script_model(s)
targetname (the_name_of_your_door)
EITHER
script_angles X Y Z
OR
script_vector X Y Z
script_brushmodel
targetname (the_name_of_your_door)
script_noteworthy clip
trigger_use
targetname zombie_door
script_flag (zone1)_(zone2)
zombie_cost 1000
target (the_name_of_your_door)
mapname.gsc (before line 76 on video)
zm_zonemgr::add_adjacent_zone("zone1", "zone2", "zone1_zone2");
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3 окт 2024