This looks amazing! It would be nice to have the source and target bones color-coded so it's easier to see what's being blended down to even smaller bones. I might get this today!
This is a huge timesaver! I need a feature that can copy a skeletal mesh pose and its scale to another SKM. This would allow devs to reuse character assets on other characters.
Great update,i thank you very much for this additions, I feel very debtfull to you, i don't get it why still ppl didn't discover these your both wonderfull tools. ooooh!! ahaha!! , i have custom skeletal meshes, facial rig is bones and i was thinking about how to add my facial animations blend on body animation, your this blend with other will do it. wooowww. Very Much Thanks.
Thank you for such a heartwarming comment! Very happy that you like our tools.✊ Yeah, our tools should work on any skeleton no problem. It's great that we could help!!! If you have any suggestions that could be added, please let us know.
Looks awesome, can you add a play rate modifier? Like have it be controlled by a curve to give us full control over the final speed. That would be awesome, a plugin called genesis animation record has this but it's too pricey for me to just want that one feature lol. This is the end of the youtube url to see what i mean from it: /watch?v=VJ4N8kSlqgk oh, I'm buying this and RM fix tool right now, both are amazing, thanks for making such useful plugins!
This is exactly what we are planning to add as the next feature 😃 Thank you for choosing our plugins! Also , in case you don't know, you can use RM Fix Tool on multiple animations at the same time, it can save a lot of time