This is genuinely one of my favourite Megadrive game. The visual style initially freaked me out as a kid but it blends perfectly with such an atmospheric soundtrack. Never did complete it, though.
The Japanese title is "Crying", which further compounds the game's bizarreness and atmosphere. A cult classic that doesn't get enough recognition - still enough for Sega to include it among their selection of their 16 bit titles to make available to newer generations, luckily!
Fun Fact: The Biowarriors are named Orestes (Top Left), Electra (Top Right), Hecuba (Bottom Left) and Polyxena (Bottom Right), They’re named after the greek mythology figures
No damage, on Hard...I'm astounded! This is one of my favorite games of all time, and so strange it was never followed up with absolutely _anything_ considering it was made by Sega in-house. People really didn't mention it much until it started showing up in compilations, but I'm glad Sega at least recognized it. It really is one of the most bizarre biological-horror games ever, with an eerily deep OST that compliments it's strangeness perfectly! Truly, a one of a kind game. Great playthrough! _Side Note : That "Alien Worm" on the cover is totally a twig & berries with a hood in the level. I understand it was probably inspired by Giger, perhaps the Space Jockey, but...c'mon. A little too on the nose there. I have never been able to un-see it._
I love the designs in this game tho the last few bosses after the Airship are let downs. Boss 6 isn't even really a boss and the Core is pretty boring design wise.. I'm fine with it starting as a machine but it turning into some microchip thing is really boring, it looks like the first boss of a generic space shooter. It should've been something more thematic to the game.
@Keith Courage RX-78-2 But even in that level there's still a target you have to fight and I'd argue that that Stage 3's battleship is more similar to the Giant Airship. Stage six is more similar to R-Types stage 6 with the grid enemies you dodge for a little while and it's over which was also pretty lame and my least favorite """boss""" from R-Type 1.
@@talhajaved9265 Thank you so much for this important information! I fall in love with this game and that boss was so sus for me, because looks like the "beast mutation" version of the player's ray ship I am glad the creators made them as a boss, because they would be -in my opinion- a waste as playable character
** edit: as pointed out, there doesn’t seem to be any available links to the 1990 “beta” release, so this is invalid. Leaving comment up for context ** It’s actually available as a hidden ship in the 1990 release. At the Ship Selection, highlight the upper left ship and press A+B+Start to get the Dragon-Bio 5.
My sister's ex-boyfriend used to have this. The furthest any of us could get was stage 3 at the time. I could almost certainly get further now, but those later stages turn into complete clusterfucks. There were multiple moments on the final boss's third phase where you only just managed to avoid taking a stray bullet. Also, it's a great game, but the boss music is so monotonous. If there were some more layers to it other than the constant thumping noise and the synthesiser it probably would be a lot cooler, but compared to the likes of Thunder Force 4 it's flat and pretty boring.
I'm impressed by the designs, they look a lot like Cambrian animals. The developers knew their animal biology well. Also the last couple of levels are literally the same kind of computer chips they had to assemble to make the game's hardware, the entire thing is tech and biology nerds making a game about things they love.
I feel so bad for the third boss, that lil dude just wants to have fun and cover himself in slime, and then us big bullies just invade his home and kill him :((
This is less impressive now that I see it's all been done with the auto aim weapon. If it were done with literally any other power up, it would've been a far more impressive run.
Huh... I usually love Shoot em up's (the classics, bullet hell is too much for me), and as a kid I more or less HAD to have every game ever, but this game was one of the very few I barely touched and lost interest in almost immediately... Even now I own it on my Playstation 4 (Sega Classics) but I barely tried it out... Am I losing out you think? Should I pick it up at all? And no, it has nothing to do with the graphics or sound or such, I have beaten every other game in the collection
I wonder if Jaleco was inspired by this when they created the arcade title Chimera Beast they look so simlar. That might be the only game I know where you only see the staff if you you get the Bad End but it is the hardest ending to get so dont that make it the good ending?
Bio-HENTAI Battle : Bloody Evolution A.K.A in the Philippines: The Bloody Sirens : The New Era Awaits ( 2K22 ) ( PS1-Styled Side-Scrolling Sci-Fi Action Horror HENTAI Game ) Boss List : 00:16 Boss 01 Crawfish 01:00 Boss 02 DILDO WORM 02:06 Boss 03 Armored Embryo-Lookalike Bug-Type…Whatever Thing ( P.S that some scary stuff from Outer Space ) 03:28 Boss 04 The Evil Corvette ( Oceania Stingray Anglerfish ) 04:26 Boss 05 BIG GIANT ASS-Ship 07:03 Boss 06 Raped Girl Group 07:50 Boss 07 The SEXSLAVE Wall 11:06 Final Boss - The BIO-HENTAI Core 14:03 Strange Ending ( including a vhs horror bootleg of a pirated 90s HENTAI Bootleg )
While technically nothing to do with it, the backstory of the game does involve all the weird monsters being created due to multiple nations on the game's planet using their own flavour of a T-virus-style plague, so it could arguably be Resi's distant future. Yes I do realise I'm massively overthinking this for what was just a joke about different countries using different names for games.