@Vodka i don't think she has any direct connections to goose, as in, being the same character. they both give the "golden goose" fairy tale on death, so my theory is that it's probably just a different incarnation or representation of her character in Wonderland (BS2) compared to Lost Empire Goose in BS1. But specifically in BS2. Her line is probably just in reference to the multiple cicles that all the characters/actors have gone through. also, i think you have to kill her to be able to complete the library of fairy tales, so it's also a reference to that. Since it only happens at sen 0, it could also be Grimm feeling guilty for killing Goose in the first game, since she also appears in the hotel poseidon scene in this game.
holy shit the thing with the teddy bears/fairies there's so much packed into every single aspect of this game, dear god. toro is a madman and that's why we love him
I always found that annoying. It might have to do with the alt route of getting to carrol river is through the butcher who kills dodo when you run out of time.
So you might be interested in an event with Victoria if you sleep with the crazy angel in the hospital she and another girl kills you they are two of Victoria's remaining sisters if you go though this event go back and ask her about it and Victoria will talk about her sisters.
Alarune is found in the same mushroom village in Red Hood's Woods. It's possible to go the whole game without even going to the village. I think in BS2 Red says that she's been there before
Did anyone figure out what the whole thing with Bird Cage was in the hospital DLC? There's a bird cage in the room with the sack girl and one in Florence office
So the Lorena messages make me wonder, if Mary took her soul, what did she made with it? May it be that it was used to create someone from BS1, and if it's true than who it is? Edit: Wait did Mary even took her soul?
It was probably TCO that she sold herself to, like the real Alice. She was used to replace "older sister" Alice (one of the nightmares) that went missing/left some time before the start of BS2. It's why she's mentioned along with jabber, bander, and jub jub as a nightmare despite being originally human.
not included in this video, but at the caroll river in that dungeon thing from red hoods woods north of the bonfire, the 4 snowmen in the cells are named at 0 sen. if i remember right, there was "Mary Sue ♡" (not Mary Ann?), "Red Hood ♡", "Alice ♡", "(player name) ♡". no clue what the hell this means
@@SlayerNerin guess it would be impossible to tell me how to obtain it without spoiling the plot. It's fine tho. But can I get it on the first playthrough?
No clue. I imagine it is some schizo hallucination Grimm is having about Alice/other girls. Could also be TCO. It's strange because they only appear in the slaughterhouse at SEN 0.
@@SlayerNerin I've personally always held the view that Node and the TCO aren't on the same side by the time the games events begin and the slaughter house is Node's way of 'disposing' of the TCO's selves/byproducts. I've thought of zero SEN as the reality of this worlds situation though this likely isn't always the case. that said theirs a plethora of reasons Node would want to keep the TCO from Grimm. Mind you we see more TCO copies in the hospital in dLC3 so maybe they're trying to reform the TCO there?
What does it mean when things change in a more horrific way when SEN reaches 0 or below? What is SEN anyway? What does it mean when we see a girl in the red hood when our SEN is 0 but we see a monster in the mirror when SEN is positive at the start of the town?
I cant spoil text on youtube so dont read if you havent played the game. SEN is essentially a reverse sanity bar (name probably comes from toro mispelling backwards madNESs). 0 = sane and seeing "reality" while 70+ = insane. As for Red Hood, this could be an intentional trick on us to prevent contact from an outside force. It could be Grimm just seeing humans as monsters at high sen and the reverse for the other non-humans as they reveal their actual forms. For some DLC 3 spoilers supporting on why this is put into place: Grimm's madness is often described as gears turning in his head, and this can be interpreted literally. Grand Guignol, the mechanical god behind controlling wonderland, is associated with gears and the noises of them moving comes to a standstill when we defeat her. Also, the item you get to freely manipulate SEN is a literal gear of madness. This is essential for keeping Grimm in the cycles of the play and to keep "interacting" with the covenant girls to produce children. This is evidenced by the fact that the girls only have a kill option and are quite literally unintelligible.
This isn't a porn game, this is a deranged, psychotic, and borderline batshit insane journey where we see Grimm become the victim of the worse fate imaginable, getting to bitches at the end.
I have suspicions the Mushroom Village interaction may be yet another reference to Bloodborne. It seems like a fusion of two different characters, the Imposter Doctor and Adella the Nun. In BB, you start out in a clinic and can speak with a doctor NPC that helps you out, though you can only ever interact with her through a closed door. After a certain point though, she's replaced by an imposter who wants you to bring people to her to experiment on. Near the end of the game, you can return and enter the backside of the clinic to see her on a table, rambling half-insane about how her nausea is proof she was "chosen", that she's "special", because she believes it's a sign she was impregnated by a Lovecraftian God. Similarly, you can save various NPCs by inviting them to either that clinic, or a small chapel. If you invite Adella, a nun, she begins going yandere over the course of the game. If you interact with another NPC you can invite, the prostitute Arianna, too many times, Adella will end up going yandere over you. Based on other NPC dialog and context clues, it's implied that she was envious of Arianna, looking down on her for being a "lowly whore" yet still somehow catching your interest, while Adella was a well-mannered Blood Saint-in-training for the Healing Church that was ignored. After a certain point, if you triggered the flag for it, Arianna will be found brutally murdered with nearby Adella snaping completely, attacking you while rambling about how she'll never ever leave you again. That NPC in BS2 seemed to combine the envy of Adella, the "only behind the door" interactions of the Doctor/Imposter, and the "I MUST be special" egotism of both characters.
I think you're right in that they play similar roles in BB and BS2. But, we actually know who this character is. It is most likely Alarune from Red Hood's Woods (red's game and the first in the series). To recap her character, she was supposed to be like Red, a changed human like her, but was set aside as a side character in the game making her extremely envious. She is far more aware of her nature as a creation of Mary Sue and is implied to have been classmates with Red before they were taken in.