Very nice! im starting out with 3D modeling with blender and i have a family member that needs a gear printed with a 3D printer and i needed to know the basics of how to make a gear and you covered alot of what i need to know thank you so much! subbed
1:18 small note: instead of creating new edges all around and then creating a face with the opposing one, just take the other two already existing edges of the faces you want to create and press F. Saves you a step
wow! even though it might be considered just a quick tip, it actually helped me a lot! i am a graphic and motion designer on professional level so i m kinda used to vectors, pixels, shapes yada yada ... i m also at least familiar with scene compositing and lighting due to after effects and blender / 3ds max yet I never really did 3d modelling - now, as i m trying to get a bit into modelling to get at least mediocre skills, this basic gear tutorial already helped me out a lot by telling me all the handy hotkeys - i guess there is no way around learning all those blender hotkeys to be able to do propper and efficient modelling. your way of teaching your steps is awesome! not too slow, yet still in a manner that People can follow along without getting lost. I think i m gonna start to watch all of your channels videos right now. keep it up man!
i 3D print gears for a friend's RC helicopter from time to time using the Gear generator addon, but this looks like a fun thing to let your imagination go wild on - plus it's good to see someone who knows what they're doing and having at the same time (under pressure of kids waking, as well) - will defo recommend :)
I was looking for a way to make a ribbed rubber ring for a camera lens, similar to a focus or zoom ring. Your gear tutorial is perfect for the job. Thank you very much.
@@zerobioI'm a 3D-print maker who has been using Fusion 360 for a number of years. I recently had some difficulty renewing my hobbyist license, which prompted me to decide to learn Blender. I haven't had to design anything for 3D printing yet, but I believe I can design much more sophisticated things in Blender. Everything I knew how to do in Fusion 360 is now much easier. Thank you for assisting newcomers like me in learning the software.
@@nghin4vacsf excellent! Well good luck with Blender and hope what I am doing is helpful and doesn't lead you down too many blind alleys where you have to re-do stuff to make it 3d printable.
Old mans are professional. Sometimes I want my teachers and friend as old people only because they are export in any particular thing and they have much experience.
can i ask, in my app when 1:46 i select that outer edge and i click right mouse but there's no looptools there to make a circle. everything same the options with your except looptools the very top. blender 2.80
Loop tools is a free add on that comes with blender but has to be activated in user preferences. So go to edit / user preferences and I. The add on section search loop tools and check the box to enable it. Let me know if you can't get it working.
Blender 3.3.0 - 4:34 I discovered a problem with the Bevel Modifier when you APPLY it.. Outside/Inside normals and duplicate edges. Now, It does happen with Blender 2.8, but at least I can merge duplicate vertices and that fixes the problem. Also Blender 3.3.0 at 4:10 the "I" short is now one click for some reason.
I didn't get a chance to do a video last night because my son was having a hard time sleeping. I do have a plan though so coming very soon. Thanks for your interest.
You may have to enable Loop Tools in Blender preferences if it's not enabled. Try to right click on selected vertices to see if it shows up in your menu.
Hello! m using blender 3.5....when I apply loop tool , circle, I am getting a different kind of circle where.. the outer most layer of the circle, where you have a vase with a flat base/ like a funnel head, there only one arm of funnel is moving out while the other is remaining straight..so the symmetry of the outer layer isn't balanced...which makes the later deleting of inside faces non symmetrical...how to handle this issue...please guide...thx!
I recently got into Blender, before this I mostly used Zbrush. I had a question about topology for objects that you use a subdivision modifier on for games. I'm used to completely constructing topology for high rez objects by hand, does that workflow remain the same for subdivisions? Or can I basically just take out some of the edgeloops to make a low rez mesh? (context is doing it for games/to port the objects over to a game engine)
it seems hey made a little mistake you may encounter that the model may look wierd when using it outside blender the normals seems to be inverted press space/f3 and search *flip normals*
sorry i got problem at 2:22, ive been done press the shift+alt+left click but its different like in tutorial its auto drag around the side, please how to fix it
It is a Blender add-on that you need to enable. Go to Edit / User Preferences / and search for "Loop Tools". When you find it, check the box beside it and it will be available in the menu, Shift-A while you are modeling.
You might need a better video card or more ram. Either way, just try to render a smaller image size with not too many samples (try 150 samples with denoising on). Good luck!
@@charliee3588 sorry but I'm not able to find the file. Might have deleted it because it was so simple. Please try to make it yourself from the tutorial and let me know if you run into trouble. Worst case scenario, I could make it again for you. Let me know where you are at.
@@zerobio no problem! I needed it for a project whose deadline was getting close. They extended it. Thanks a lot for the tutorial though! I love your videos
@@zerobio - Thanks to your tutorial I added some gears to my project. It wasn't the original plan, but I liked the gears. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OeIDoXyMzeA.html