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Blender 3.0 for Production - 2D & 3D Tracking Workflow - 06 Plane-Tracking, Corner Pin & Compositing 

pixeltrain - 3D & VFX Trainings
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In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender's Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.
If you have questions or topics, which should be added, please let me know.
If you want to support me for publishing more free tutorials you could join my Patreons:
👉 / pixeltrain3d
or give me a fast Coffee time Tip:
👉 PayPal: paypal.me/pixeltrain
Want to start learning Blender Fundamentals with Helge?
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These topics are covered in this tutorial:
Loading the Footage & Project Settings
Discuss the use of a corner pin
Predefine the Tracker settings
Tracking in Motion-blurred Plates
Solving the problem of disabled trackers
Manual tracking
Re-define a track by overriding sections
Rolling shutter problems
Adjusting the pattern asymmetrical
Tracking Pie Menu
Analyzing the Tracker Graphs
Define a plane track
Clip Display options
Re-selecting the plane again
Keyframing corrections
Testing the inset with a grid pattern
Setting up the compositor
Loading a image plate
Alpha over node
Corner pin with a plane track deform node
Compositing setup for a inset replacement
Write out a preview sequence
Using FFmpeg
Exposure Node
MotionBlur for the inset
Shutter and Samples
If you want to use the same footage, here is my Gumroad link:
pixeltrain3d.gumroad.com/l/GEdjT
Be aware, that these files are included in my Patreon ;-)
/ pixeltrain3d
This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.
If you have questions or topics, which should be added, please let me know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
/ pixeltrain3d
Find more information on www.pixeltrain.net
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Twitter: / pixeltrain
Mastodon: mastodon.art/web/@pixeltrain3d
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LinkedIn: / pixeltrain
Artstation: www.artstation.com/pixeltrain

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3 янв 2022

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Комментарии : 12   
@ppsystems4317
@ppsystems4317 2 года назад
Again a very helpful tutorial. In-depth explanation. It helps me a lot. Congratulations sir !
@metnee9
@metnee9 2 года назад
10:02 and 5:34 - it breaks maybe beacuse there a small searching zone (alt+s)?
@emilsvfx
@emilsvfx 2 года назад
you can adjust search area for tracking, for your example it was to small in shaky moments
@pixeltrain3d
@pixeltrain3d 2 года назад
Yes, this would be possible. THX
@patricklevar
@patricklevar 2 года назад
great video thanks i bought your node setup for blender to nuke thank you #keepfilming
@begalooloo
@begalooloo 2 года назад
am going to wait for live-action and 3d tracking
@pixeltrain3d
@pixeltrain3d 2 года назад
will come in the near future :-)
@misterqiu-zic3d162
@misterqiu-zic3d162 Год назад
hello, this is the 3rd time that I watch the tutorials about "tracking" and I have a big problem,,, I created an old television set and I would like to track a video "my woman singing" but the problem is that the image is different from the original,,, the original video is rectangular "16/9" but in my television set the image is square ... it has shrunk to dimension and lengthen in height, how corrected that?? thank you, ..jean-louis from Brugge in Belgium
@ganeshjsuthar984
@ganeshjsuthar984 2 года назад
sir how to we uv adjust the image in plan ? thank u in advance
@pixeltrain3d
@pixeltrain3d 2 года назад
In this workflow there is no uv or 3d object involved. It's a corner pin workflow, which is 2D.
@ganeshjsuthar984
@ganeshjsuthar984 2 года назад
@@pixeltrain3d then how do we adjust the image inside the plane ?
@pixeltrain3d
@pixeltrain3d 2 года назад
Please watch again from 31:30. There I've expained, that the inset picture needs to the the same ratio like the area you want to place it. You can adjust the 2D-Image placement between your Image Node and the Plane Track Deform Node, but this is very limited. So, better use the right proportions in you Photoshop or Affinity Photo.
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