the binge when i experienced my second lost after getting Rank 1. I know i haven't played since before the anomaly? was released but they were so fun to play it was probably the most Serious I've taken a game in years an absolute blast and i didn't even realize i had been playing for 8 hours until I had closed the game and my recording software had captured it all. Edit: realized i didn't even talk about the video. I think this is a good change but they should have absolutely talked with their player base about it. Also forgot to mention that my first 10 games were trapper, Which also mostly went well, and i played a couple games of pyramid head all my favorite killers.
@adamp-fs7zw
@adamp-fs7zw 13 дней назад
the gameplay in this video is so good
@therandomgamer8107
@therandomgamer8107 13 дней назад
maybe they want to push the change into the direction of stuns temporarily disabling powers. it is a highly requested feature, from survivors
@notOtzdarva
@notOtzdarva 13 дней назад
So why didn't they start with Nurse or Blight, both of which would make a lot more sense from a balance perspective?? I wanna give them the benefit of the doubt but this was still a baffling decision.
@Timothee_Chalamet_CMBYN
@Timothee_Chalamet_CMBYN 13 дней назад
No one’s requested this. Stop trying to blame ppl 💀💀💀💀
@Peachrocks5
@Peachrocks5 13 дней назад
@@notOtzdarva Honestly they don't play their own game and we both know it. I totally believe they always thought Plague's power was disabled on any stun already and were surprised it wasn't. The decisions they make are so out of touch and tone deaf so much of the time. They 'might' get it right on occasion when they 'listen' to extremely loud complaining (which is usually justified) but most of the time? It's throwing darts at a board blind.
@daichei6882
@daichei6882 13 дней назад
@@Timothee_Chalamet_CMBYN People actually had, it's a very requested feature that of disabling powers, especially against strong chase oriented killers like blight and nurse, but also plague etc...
@kaib6998
@kaib6998 13 дней назад
​@@Timothee_Chalamet_CMBYNplenty of people requested this, stop speaking on behalf of the entire playerbase
@kch5847
@kch5847 13 дней назад
Otz theres also annoying bugs like being stuck in pallets with trapper, victor jump being weird when theres pallets
@spressor
@spressor 13 дней назад
Sorry for bad English. It reminded me ashe from ow 2. Devs made her get ult when already ulted(she spawns robot which do damage). It was in 2019 - 20 year. They said it was bug when she couldn't get ult. A couple of months ago they deleted this thing from ashe and said it was bug when her did get ult.
@cosmokramer7926
@cosmokramer7926 13 дней назад
Some noob developer was probably planning to head on a plague trying to get rid of her power, then he popped out and after the stun plague shot red goop on him and downed him resulting in raging and an immediate fix.
@darkodom
@darkodom 13 дней назад
Wouldn't surprise me. That's how we got flashlight nerfs lmao.
@causticwit9147
@causticwit9147 13 дней назад
Head On literally came with her chapter and we’re supposed to believe they just didn’t notice? Ok Bro
@benmullenix4205
@benmullenix4205 13 дней назад
Pro tip u can see if theres a mine on a gen, there will be a flashbang sitting on the top of the gen '
@jaiben043
@jaiben043 13 дней назад
If they could buff one thing about her I wish it was her blood point gain.Even when I run distressing for extra bp i never fill up the devious category even half way.
@bugologist2
@bugologist2 12 дней назад
I feel like this wouldn't be such a problem if they A: put it in the patch notes B: explain the reasoning C: didnt call the last five years a "bug"
@marisdotter
@marisdotter 13 дней назад
I'd bet that due to the engine change some good ol' spaghetti code is making this happen. Just because they have not mentioned it in the log or notes.
@dbdstuffuncut
@dbdstuffuncut 13 дней назад
shadow nerf possibly
@acemack2
@acemack2 13 дней назад
This has been in the game for about 2 months so it's not the new engine
@teaQtheQT
@teaQtheQT 13 дней назад
I agree with your points how it's a 5 year-long "bug" and it wasn't mentioned at all in any patch notes. It's just really weird, out-of-the-blue, and even has the potential to harm newer players. However, I watched a video that addressed change a while back and the content creator said that they like it because it prevents the already very strong tunneling capabilities of Plague.
@rowdyruffmojo
@rowdyruffmojo 13 дней назад
This honestly seems like a great change. i never even use the top tier vomit. I think they should do something similar to Michael with his tier 3.
@wtf_is_a_handle.
@wtf_is_a_handle. 13 дней назад
I'm a fellow Plaguer myself, actually XD
@jadenmental
@jadenmental 13 дней назад
I think the bigger issue is godpallets with flashlights. Good survivors will now be able to, depending on walls, take your power with little counterplay.
@tinymicrowave6821
@tinymicrowave6821 13 дней назад
No, flashlight saves don’t remove power when you carry a survivor
@crowbar2368
@crowbar2368 13 дней назад
Just on my Dbd break, uninstalled a few week ago because skill expression was lowered and games became more stressful than fun, with all the rubber banding issues and background under pallet exploits. I am much happier playing a more enjoyable experience than facing the same load out day in day out. I know these are just words on a screen but your influence means Alot, keep up the good work.
@notmooxchicken4novlogsandn962
@notmooxchicken4novlogsandn962 13 дней назад
I honestly fw headon working, I dont mind giving a lower tier high risk/reward exhaustion perk more value/buffs
@Perfect0n
@Perfect0n 13 дней назад
I'm not personally a big plague fan (i dont dislike her. she's just not for me) But this is ridiculous.
@Pepsi_Dog_
@Pepsi_Dog_ 13 дней назад
*survivors use map offering* Otz: "let's lock in a little bit" God i love this man's attitude HELL YEAH!!!
@np5388
@np5388 13 дней назад
What does lock in mean
@showerspeedrunner
@showerspeedrunner 13 дней назад
i do understand where you're coming from, but i think it makes sense about every stun removing her power, though as for other killers as you said, about blight and nurse, that their power doesn't get removed after a stun, that's because the power recharges really fast, and you can rush, or blink again, as for the plague, she has another layer in her power. which is different.
@ch0c045
@ch0c045 День назад
As Otz said this would only affect new players, so maybe they could add a brown add-on that lets you keep your power after being stunned by something other than a pallet. (Not sure if he suggested this later in the video)
@TheCHRISCaPWN
@TheCHRISCaPWN 13 дней назад
I am shocked that the Xenomorph never had the stun remove his runner mode. That makes more sense than this Plague change. Especially since Xeno gets runner mode passively. Seems way more OP than Plague.
@Seoul_Soldier
@Seoul_Soldier 13 дней назад
It isn't even close. Corrupt Purge is a ranged attack, runner mode gives you a slightly better version of Nemesis' tentacle. They are in no way comparable, and if Xenomorph didn't already have the stupid flamethrowers I'd agree with you.
@TheCHRISCaPWN
@TheCHRISCaPWN 13 дней назад
@@Seoul_Soldier my argument to that is xwno can brrak a flame thrower before it takes them out of runner mode, and if your team doesn't set up the flame throwers you are going against a killer who doesn't ever come out of power. It may not be as ranged as corrupt purge, but it can be equally, if not more devastating to a team over a whole match.
@elmacho1336
@elmacho1336 13 дней назад
​@@Seoul_Soldier "slightly better tentacle" is putting it lightly. The range is better, the wind up takes much less time, the recovery time is shorter, you don't need to be infected, it can hit you through obstacles by looking up then down, you don't need to level it up for it to be good. Runner mode turns almost any loop in the game into impossible mode and the only "counterplay" can be broken before it even takes you out of power
@serioustable8659
@serioustable8659 13 дней назад
DS stun disabling killer powers is rocket science, too complicated, the way the quantum waves propagate, anybody below 600 IQ just wouldn't understand. And we don't want to have perks that especially counter specific characters, so we are moving away from perk design that singles out one character. But this is fine, in fact we meant to do it 5 years ago and just forgot 😀
@impulsivelad9715
@impulsivelad9715 13 дней назад
I find the way you handled the Sheva body block pretty interesting. Personally, I would have instantly fully charged the vomit and body blocked the window, fully infect them with the one vomit, than instantly down them. I usually stack the 0.4 and 0.25 cooldown addons, or maybe use the green charge up addon. Typically when I play plague, I completely ruin altruism like that by having the healthy survivor fully infected and downed within a few seconds and letting the infected keep running as I instantly hook the body blocker. I don't rely on corrupt fountains as much as I rely on taking advantage of mistakes and catching a healthy surv in the open where I can fully infect and swing them down almost out of the anim so they can't interact with any map objects.
@mattavenson7542
@mattavenson7542 13 дней назад
I've been hoping for this change for years now. I forget where but it was well established by the devs that this bug existed but it isn't new news that it was a bug. Now it's weird that it took so long to correct, but it really doesn't mean they should've left this bug in like by that logic they should've kept hug tech in for blight.
@ThatResolves
@ThatResolves 13 дней назад
They shoulda fixed them noisy ass whispers instead 😭😭😭
@cameronsunken844
@cameronsunken844 12 дней назад
To be fair, I don’t think this change matter all that much? The only scenario that could regularly happen is a pallet stun, which is totally avoidable. I almost never kick gens as plague to be honest, I rely on thanatophobia ruin and pain res for the regression and just focus on infecting and making survivors so slow they’re forced to give me power or lose. I can understand being mad about a nerd like this, but honestly plague might have needed some slight counterplay like this.
@GodsDissapointment
@GodsDissapointment 13 дней назад
I've been playing this game since release, and to this day, Plague was the only killer I had no prior knowledge of before playing her myself. I still remember to this day that the worst jumpscare I have ever gotten out of any video game was the one the one I got when I heard that loud ass power chime effect.
@gorkemaykut5230
@gorkemaykut5230 13 дней назад
I like how they give utility to less prominent perks like blast mine and head on but doing it to just plague feels bad Maybe I'm just bad but I can't see a reason to run blast mine or head on in my solo games unless I'm doing some funky build but if these two perks had as much impact in the game against every killer like it is against plague I would use it a lot more
@dardade3277
@dardade3277 13 дней назад
2:10 I hear what you're saying, but counterargument: This change (even though the devs might have unintentionally made it) makes it *easier* for everyone to understand Plague's power. "You can stun the Plague out of her red puke" Player: ok that's a really cool counterplay, I just hit her with my fun niche perk, Head On "ooooooh SORRY that's the Wrong Kind of Stun so it doesn't count" Player: ??? Why the heck do some stuns work while other stuns don't? (Since flashlight stuns don't have this effect, there will still be some of that conundrum in the game anyway)
@darkodom
@darkodom 13 дней назад
Counterpoint: I'd like a plague to not slug me for 2 minutes incase I have DS so she can use her power instead of losing it, and maybe not incentivize the killer we get debuffed from interacting with stuff to run even more gen regression to help counter blast mine. This just encourages unfun gameplay all around. I'm tired of BHVR doing that.
@elmacho1336
@elmacho1336 13 дней назад
​@@darkodom counter counterpoint: if the killer is gonna slug you in case you have DS, they're gonna slug you either way, so it wouldn't matter. And blast mine shouldn't count as a stun anyway, it's a blind just like a flashlight save and should be treated as such.
@neiiko5712
@neiiko5712 13 дней назад
I like the change honestly. Plague can be really overwhelming in solo q and this change both nerfs her a little and buffs otherwise relatively bad perks
@tinymicrowave6821
@tinymicrowave6821 13 дней назад
I wouldn’t say they are relatively bad perks, and this change hardly nerfs her (except for stunning with head on)
@accjr4241
@accjr4241 13 дней назад
Ruin and especially white hooks is not a bad perks, what are you talking about?
@Trident_Gaming03
@Trident_Gaming03 13 дней назад
Blastmine should have a much shorter active time on a gen, but give blindness or something It was basically uncounterable before, and now it specifically targets a single killer
@mindkeeper7455
@mindkeeper7455 12 дней назад
one of the devs got downed by the corrupt purge immediately after DS stun and got frustrated so they "fixed" it
@faaskee7071
@faaskee7071 13 дней назад
At this point i'm not surprised. It's BHVR, Nerfing killers is their daily job.
@arnaudthouvenot929
@arnaudthouvenot929 13 дней назад
yeah they're hating on killers so hard that pain res grim embrace is still in the game and they just made twins the best killer in the game, other than that they only nerf killers surely
@sava-sd9eb
@sava-sd9eb 13 дней назад
​@@arnaudthouvenot929the twins buff didn't go through
@the1necromancer
@the1necromancer 13 дней назад
@@arnaudthouvenot929 Oh no, only two of the previous eight good gen regression perks are still viable! 😨That's two too many!
@elmacho1336
@elmacho1336 13 дней назад
​@@sava-sd9eb no but some of the various quality of life changes did, which, although they weren't as OP and were healthy for the killer, were still buffs nonetheless
@arnaudthouvenot929
@arnaudthouvenot929 13 дней назад
@@sava-sd9eb if you don't think live release twins are top3 of killers, you need to watch some good players play it
@mcdj99
@mcdj99 12 дней назад
Hopefully less people playing this boring ass killer now.
@TheChief177
@TheChief177 13 дней назад
I have a bug that I've observed, otz or anyone who reads this. I was the invocation weaving spiders perk and once complete I was broken, however, none of the genes had the regression on it. I'm on PS5 and the killer had ruin. I have no clue what happened but I think it had something to do with ruin
@snusmumriken1806
@snusmumriken1806 13 дней назад
Its seems like it could be the issue of simple code refactoring. They just made it so all type of stuns obey same rules and have same consequences
@Thunderbuddy213
@Thunderbuddy213 13 дней назад
I hate plague so this is fine
@Creeper_my_oc_
@Creeper_my_oc_ 12 дней назад
I have a theory about ad ons. Now maybe I’m wrong about this but I think ad ons increase the chance of getting stronger teams and swfs. I’ve played multiple matches without ad ons and had chill matches with little to no pressure against me but, when I played matches with ad ons I got put up against very strong teams, I play on mobile but, this might also apply in core dbd. I would like to see someone try this theory.
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