It's astounding how amazing all the Bioshock games look, even after all this time and all the revolutions in graphical fidelity they are beautiful games... In their dark, grim, and bloody way.
I'm gonna say, I wholeheartedly agree with this video. Bioshock 2 is my first pick for a game where player agency and involvement matters the most and seemingly hinges all its gameplay and story on the personal choices the player makes. It's one of the few games I know of where the choices of the player actually mattered long term; not even Mass Effect can *truly* lay claim to that.
As someone who grew up with Fable, the whole, "Your choices change how the story unfolds" kind of jaded me. Considering really all that changes is trivial things like alignment and what side quests you get. Choices in this one determined how a child psychologically developed. Whether she became a savior or a destroyer of worlds.
@@GamingUniversityUoG I feel like a lot of choice driven games always miss this point. It's not just about a sliding scale of alignment and general good or evil, it's the *consequences* of your decisions and the impact it has on others, short and especially long term. It's, as an example,: jading and insulting a shopkeeper as a one-off dialogue option only to discover later on after a week of in-game time and progression that your little insult was the final straw for his failing career and his life and he proceeded to have a falling out with his wife and kids and you find him about to throw himself off a cliff. And then having the chance to insult him again or talk him down and apologize. I have seen few games with such nuance and care for how real life interactions and decisions affect the world around you.
they are philosophical games both political philosophy (i guess, i may have just made up a phrase) and moral philosophy, but philosophy is more a max derrant thing than a gu thing now that im thinking about it.
@@GamingUniversityUoG I would love to see this video followed up by one analyzing Minerva Den, as the themes of that DLC resonated with me so strongly and profoundly, as someone coping with cPTSD and grief.
Bioshock 1 & 2 are two of my fave games ever. The Game play The Powers The Weapons The Story The Characters etc judy so epic. Respect and keep up the epic work.
well this is/was unexpected, tho with alan wake 2's release imminent something has to be posted, this feel's a lot less direct and more personal like a regular video one would see on youtube (and yet still having one of the most monotone (might not be the right term) voices), im not complaining i like it actually, and the editing is really good it's natural clear and intresting, good video as usual, i should probably watch the video on gow ragnorock now. welp see you later im of to watch that video.
In a weird way the GoW video and this one lay the ground work for the next Alan Wake video which is going live in 2 days. Think of them like a trilogy. And yeah lol. I have a bad habit of tripping over my words when I speak. Not good at it so my tone of voice is kind of a work around. I'm rather soft spoken IRL for the most part.
@@GamingUniversityUoG interesting, and i don't mind the voice, it fit's with the professional school presentation style the channel has, im gonna guess ether zane, emil, and the dark place will be the subject of the next video as all 3 do try to control alan and change the way alan perceives reality, also on the subject of alan wake, after watching a video about quantum break that layed out the story, i thought that with it being part show maybe alan wrote and i thought of why as i wrote this comment and might of been a test to see how far he could push reality, as alan wrote for night spring's (quite the apt name now that i'v thought about it for a second, night springs, bright falls, the first word's are literally the opposite of each other and the second word's both relate to water), and maybe the junctions are alan deciding how the story would go, and the reason they can be made is that quantum break is a visualization of the story alan has in his head while writing it. edited to clear up a mistake.
Starts game: *HECK YEAH, I'M A BIG DADDY, I'MMA TEAR CRAP UP.* Every Moral Option: Nope, not hurting anyone. Please, just go along with your day. Just a dad going to pick up his daughter from her mom's. Pardon, excuse me.
You say Lamb used Delta's Big Daddy psychological programming to make him kill himself. I was under the impression her subordinate used the "Hypnotize Big Daddy" plasmid, present in the first game.
Bioshock is a wonderful series to add to your ponderings, aside from being great games they do offer a whole lot of the weird and wonderful to analyse. Would you kindly take this comment and 'like', and continue the series.
I'll give this a watch later, but it's interesting to me how I didn't like Bioshock 2 that much and didn't play through it too far before I stopped. And that was back when I was a kid and had much more motivation and focus then I do now, I was able to beat Infinite and 1 all in one summer but I never managed to get through 2, I just didn't like it all that much. I guess to me it just felt like a retread of 1 and by the time I had finished 1, I basically had had enough of Rapture. I definitely wanna give 2 a replay at some point tho.
I watched a friend of the channel, Generally Break, do a playthrough of this game after I made the video. Weirdly enough we agree the theming is superior in this one even if the storyline is missing out on the big twists that 1 and Infinite had. I guess preference comes down to what you're looking for in a game.
Bioshock 1 and Infinite are much better, especially in terms of the themes this University covers. The metanarrative of character and player free will is well done in both and light years beyond what most contemporary ludonarratives were doing. Shame Levine fell into development Sheol for years, only to emerge with Judas, which looks interesting but is still just an FPS. Also, check out The Talos Principle if you haven’t; definitely up your alley and a somewhat surprise sequel is coming.