🔥 Games -70% OFF:: ene.ba/Analista 🔥 Buy the best games at the lowest price!: ene.ba/Analista-Games 🔥 Buy digital cards at the best price!: ene.ba/Analista-Tarjetas PS5: - Quality Mode: Common 1440p/30fps upscaled to 2160p - Balanced Mode: Common 1080p/45fps upscaled to 2160p - Performance Mode: Dynamic 1080p/60fps upscaled yo 1080p PC: RTX 40s & 30s Series | i9 12900K | 32GB DDR5 | SSD Nvme For a more in depth analysis of PC settings, visit this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-icDp6EZSulI.html Para un análasis más en profundidad sobre los settings de PC, visita este video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-icDp6EZSulI.html - PS5 features 3 display modes: Quality, Balanced and Performance. - The 3 modes present numerous graphic settings identically, the major difference being in resolution and framerate. - On a visual level, PS5 would be at a medium/high level compared to PC settings (Low - Medium - PS5 - High - Ultra - Cinematic). However, it presents some textures below the low PC level. - For reflections, PS5 uses SSR with a slight Lumen support. - The drawing distance, thanks to Nanite, is worthy of admiration on both platforms. - On PC we can activate ray tracing for reflections, shadows and global illumination. This setting is tremendously demanding, but it is remarkable in some areas. - Loading times for fast travel load faster on PC, but continuing the game will take less time on PS5. - PS5 performance mode abuses the sharpness effect of the resolution reconstruction a bit more. - The framerate is not perfect in any of the modes, but acceptable without serious instabilities. - The resolution of the performance mode on PS5 can drop below 720p, but I still consider it the most recommended mode to play. - Black Myth Wukong is clearly a title that was intended with a great base PC, but the PS5 performance is solid despite the visual shortcomings. - PS5 presenta 3 modos de visualización: Calidad, equilibrado y rendimiento. - Los 3 modos presentan numerosos settings gráficos de forma idéntica, estando la mayor diferencia en la resolución y el framerate. - A nivel visual, PS5 se situaría a nivel medio/alto comparado con los settings de PC (Bajo - Medio - PS5 - Alto - Ultra - Cinemático). Sin embargo, presenta algunas texturas por debajo del nivel bajo de PC. - Para los reflejos, PS5 usa SSR con un ligero apoyo de Lumen. - La distancia de dibujado, gracias a Nanite, es digno de admirar en ambas plataformas. - En PC podemos activar trazado de rayos para reflejos, sombras e iluminación global. Este ajuste es tremendamente demandante, pero supone destacables en algunas zonas. - Los tiempos de carga para los viajes rápidos cargan antes en PC, pero continuar la partida nos llevará menos en PS5. - El modo rendimiento de PS5 abusa algo más del efecto de nitidez que aporta la reconstrucción de la resolución. - El framerate no es perfecto en niguno de los modos, pero aceptable sin inestabilidades graves. - La resolución del modo rendimiento en PS5 puede caer por debajo de los 720p, pero aún así considero que es el modo más recomendable para jugar. - Black Myth Wukong está claro que es un título que se pensó con un gran PC de base, pero el rendimiento de PS5 es sólido a pesar de las carencias visuales.
Higher frames result in better reconstruction of the image (which is a method very universal nowadays, via Temporal anti-aliasing, or any other reconstruction method DLSS, FSR, TSR, etc)
@@Raigeki-SC No. That's not how it works. Higher frames will result in more accurate generated frames IF frame gen is being used. However, the only thing that determines the quality of the reconstruction is the internal resolution its being reconstructed from. 720p/60 does not look better than 4k/30 PERIOD.
Everyone complaining about PS5 performance. 😀 You are comparing a £399 console, with £2500+ PC. Omg, the PS5 performs amazingly for what you pay for it.
@@makehimobsessedwithyou6412 I know that. But the fact is that everything current gen looks like last gen. That's the problem. If I said "a current gen game that actually looks current gen finally", it would imply that the game looks last gen, because nearly all current gen games look like stuff we've already seen before.
It uses planar reflections. Very good and effective for simple scenes. For complex scenes such as with this game, the cost is prohibitively expensive and there are tons of limitations. It renders the scene twice, so you can imagine how problematic this would be for a game like this.
Bro make the jump Its not just about the graphics, imagine when they start porting mods into the game lol You can play as a Goku who has been taken over by Venom who can summon a Naboo Starfighter lol
@@heatcool8932 would love to but to get a pc performing all this with rtx on, the cost will probably be 3 or 4 PS5s. Another point is that i prefer the ease and simplicity of consoles. I'll stick with ps5 for now. Im sure they'll patch the game to be more stable.
To have a PC capable of showing a noticeable difference it costs at minimum 3 times of a PS5. Even a PC with similar performance to a PS5 still costs a bit more than it. To me it looks good enough for this price.
Congratulations to the PS5. I didn't think the game would look so good and run so smoothly on it. When I saw that the biggest RTX 4090-equipped PCs had framerate drops of up to 40fps, I was a little scared. It's incredible to see a $399 console running a game as heavy as this one. Congratulations.
Of course, only Sony games can extract 100% from the console, running stably at 1440p60fps, but don't get me wrong, the game looks good, but upscaling to 1080p with an fsr full of ghosting with settings below the lowest available for PC, which already has its performance affected due to denuvo, it's something to think about, every game that comes out on Unreal Engine 5 is now like this.
45fps target for balanced mode is such an odd choice. Not great for VRR but not good for vsync either. Why not target 40fps and lock it on 120Hz displays for a smooth vsynced image?
Yeah I both quality and balanced are unplayable - Quality mode has improper frame pacing, is not consistent 30fps, - Balanced is also not consistent, it doesn't reach the VRR window either, but the mode will be good on the PRO or PS6 or whatever when it reaches consistent 60fps. Not today - Performance mode is the way to go right now, but I would like to see the performance beyond this first 1 hour of the whole game.
Quite good. But I expected something like dynamic 1440-1080 with upscaling to 4k. I think in a couple of patches the resolution will be around 1250 and they will add fsr upscaling to the performance mode. And Then there will be no questions. But now everything is quite good. Considering that on my 4060 at the same high settings it gives out on average 45 frames in 1080. I don't take into account DLS because there is an upscale from 720p 😁 and the frame generator gives almost no results. That's why I still buy it for PS5
Its looking really bad. Knew this would happen the moment they said current gen only runs with a 2070 equivalent gpu. Theyre already outdated now and its only halfway through their life cycle.
@cubancucumbe when you say good or bad, put this first. Compair with the same price range. It surely looks bad compair with 5 times more expensive pc.
everyone is head scratching as to why the quality and tracing modes dont look as good. Chances are that your 4k monitors have standard or subpar nits and diming zones. it doesnt matter how good your hardware is if your display technology is just average. you should do as much research in display technology as you do with any other hardware.
Nice job for the PS5. The performance is pretty good and graphically still holds fine. We are talking about a game that makes even powerful PCs to struggle, possibly the most advanced graphically game of this gen yet. So yeah, it runs and looks great on PS5 and i hope the same will happen when it comes to XSX. Now...for the comments of the master race below...to compare a machine that costs 2000+$ with a console that costs 450-500$ is just ridiculous and stupid. Of course it runs and looks clearly better on a PC with a high end graphics card....it's just common sense.
Common sense says that scaling from below 720p (what, 540p?) to 4K doesn't produce a good look. It's not that it becomes good because PS5 costs little, much less because it can't give more than that. On PC with Nvidia you have the best upscaler available, on PS5 the poor one that is convenient. On PC usually monitors above 1440p are used with computers with a ratio. The console wants to make a good impression by trying to do so with the low end. It's also time to stop saying that you always need the high end to surpass PS5. The high end was needed when it came out, in the meantime the range has grown as usual, now the average is the 4070 which goes twice as much as PS5. When the 5090 comes out we will continue to talk about the high end, as if there wasn't a solar system between the very low and the very high. You say that comparisons shouldn't be made, but you do them and you do them using whatever funnel you want. Can you tell me how low the PS5 has to go to be pitiful? Because if 540p spiced up with shimmering, ghosting, oversharpening etc... is not enough, and now you say it's good, you'll have to go 3 steps below to get to poor, right? But it always has to be a good job and a good result, so the excuses outweigh the reality...
@@andreuserna I knew that was lie because the ps4 pro could barely do 1080 at 60fps 😂 So when I saw the ps5 box that said 120fps 8K I was like “no you can’t” 😑
artificial sharpness give the illusion of more definition because looks sharper to our eyes. But small details show you it's just an illusion. It's like the red color is more visible to the human eyes compared to other colors, but is our eye that just trick us. Same effect in this case.
After all the stress with the PS5 tests, I thought it would be a disaster. But the performance mode is really good. I would have bought a disc version today. Now I'm waiting for a good offer or a disc version
Pero que bueno, es excelente desde 540p escalado a 1080p, me encanta. ¿Cómo no ves toneladas de brillos y fantasmas? Pero es realmente bueno para ti, eh... ¿Puedes explicarme cómo debe ser llegar a lo peor? De muy bueno tendrás que dar 3 pasos, si va bien te pararás en 200p. Pero es realmente bueno porque quieres que sea así... Vaya, se ejecuta en resolución Switch, es hora de despertar, en lugar de justificar lo terrible...
@@yotubeunperro el tiene razón, tanto que se critica a la series s precisamente por esto de la resolución que llega a 1080p recalada, aaah pero como es ps5 una consola para 4k y corre el 1080p recalado a 60fps, es mejor, si,si claro solo me pregunto en donde están los usuarios con su tv 4k para su consola 4k corriendo este juego en 1080p rescalado
Ya no haces la descripción resumiendo los aspectos más importantes del apartado técnico, como solías hacer en la descripción o en el primer comentario. Puedo preguntar por qué? el juego es exigente, pero llevamos 4 años de generación y ya se empiezan a ver las costuras de las consolas xD UE5 es demasiado
¿Naciste ayer o cómo? Porque incluso la generación de PS4/XBO ya había empezado mal, su hardware quedó obsoleto en nada. Esta mínimo puede ofrecerte 60fps en una gran cantidad de juegos, la anterior muy contados.
@@MrKutKuGaruga96No, no y no, simplemente bajan la resolución y los gráficos para lograr 60fps, hasta 800p gracias a los reescalados, sin eso seguirian en los 30fps
Se ve y se mueve con lógica en las diferentes plataformas y modos. En modo rendimiento y de salida, creo que se ve muy bien y se mueve perfectamente para jugarlos sin problemas. Seguro que mejora todo aún más con los futuros parches, como el 99% de los juegos actuales.
Performance looks amazing for the PS5 folks , let's discuss the fact that this is a $400 device, vs the master race.. much props to the PS5, this gives the chance to console owners to enjoy this masterpiece. I have a 3080TI and I cannot go cinematic bc it starts choking, so this is rather impressive, besides once you are like 6-10ft away from the TV I am sure you will barely notice.
@@JP-ro6mo los mismos creadores dijeron que es demasiado dificil portear para xbox, asi que no esperes que se esfuercen mucho para la version de xbox, si ellos saben que el dinero está en ps5 y pc
@@PSKY_ hellblade no fiene fisicas ni nada es solo un plano cuando caminas por tierra no deja huellas no mueven ni inteactuas con nada y le metiron franjas se ahoraron y solo en una chica caminando por un paisaje y cuando ahi pelea todo se borra y solo ahi ella y un solo enemigo visivle con tantas cosa para ahorarse recursos se concentraron sola en ella y graficamente no lo veo distinto
Enhorabuena a la PS5. No creía que el juego se viera tan bien y funcionara tan fluido en ella. Cuando vi que los PC más grandes equipados con RTX 4090 tenían caídas de framerate de hasta 40fps, me asusté un poco. Es increíble ver que una consola de 399 dólares ejecute un juego tan pesado como este. Bien hecho, chicos.
Es diferente debido a la potencia, en pc casi no hay limitaciones en cuanto a potencia a si que los creadores no optimizan tan bien los juegos a diferencia de ps5
@@DiegoAlonso464claro, de hecho, en PC es más difícil adaptar los juegos porque en vez de ser 1 dispositivo en concreto. Existen más de 900 tipos de combinaciones diferentes de PC provocando que tengan que hacer muchas resumidamente por decirlo así para que las adapten bien a pc y más que no es lo mismo 1 dispositivo concreto que en muchos que son customizables. Eso si. En pc sale mejor hacer juegos a nivel de producirlos por las posibilidades, pero aparte de que cuesten mas, es mejor una consola porque esta hecha concretamente para jugar y de por sí jugar a 1080p/60fps o hasta en algunos juegos a más como final fantady 4k,30fps es cine
RTX 4090 with frame drops due to running the resolution natively, in addition to the game having a performance problem in "ultra" quality. PS5 has little ambient occlusion, upscaling and heavy framegen to handle 60fps in performance mode at 1080p. It's not comparable, the RTX 4090 on "high" with better raytracing than the PS5, and without upscaling it's incomparable. PS5 appears to be running on "medium".
That moron isn't going to expand on anything, These console peasants can't handle the truth in any way and have to lash out like a child trying to live in their delusion. The graphics settings on ps5 quality mode are below the low settings on pc, lol.
Lo esperable aunque algo por debajo. Supongo que algún parche caerá para mejorar algo. Pero sinceramente, por 450 dolares no lo veo nada mal. De hecho, todo lo contrario.
Ahora todo tiene sentido. El juego demanda muchísimo. Siempre que miraba los trailers decía "como iban a hacer para correrlo a 60fps", bueno, no pudieron. Ya a este punto les soy sincero no tengo ni idea, no se si esta bien o mal optimizado, los juegos tienen tanto detalle que no noto mucho la diferencia. se ve muy exigente, eso hay que admitirlo, pero veo mucho que tengan que bajarlo a 1080p dinámico para 60fps.
los motores de juego actuales son capaces de mover el juego a 60 estables, depende de los desarrolladores que hagan un buen trabajo, solo recuerda el port de COD Black ops para wii
Series s corre hellblade 2 sin problemas, juego qué demanda mucho rendimiento y calidad gráfica sin tener que envidiarle nada juegos que han salido en playstation5, yo esperaría la sorpresa que va a dar
@@camiloflores9997 jajajaja Hellblade 2 solo es texturas bonitas, nada más, como juego deja mucho que desear, te la pasas más viendo cinématicas y caminando, no hay interacción con el mundo, no hay partículas ni vegetación en movimiento, el combate es demasiado scripteado y para terminar todo el juego es un pasillo cerrado.
PlayStation 5 performance mode actually looks quite good considering its frame rate seems very solid almost always near 60fps and even when it dips it seems to always stay within the 48fps to 60fps Vrr window which means it should be a very smooth experience on that system !
@@jonathanalvarez2643 Pero... No entendéis que Xbox esta ganando dinero en PS y Sony permite eso por que no tienen nada que merezca la pena...? Quiero decir, mucho decir que el sea of thieves no estaba bien y es uno de los mayores exitos del marketplace de Sony 😅 no se si pensáis las cosas antes de hablar, parece que no y deberíais
Y sobre todo los de Xbox, Hellblade II, Stalker 2, Starfield DLC, Indiana Jones, Black Ops 6 en game pass al igual que el MWIII, Crash Trilogy, Star Wars Jedi Survivor, etc
-Teneis analisis de prensa hablanco de los problemas de rendimiento en consola. -Tebeis una entrevista de los devs diciendo que la version de consola podria pesentar "errores graves" -Teneis Videos Comparativos -Teneis videos de analisis de otros devs y betatesters. Con todas estas evidencias, ¿como muchos seguis defendiendo la version de consola? cuando es evidente que tiene problemas.
Think there might be an error here. Performance mode looks like upscaled 1440p to my eyes. Image is over-sharpened, however. Enjoying it. Could use a couple of patches (like everything) and no HDR is a major bummer but 👍🏻👍🏻
للأسف يتم إهانة الجيل الجديد مثل بلايستيشن 5 وتحديد أداء الألعاب عليه عند 1080 و60 ايطارا ،كيف لجهاز عظيم أن يشغل Ghost of tsushima على 2160 و 60 ايطار ولا يستطيع أن يشغل هذه الألعاب بنفس الأداء ؟؟ ياسادة نحن نتعرض للنصب والاحتيال في هذا الجيل من طرف الاستوديوهات ولقد أمست هذه الاستوديوهات تفضل منصات PC
I really doubt that quality mode are using native 1440p you lying or wrong, probably 720p - 900p native upscaled to 2160p, what is the method you use, because i know a RU-vidr developer who develop a program who actually, analyze quality of graphics,lightining,particles and pixels named AIDA and he tells is 720 to 900p as a base resolution not 1440p.
@@ilhamsusanto664 lmao using The Touryst as an example when the game has Minecraft graphics I assure you Minecraft vanilla graphics would also run 8k on ps5
@@Ieokk The Tourist has graphics like Minecraft or not I don't care, the most important thing is that the PS5 is able to prove that the 8K written on the box is not just BULLSHIT, unlike the Xbox Series which also has 8K written on the box but in the Demo of The Tourist they can only do 6K 😂😂😂🤣
@@sweetieswifey627as someone that purchased this on PS5 Why ? I think you are baiting, having It on a 4090 PC is just a no brainer ( of you already bought such powerfull pc )
Mucho pc fanboy aqui burlandose de la consola, pero recuerdo que el pc para mover este juego en calidad bestia cuesta 3 ps5, deberiais avergonzaros por creeros superiores y reiros de una maquina que graficamente se ve con una calidad tremenda y que cuesta una tercera parte. Y antes de que vengan los tipicos tontos a criticar, soy programador, y mi pc lleva una 4070, 13700kf y 32gb ddr5 a 6000mhz, osea que se de lo que hablo. La diferencia esta en el que tiene mentalidad de 3 años y el que no. Madurad cojones.
Hablan por demás por qué no tienen dinero para comprarse una PS5 y a duras penas armaron una PC gamer media consiguiendo juegos piratas. Por más dinero que tenga, si deseo jugar iré siempre por una consola. Es mucho más práctico .
PC has improved a dimension in terms of light and shadow, materials and details.(These three points are exactly what brings us closer to the real world.)
IMO PS5 already did good in processing the image compared to PC at medium or high however RAY TRACING is really something else. It's in its own league, a huge leap in graphic.
Also, I love games like this one that have such scalability. PS5 performance mode still looks good but PC at max settings just looks fantastic. Much better than so many devs who make a mediocre looking game on consoles that only look okayish on a high-powered PC.
Se dice que el juego tiene problemas con tarjetas gráficas AMD Radeon, según a las reseñas de Steam, los usuarios están en la espera de un parche para solucionar el problema.
I don't understand what you mean in performance mode a dynamic 1080p upscaled to 1080p. I reaches even lower resolutions? which is the minimum? What a shame for ps5.
He also shows it on lower settings. Instead of letting your inner fanboy being hurt, realize that this video shows the scalability of the game from low, to medium, to PS5, all the way up to a maxed out PC.
I've noticed that in the shadows category, that the PC version with RT on and off that you can clearly see more shadow branches than the PS5 version. I wonder what specs does the PC have.
Ps5 is $500. The RTX 4090 graphics card is $1800! of course the PC should be better. My thought is it was designed for PC. I think the studio needs to make fixes and graphic adjustments w a patch. Then I’ll consider buying Wu Kong
@@marco.lino.27 My comment is about what crazybeard says, that he puts the price of the card, but a complete PC costs a little more, around 800-900€. You can argue that you like playing on a console, there is no problem with that, but enough of false arguments like that playing on a PC is very expensive.
Does the game properly support VRR on PS5? Meaning all those little drops in performance mode between 48-59 frames are ironed out with VRR capable displays?