Making WH40K videos is practically asking for critique, especially with a new system when you're still learning the rules, so thank you for all your effort and time! There are a lot of people who just want to say what you did wrong, but thank you for taking the time to play the game and publish this BatRep at all!
Lol, people yelling at the new guy again because he didn't learn from the mistakes in the past videos... it's almost like he warned at the START OF THE VIDEO that he was still in the same session of games and hasn't seen comments yet since none of the vids had gone up at the time of recording. For a bunch of people angry about him not paying attention and learning, they sure could take a lesson themselves.
Couldn't help but notice when the Templar units needed to use command points to reroll charge distance. Someone is going to be happy with their fancy new chapter tactics.
The Black Templars player seemed to really know his stuff. Knew his units and rules pretty well. I don't particularly like the Black Templars but it was a really good game.
They just seem like angry jerks to me for the most part. however I have been imagining Black Templar Primaris Reivers charging into battle with combat knives ready for the stabby stabby....
Alot of things went wrong because the rules were not better known by the T'au player. But, I'm gonna say this though, learning from other people's mistakes is very important too (and it avoids you the pain of a crushing defeat) so for that, thank you. Here are a few very basic things the T'au player could have done better (not bashing, just trying to educate the young Shas'la here) 1 - Markerlights effects are cumulative, so re-roll 1, then destroyers and seekers at full BS, then move and shoot, then no cover and then +1 to hit. So 5 markerlight hits are amazingly lethal. 2 - Most if not all ST 7+ and all 8+ weapons do more than one wound, don't forget that. 3 - If you're going to deep strike and are planning on having stealths suits, use the homing beacon, infiltrate your stealths close to the enemy (then advance the stealths, drop the beacon just over 9'' away from the target (say that razorback or rhino), deploy your fusion crisis within 6'' from the beacon (regardless of the distance to the enemy) light it up until it has 5 marker lights, then melt it down with +1 BS, rerollable 1 and seekers and destroyers that hit with their owner's BS +1 and rerollable 1's. 4 - Markerlight hits should be rolled one at a time, until you get your 1st markerlight hit, then roll them all together but rerolling 1's... a slight increase in the rate of success that adds up in the end to more kills. 5 - Keep in mind which units have assault, rapid fire and heavy weapons. Markerlights allow you to shoot with heavy weapons without the penalty for moving and with assault weapons without the penalty for advancing (that Piranha's Fusion blaster should never be out of range of the target that you light up for destruction) 6 - Kill one unit, then move to the next. Don't start with the landraider unless you can bring to bear more or less 15 fusion blaster on it, yeah that's how tough it is to kill (within 9'') with guys that hit on 4+. So kill a few units for first blood and eventually move on to it, but a Landraider is a very tough cookie to crack. 7 - Keep seeker and destroyer missiles for targets like landraiders, knigths and other unkillable high wound high toughness high save targets. Those pesky mortal wounds bypass all that on a simple hit roll.
Loved seeing the Black Templars hit the field! I'm really hoping to see close combat army vs. close combat army matches more. So often it seems to be ranged vs ranged or ranged vs close combat.
Please bring back Mathew as the resident Miniwargaming's Tau player. I get sad and frustrated every time I watch a Tau game on this channel. Cullen seems like a nice guy and might do a great job at editing (or what ever is role is at MWG), but when he plays... Nothing personal, but I'd just like to learn some things rather than see mistakes and poor decision making.
- Windgrowler forget it. You will have all those fanboys telling you to be a bad person because you want to learn how to play better. Learning the rules is nothing I need a RU-vid channel for.
Alriiiiite, some mistakes that I didn't see mentioned in comments(didn't read all)... 14:00 - ish You only rolled one missile pod from the sun shark bomber, but they have an option to get second MP... 16:20 - yes, you could deploy the drones in that way, it's set up as one unit, AFTER it's set up, it's treated as 2 units. So you could set up the drones without coherency, then after it's deployed, if you move them at all in next turns, you either have to move "back" into coherency or you can't move at all. In Tau turn 1 you should've charged the rhino with ghostkeel, also didn't notice if you used ethereals power or not... could've given them sense of stone or not move and give them the reroll 1s... 19:50 - I don't think you get cover here. the FAQ said you only get cover if you're within a terrain AND being obscured 24:34 - You say "2+ save goes to 5+", the commander only has 3+ save, so it would be 6+ against plasma, you rolled a 3 though... 36:00 - should've rolled the D3 for number of shots first with fusion colider, but maybe you did that off camera... 51:50 - the piranha's drones shoot with BS of the piranha while attached 52:40 - What are you overcharging on ghostkeel? It has fusion collider, which is Heavy D3, no overcharge profile... (yea, you realised this later in game...) 1:01:10 - No, the ghostkeel does not get -1 here. RAW each individual shooting attack is resolved individually, that includes removing models from the battlefield. Tau color is blue/cyan/"kida purpleish blue" depending on who you ask, their hemoglobin equivalent has cobalt instead of iron. Although one BL author ignored previous fluff and just said it's red, so ignore that idiot...
Page 178 - Re-rolls Change this paragraph to read: ‘Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a result that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must roll all of those dice again. You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied.’
Okay i know that he is new and we should give him time but seriously. I just started a dark angels army and i already know every units characteristic. I just live to red about them because i am interested in it. So either he doesnt give a fuck about it or he isnt at least a little interested in the Tau. It seems that Mwg just passed the tau to a new guy to cover it and not that he wanted to do it.
mtrunkello ikr I mean he doesn't even understand even the most basic tactics. Like shield drones are not useless unless you just hurl them to guard someone else or how tau have NEVER been good in close combat
Flourikum , No shield drones are bad. Only use their saves if they're shot at. They have no weapons so why the fuck would anyone even shoot at them? Unless you have a hero to bubble wrap, Shield drones are useless. If you're using them for their Saviour Protocols then they are just as sturdy as gun drones or marker light drones. Which have actual uses outside of being shot at.
TacCom I saved a unit of crisis battlesuit in exchange for one of two shield drones, if one attack doesn't wound then the next also targets the same unit you allocate the wounds on each unit so as long as it's not a flamer or grenade just use them as glorified shields (house rules for those weapons because we have a feeling that certain weapons will do new additional effects eventually)
So, if I had been the T'au player, My first turn would have been using homing beacon on the stealth team to drop every crisis suit together on one side of the board and deny a flank. By splitting your crisis/commanders shots across too many different units, you failed to do significant damage with a list that could have brought a tremendous alpha strike in the first turn. Seriously the list was decent maybe a few tweeks here and there (drop the bomber, swap HYMPSide to RailSide, and maybe bring a second ghostkeel if possible or more suits). Also I would have placed all my suits close enough to the target to have them charge any infantry that survived the alpha strike. this would force him to either fall back or give up on return fire in his turn. Also by assaulting with the suits and keeping the drones close you prevent him from shooting the drones and can use them as ablative wounds so your suits survive to fall back and fire on turn 2. In this edition T'au are a very in your face agressive army. You were playing too concervatively when you needed to be agressive and to aggresive when it no longer mattered.
i became a member at MWG just at the right time!!!!! The Emperor Protects!!!!! as long as theres black templar related content you will see me become a life time member!!!!
Cullen, the Fusion Collider is just D3 shots. You were robbing yourself of extemely valuable fusion shots. The Cyclic Ion Raker has the overcharge option.
45:10 correct me if I'm wrong, but I think the marines other than Helbrect cannot consolidate. In order to consolidate (and pile on earlier in the fight phase) a chosen unit must have enemy models within an inch of them. So the marine squad cannot "be chosen" to fight and therefore skip the fight phase entirely, and thus do not consolidate. Helbrect would get to consolidate due to him being chosen to fight, and at that point having hostile models within an inch of himself.
Don't know if this had been mentioned, and don't know the range on Tau flamers but you have to be within range of the unit charging to use it. No more wall of flame. Good to mention regardless.
Tau blood was described as being cyan in the old "firewarrior" novel. The main character comments on how he thought it was strange that human blood was bright red because their skin was so pale.
you guys should use the assault dice app and just show the screen in one of the corners. easier and faster. Excellent work, love watching and learning. Keep it up!
dude, when a vehicle has drones attached, the vehicle shoots with the drones weapons, this means that you do not use the drones ballistic skill, you use the vehicle's ballistic skill. the plasma rifles in the crisis had AP-3, not -1, sorry pal, I don't want to sound negative, but it feels bad when you make mistakes again, you were very unlucky on first turn! tau'va
Víctor Augusto Rodríguez Talonia oh he did that again? Seems like he did not read his own Kommentare Last time... Oh well. I am in the parade part of the video now so I will let me suprise ...
Tiny nitpick: it doesn't make sense to shorten Cadre Fireblade to just cadre. Cadre is the entire fighting group and Fireblade is a title within that group.
i love it to see that you write Black Templars vs Tau - not Space Marines vs Tau. BECAUSE WE HAD A OWN DEX AND WE ARE IN THE WRONG NOW - ITS NOT OUR DEX.
i'm glad i'm not the only one upset about the lack of love our templars have received. that said... we are the only succesor chapter that had its own codex (as far as i know, feel free to correct me if i'm wrong anyone)
For the fight against the fire warriors at around the 1:00 hr mark. Black templars automatically reroll any failed charges due to the new codex. I had a question on the charge did you utilize your extra attacks during that phase of combat? Also from my understanding tau blood is cobalt based so it ranges from Blue to Purple.
The revulsion I had for the Tau player was just too much. At 15:08 pushing the Ghostkeel up so close to Rhino was just asking to be charged. Then at 15:28 were he realized his drones setup incorrectly and ends up moving them to the right instead the left, were he could have used the five markerlights on Razorback, and later on at 16:42 he uses the drones incorrectly (the 6 drones are 1 unit, which shoot at nearest target, not each drone shoot at nearest target). Finally at 19:45 he incorrectly gives cover to the Razorback (please re-read the cover rule), but WAIT, you see that red die with a 5 on it? That's your five MARKERLIGHT hits, which mean you IGNORE cover. I'm just stopping here. I know we all make mistakes, but so many one after the other is too much. I try to hold you guys to a higher standard but this is not the case.
Afngary Ham I'm not entirely sure but mwg have talked about how they house rule re vehicles and cover (50% obscured counts). Not sure if they're still doing it though
Besides all of your stuff, there are grave mistakes e.g. with the setup of the ethereal in the firecadres. Hurts watching that while painting my own tau. :(
Tau player split his fire too much and over dedicated deep strike forces. Thus he did not deal enough damage to really slow down the Templar and his over commitment got him charged too early
There's such a thing as pointing out mistakes... Then there's being a d bag about it... You would be top tier d bag in and bag tournament... Why finish your comment with stupid remarks... People like you are the reason people leave this hobby with that kind of attitude
T'au blood is blue. The lore says that Tau blood uses cobalt not iron to distribute oxygen through the body, and consequently that Tau blood is cobalt blue. I feel obliged to point out that in the real world oxidized cobalt would be red or brown not blue.
i've been told that the fire warriors make 4 rolls under the fireblades rule not 3, something about the wording of shot being defined under shooting attacks
GullwingYunie no. The extra shot doesn't use the Rapid fire profile, it's an extra shot not an extra attack (which would use the same profile, thus giving 4 rather than 3 shots). You get 2 for being in rapid fire, and 1 additional for the Volley Fire rule.
You deep striked your suits way to close to close combat danger mate, if the enemy are in transports fire at a longer range as they must disembark first and not after the transport moves.
crisisgear just as a spectator it looked like a serious mistake to drop so many high power shooting units within charge distance of the enemy. Especially enemies with such good melee. Throwing away a lot of power points on turn one. Tau seem like they should stay as far away from the enemy as possible and grouped up to take advantage of that mass over watch.
yes, because the drones themselves are a unit. I'm pretty sure all drones start with their full units (ex. battlesuit with drones is the starting unit) and then the drones break away as their own unit in the movement phase.
Tau have red blood, same as orks . According to Gw the reason is because other colors of blood don't look as cool when painted or in artwork. Exception is Tyranids who usually have some sort of green sludge as blood.
Carl Hallberg Yeah other colors really don't work well for blood, I had a buddy paint some blue blood spatter(to simulate Tau blood) on some of his marines, It looked really bad and you really couldn't tell what it was supposed to be, I guess it may have something to do with most earthly creatures having red blood, so our brains don't go "that's blood" unless it's red
It has also been suggested by several Imperial observers that Tau blood is bluish-purple, explaining that the blood contains trace amounts of cobalt, rather than iron as common in humans. Caiphas Cain, for the Emperor chapter 5 Cain sees tau blood and its blue and smells terrible.
black templars don’t give a half ounce of the emperors shit about the fact you are a 10 ft tall mecha suit made with some of the most advanced tech in the galaxy they are going to do what they always do run up and smack you with a big sword PUUUURGING WITH MY KIN