“Can’t believe Livingstone’s putting me and Harrow together in the field again. Been a while. Woods says this Saeed Alawi must be worth a migraine or three.” During the American invasion of Panama in 1989, Nicaraguan terrorist Raul Menendez tricks CIA operative Frank Woods (Damon Victor Allen) into killing his teammate and best friend Alex Mason, while Menendez also kills their handler Jason Hudson after crippling Woods. Not long after, their fellow operative Russell Adler (Bruce Thomas) is framed as one of Menendez's moles in the agency, and is forced to go rogue. In 1991, amidst the outbreak of the Gulf War, Adler re-emerges by sending a cryptic message to Woods, warning him of the existence of a clandestine force called "Pantheon", which has infiltrated the highest levels of the CIA and branded anyone who resists them as traitors to the United States. This forces Woods and his protégé Troy Marshall (Y'lan Noel) to also go rogue and assemble a team of agents, including ex-Stasi technical genius Felix Neumann (Seamus Dever), assassination specialist Sevati "Sev" Dumas (Karen David), and CIA operative William "Case" Calderon, to assist them in preventing Pantheon from deploying an apocalyptic weapon.
I haven't seen the rest of the levels, but while there is a lot of good story presentation in a form of cutscenes, much of the cutscenes is placed scattered throughout the mission which hurts the flow of the gameplay. While Black Ops 1 and 2 did this at times, it was only only in specific core moments, and usually in the final stretch of the levels or somewhere in the beginning prior to it. I can only hope the rest of the levels aren't like this.
I have not been following CoD for a long time and last time I checked it was with the reboot of Modern Warfare. But, after seen this I have questions. Like, first mission is just what, 5 minutes gameplay and the rest is cutscenes? I know that it was like this for a long time but back in the days CoD really gave more gameplay than cutscenes. And now it feels like you are watching a movie rather than playing the game. And if we go way back to the very first CoD games, they were all about the gameplay. You could even move around and listen to the characters talking while messing with stuff. God I miss those days. Looks like CoD died for me a long time ago, after it decided to become a movie rather than a game. Last good game for me was OG Modern Warfare 3, after that it all went down hill. Sure, I like the reboot of Modern Warfare but still, it is more a movie rather than a game. Might just give me a rail gun shooter game then, like House of the Dead for example lol. Wouldn't see any difference.
Thats how it goes for most gaming companies, in the late 90s early 2000s when games like Cod came out it was importent to make good games so the companies could grow and make enough money. Back when quality was more important than quantity. But when companies reach a certain level they stop carying because money is no longer such a big problem and people become greedy, they lose the spirit that makes good games and only cares about making more money. Creating games is art and just like a painting making a game is not somthing you can rush!!! The more time it takes the better it usaly becomes. Unfortanaly these days quantity is more important than quality.
@@jenshall And that is why modern gaming sucks. Almost none of the modern games managed to get me interested, except few indie titles maybe, but those made by small studios.