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Blender 4.0: What's New and Why You Should Be Excited! 

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27 сен 2024

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Комментарии : 408   
@DECODEDVFX
@DECODEDVFX 11 месяцев назад
Sorry about this channel being so quiet lately. I've been working on a ton of stuff. My first course, two new channels, and the Blender conference.
@DerekElliott
@DerekElliott 11 месяцев назад
Wish we got to chill at BCON again! Maybe next year!!!
@skeletonking4119
@skeletonking4119 11 месяцев назад
No no ! It’s important your well being and peace of mind. Thank you sincerely for all work !
@DECODEDVFX
@DECODEDVFX 11 месяцев назад
I'll be there!
@andrewevenson2657
@andrewevenson2657 11 месяцев назад
I’ve been using blender for 9 years now, and it’s always comforting to know the blender team are constantly improving the software! Idk if I have seen a more active development team for a software that I use.
@Massive-3D
@Massive-3D 10 месяцев назад
That's the power of open source
@vixrobinshood
@vixrobinshood 10 месяцев назад
my guy its amazing. i started fiddling back with 2.49.... i had a big heyday around 2.5 but i dropped off playing. i need to get back in but ive kept up with tuts and stuff. just cant get into doing it as my hobby anymore, and i miss it. im trying tho. its my fav thing to learn about
@andrewevenson2657
@andrewevenson2657 9 месяцев назад
@@vixrobinshood it’s hard, as you get older it seems time becomes more precious, and you have less of it to spend on hobbies. That is until you hit retirement lol.
@colourfulgrey145
@colourfulgrey145 11 месяцев назад
For those who want to know, 1:50 , you can turn off those indirect lights by going to the object's visibility tab and turning off diffuse. Gives ya more control.
@justsomegirlwithamustache3391
@justsomegirlwithamustache3391 10 месяцев назад
the down side to that is that all indirect lights is disabled you dont get to choose which light to disable
@TonyTxT
@TonyTxT 10 месяцев назад
@@justsomegirlwithamustache3391 exactly.. rookie mistake
@CmdrTigerKing
@CmdrTigerKing 10 месяцев назад
How does his live preview look so good... mine looks like shit
@colourfulgrey145
@colourfulgrey145 10 месяцев назад
@justsomegirlwithamustache3391 that's true. My suggestion is just a workaround at best. Hopefully, they will implement indirect, glossy, transmission, etc; into the light linking system. That would be great.
@TheFrozenthia
@TheFrozenthia 10 месяцев назад
I don't understand why it doesn't affect indirect lighting. What's the reason? Isn't it a no-brainer for performance? It seems like such low-hanging fruit to at least toggle whether or not any light from that light source could eventually hit it.
@demian5631
@demian5631 11 месяцев назад
4.0 seems really cool, but as someone who mainly works with EEVEE, 4.1 is really gonna be the thing for me. Still, great seeing Blender close in on the competition!
@DECODEDVFX
@DECODEDVFX 11 месяцев назад
I'm hyped for EEVEE next.
@demian5631
@demian5631 11 месяцев назад
@@DECODEDVFX Me too. The SSGI community build is already great, but EEVEE next is gonna be on a whole new level!
@ExacoMvm
@ExacoMvm 11 месяцев назад
You could just use UE5 for rendering. Even EEVEE Next is going to be inferior to UE5.
@zcnaipowered7407
@zcnaipowered7407 11 месяцев назад
Unreal Engine is definitely the best for rendering but what people want right now is for Evee to get to the point where they can model while there in the render so when they export to Unreal engine they don't have to reimport to Blender to make changes.
@ExacoMvm
@ExacoMvm 11 месяцев назад
@@zcnaipowered7407 That's one way to do it I guess. I personally would just use Cycles, V-Ray, etc to prepare the assets since in those engines I will have the most accurate representation of my bitmaps/nodes/colorspace and then once I import to UE I just make the necessary tweaks if needed as I have good reference from the path-tracer how it needs to look like/what I'm going for and eevee might not display everything correctly especially on materials like glass, but that's ofc for photorealism. Basically I try not to use Eevee/Substance preview as my reference as it will be somewhat different anyway and the goal is to get it to look better in UE or wherever the final rendering happens.
@daniellee6912
@daniellee6912 11 месяцев назад
This update seems great (besides the new modifier menu), light linking is gonna be so useful because I often work with product visualization and will no longer need to install the agx color space manually every time I update
@TheDiner50
@TheDiner50 10 месяцев назад
The new modifier menu is not a bad idea. It might be hard to get used to for older users, but it dose make sense. Hard to tell before getting to try it myself. Just tutorials or documentation is easier to tell someone a drop down to look into then just a sea of modifiers that are all completely useless unless you need them all. If one get used to go look in a drop down for a specific modifier (like mirror) you are going to need to pick out 1 of maybe 7 modifiers in a list. Instead like now 1 out of what 30 in a grid? With categories chances are low that adding modifiers are going to truly make a big impact on muscle memory. Or name conflicts being a problem. Array, Mirror, Subdivide. Like if the drop downs are well done I can not question Blender changing this UI aspect. Problem is if the drop downs start moving modifiers around to different drop downs after that point.... So it better be perfect on release or not implemented at all.
@PabloVazquez
@PabloVazquez 11 месяцев назад
Thanks for the video! Just a disclaimer, the version you used to demo Light Linking is a very early "alpha", so the UI is a little different from the current version. I recommend (when showing features under development) to always update to the latest, in the case of 4.0 that'd be the Beta. About the "Add Modifier" menu, it takes a bit to get used to it but the reason we had to change it was to allow for the addition of custom modifiers built with Geometry Nodes (for example the built-in Hair modifiers). This menu also supports search now (type any key to search, or press Spacebar to see the latest searched items). You can spawn the menu using Shift+A too! So if you put all these features together the workflow is much faster than looking for a modifier in the old columns layout. Slower the first time and for beginners, but faster after using it a few times, à la Blender! :D
@LordCinn
@LordCinn 11 месяцев назад
This^
@DECODEDVFX
@DECODEDVFX 11 месяцев назад
Yeah. I downloaded the beta specifically to record this video but Windows opened an earlier version for some reason. I switched to the beta build once I realized what had happened. I didn't see you at Bcon this year. Hope you're well.
@StraveTube
@StraveTube 10 месяцев назад
The ability to hit Shift+A while hovering over the Modifier panel is huge for me. I've gotten very accustomed to using Shift+A and F3 to open up menus and just start typing what I need, and the Modifiers menu was always a big slowdown for me when I had to spend a few seconds remembering which column I needed to be looking in. I understand that it may take some people a bit to get used to it, but it's already faster for me! I'm loving it.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 11 месяцев назад
Man, didn't catch you for a talk. We should do this next year. Cool video!
@fiveoneecho
@fiveoneecho 11 месяцев назад
AgX makes _bright_ light look more realistic. Also, colors don't shift hue, but saturation as the light gets brighter. The problem with the old colorspace is that the colors _DID_ shift in hue; they shift into only a few fixed colors rather than washing out to white as they should. Edit: AgX is a similar solution to there being too small a colorspace that ACES also tackles. AgX does bright color better, however, than ACES. I actually would've probably preferred we got ACES instead of AgX, since the lack of official support means the ACES OCIO config kind of breaks color in the Blender UI (backend stuff... I think the ACES config will actually work as intended now with the backend properly handling an arbitrary linear color transform), but the Blender engineers chose AgX for some good reasons.
@ChrisD__
@ChrisD__ 11 месяцев назад
Also, another thing he misspoke, they aren't removing Filmic, so your old scenes will open just fine, and if you like Filmic you can keep using it. It is a breaking change _for your brain_ in that it really changes how you work with color... 😅
@GANONdork123
@GANONdork123 11 месяцев назад
There's an OCIO config by Ginurx that implements ACES and Agx into Blender 3.6 and below without breaking compatibility with Filmic transform or the color pickers and removes all the unnecessary texture spaces that make ACES a pain to use. I'd link the github repo, but RU-vid marks all links as spam.
@TrueXiarno
@TrueXiarno 10 месяцев назад
@@GANONdork123 Write the title of the repro so we can search on Google.
@GANONdork123
@GANONdork123 10 месяцев назад
@@TrueXiarno Ginurx/Blender-ACES-Config
@Brett3am
@Brett3am 10 месяцев назад
The new snap system is AMAZING! Lifesaver! Thanks for the video! Subscribed!
@Chrizzonator
@Chrizzonator 11 месяцев назад
Node Tools seems to be amazing
@mater5930
@mater5930 10 месяцев назад
I don't get people comparing Blender to paid software. I don't know if these people are aware that there are very talented people who really cannot afford paid software. Blender has given these people a shot. An opportunity to put their creativity on a canvas. I absolutely love what the Blender developers has given us. And to be honest, it's software like Blender that forces premium software to do better. If these companies had a choice, they'd made you pay more for less because you don't have a choice. Now there's an alternative for lackluster software development.
@Luizfernando-dm2rf
@Luizfernando-dm2rf 10 месяцев назад
But you do have a choice? Even if Blender didn't exist, it's not like there will only be one or two options forever. Sure, Blender does pressure other software to improve, but it's far from the only driving force behind innovation, QoL, etc.
@mater5930
@mater5930 10 месяцев назад
@@Luizfernando-dm2rf Without open source only the cooperations will decide how much you will pay. And they will always try to maximise profit. Always. Without fail. And wether you go from one corporation to another, they are all the same. Maximise profit. It's never about the user. But with open source projects, not only is it NOT about profit, you can actually tweak the software however you want, whenever you want at absolutely no cost. But all I'm saying is, Blender is not comparable with paid software.
@mater5930
@mater5930 10 месяцев назад
@@Luizfernando-dm2rf And it might not be the only driving force but it's the most important. Would you pay for Maya if Blender can do exactly what it does? Who would pay for it?
@alexvirr
@alexvirr 10 месяцев назад
Thanks for this mate it’s an excellent summary of new things
@XuryGreer
@XuryGreer 11 месяцев назад
I had a great time meeting you at the Blender Conference! I'm really excited to get my team using Blender 4.0
@DECODEDVFX
@DECODEDVFX 11 месяцев назад
great meeting you too buddy.
@gordonbrinkmann
@gordonbrinkmann 11 месяцев назад
To be honest, this most wanted and long awaited feature light linking that I've heard people talking about so much in the past months does not really make me feel very excited. I'm doing a lot of renders where I'm trying to mimic real world lighting, and in real life it is simply not possible to exclude object from light sources or throwing shadows. Of course in reality I can block light sources from shining on certain objects, but that's something I can do in Blender without light linking as well. BUT: what I haven't heard anyone other than you mention before are the new snapping options and navigating the viewport while moving/rotating/scaling, and I'm really looking forward to that! So thanks for showing this in your video, that is awesome.
@vizdotlife
@vizdotlife 11 месяцев назад
Huge new feature for light linking! I'm super excited about this....thanks for sharing
@sanjaux
@sanjaux 11 месяцев назад
11:43 Right after you click add modifier you can just start typing, once I found that out it was so much nicer than before actually
@iangraham6730
@iangraham6730 11 месяцев назад
Just keeps getting better and better 😌 👏👏
@volgg
@volgg 11 месяцев назад
I'm soooo excited for node tool!
@KeelanJon
@KeelanJon 11 месяцев назад
Man what a good time to be a Blender user, I really do love this software and it's community. Thanks for the video 🔥
@daabomb114
@daabomb114 10 месяцев назад
Light linking..about time. Most 3d applications have had this for many years
@DECODEDVFX
@DECODEDVFX 10 месяцев назад
Yes, but they also have multi-million dollar budgets and hundreds of developers.
@mosog8829
@mosog8829 11 месяцев назад
The biggest area that blender is still lagging behind in is physics. I watched the new Houndin launch and was really impressed.
@DECODEDVFX
@DECODEDVFX 11 месяцев назад
Tell me about it. Blender's simulation tools are my biggest pet peeve.
@mosog8829
@mosog8829 11 месяцев назад
@@DECODEDVFX Indeed. Especially for us interested in vfx that involves simulation and destruction
@rhoharane
@rhoharane 11 месяцев назад
Sadly, it's because they don't have anyone on their team yet who specializes in it.
@superpiki2000
@superpiki2000 11 месяцев назад
I dont really mind that honestly. I would rather have blender take away my need for maya since it pairs really well with houdini
@MekazaBitrusty
@MekazaBitrusty 11 месяцев назад
I’m going to guess that Houdini is more expensive than blender? 🤷‍♂️
@haithem8906
@haithem8906 11 месяцев назад
this will make art looking movies soo much better and easier to make
@limmel3588
@limmel3588 10 месяцев назад
The transform changes are AWESOME
@krishgujaran3987
@krishgujaran3987 10 месяцев назад
This is so much information to take in, but this is exciting.
@InfoCodex
@InfoCodex 11 месяцев назад
You are on of the Blender's beasts!
@zackakai5173
@zackakai5173 11 месяцев назад
Screw all the stuff about lighting, the snapping update is the single most exciting thing I've heard coming to Blender in *ages.* As someone who used Blender back in the 2.4x days, switched to Maya for the better part of a decade, then switched back to Blender, the loss of Maya's extremely quick and easy snapping features was the single biggest hurdle getting back into Blender. Once you have it, you forget how you used to work without it. I resorted to an addon to get that functionality back, I'm thrilled to see the Blender devs finally got around to adding in such a basic and insanely useful feature. Protip, you can achieve something similar in edit mode pretty easily with no addons (IDK if the new update works in edit mode or just object mode): in edit more, set your snap with setting to active, select all the vertecies you want to move, then shift+double click the vertex you want to snap to before moving. What this will do is rapidly unselect then re-select the desired vertex, thereby moving the pivot to that vertex. Figuring this out was the real hack that let me move from Maya back to Blender.
@Sweden2023
@Sweden2023 10 месяцев назад
Really a nice update!
@Hot_LeafJuice
@Hot_LeafJuice 11 месяцев назад
as someone who uses blender mostly for material/shader design, the new BSDF updates are nice. I find myself zooming in and out way too often on more complex shaders purely because of how large the Principaled node is at the moment. The new color management options look fantastic as well. Excited to use this release :)
@CarnidevRae
@CarnidevRae 11 месяцев назад
Really excited about the new rigging system they’ve talked about. I pray that it comes soon! I’ve moved to Maya for animation but I still model most in blender! Once that new rig system gets rolled out im ditching Maya again!!!!
@simoncodrington
@simoncodrington 11 месяцев назад
Light linking going to be super huge. Been looking forward to that one
@hesido
@hesido 10 месяцев назад
The changes to Node editor creating tools is wonderful. I think the natural path for this is to have a file format for nodegroups so people can easily share the Nodes as files, and not as blender files that needs to be appended. A cleaner way to share geometry nodes. I don't know much about Nodes but I could also see material node system be unified with geometry? I mean, it would be nice to be able to feed things from the geometry nodes to the material nodes, such as instance index etc. etc. (Please let me know if this is already possible) Edit: I guess you can expose geometry node outputs into Material nodes, gotta dig in more!
@RomboutVersluijs
@RomboutVersluijs 10 месяцев назад
That's not how blender rolls. Not sure how long you are a user. It's always blender files. I don't think they will jump into that loopholez because that will open Pandora's box on file types. Images folks wanting a file type export format for every little bitty thing! Ps I've upgraded the node evae addon, comes internally with blender. It does everything automated now and I can save automatisch to template files. Super easy and super fast No manual import and closing and opening files.
@_blender_man_
@_blender_man_ 10 месяцев назад
very interesting thanks!
@andywaters9798
@andywaters9798 10 месяцев назад
Ive got an interior office scene, takes 16 seconds to render in 3.5, 1 min 35 in 4.0. Same settings. Now THATS progress !
@josephvanwyk2088
@josephvanwyk2088 11 месяцев назад
I LOVE BLENDER keeps evolving. Fantastic community. The only slep (and pain) is the mods you work with needs that update as well. Or you are forced to work on version 3.4 while 4 is out.
@lassekalhauge4801
@lassekalhauge4801 11 месяцев назад
Awesome. Personally I've been using both Maya and C4D for many many years. Switched to Blender for about a year ago - mostly because of the huge (and great) community. BUT I must admit that I was very surprised by the missing "light linking". The fact that it is finally here is just lovely ❤❤❤
@RomboutVersluijs
@RomboutVersluijs 10 месяцев назад
But tell me, both off those engines don't have a proper internal render engine. So what engine did you use in those apps which did have light linking? To my knowledge, Maya is basically a modeling and animation app. C4d internal isnt that good. Most people use Arnold, or one of the other superior GPU enginee
@MoreCreativeGFX
@MoreCreativeGFX 11 месяцев назад
Such an amazing video that makes learning Blender easy
@lifeofmachine4641
@lifeofmachine4641 10 месяцев назад
It looks great. Thanks for the update
@VannHigz
@VannHigz 10 месяцев назад
Light linking is way overdue, but thanks blender team! 🎉
@daan3898
@daan3898 11 месяцев назад
a week from now you say?? AWESOME!!! Looking forward to eevee next but waited untill a propper stable release before exploring it... Omnom NOM!
@buckycore
@buckycore 10 месяцев назад
Huh. Blender really is like Reaper is for Audio. This is amazing
@bloganc
@bloganc 10 месяцев назад
Blender noob here, I am very excited about light and shadow linking, wow. I finished a remake of the Big Lebowski Gutterballs CG sequence and man the ability to nix out certain reflections and light would be great, I didnt even know Blender did not have that feature.
@xenuno
@xenuno 10 месяцев назад
I've been using Stephen L's CAD Transform for blender. Nice to see Blender having some of that functionality built in finally
@abhirutmeherishi5738
@abhirutmeherishi5738 10 месяцев назад
great new features. thank you for doing this 🙌 PS: You will be a great character study. can we have your turnaround blueprints 😅
@jamesc5801
@jamesc5801 11 месяцев назад
The making tools thing is huge. Can't wait to make some useful ones for myself
@rtdietrich
@rtdietrich 11 месяцев назад
I am from the future and use Blender 6.1. It is highly recommended. Look forward to it. :-p
@DECODEDVFX
@DECODEDVFX 11 месяцев назад
Personally, I don't like the new 6.1 UI.
@leifdux7277
@leifdux7277 10 месяцев назад
I just started Blending a month ago while following a 560pg textbook so this is nice!
@futurefamiliar
@futurefamiliar 10 месяцев назад
The ability in Unreal to use At + Shift + Transform to duplicate an object and track the camera with it has always been something I wished for in Blender, glad to see a version of that is coming in 4.0! Thanks for sharing!
@zachhoy
@zachhoy 11 месяцев назад
the Tool is a gamechanger! Also light linking + realtime compositing is really useful. Sidenote I wonder how hard it would be to reimplement the old modifier menu, this new extra step is a pain.
@Naimot
@Naimot 11 месяцев назад
Allready there - Old Modifier Menu addon :)
@btn237
@btn237 11 месяцев назад
New modifier menu is actually not a pain - a pro tip is don’t go sifting through the menus. They’re only there to help new users discover the options. Here’s how it’s meant to be used - press shift+a, then type a letter e.g ‘s’ and you’ve now chosen the solidify modifier. You can do it without looking in a split second. The key to the system is that when you start typing it will start searching without having to click anything, so it’s super fast. And now every menu in Blender works the same way. Once you’re used to it, you’ll start to do it without thinking even in menus you wouldn’t normally use. It’s so good.
@zachhoy
@zachhoy 11 месяцев назад
I think you're referring to adding nodes (e.g. in shader and geonodes), that method does not display modifier options for me in 3d viewport
@simoncodrington
@simoncodrington 11 месяцев назад
That new tool functionally is looking really fancy, being able to create little geo nodes setups and having that toolbar is nice
@FuzzballStudios
@FuzzballStudios 10 месяцев назад
If you don’t need actual colour in a colour ramp, you can use the Float Curve node instead; it’s much better for adjusting the contrast of a texture.
@TheAnimeist
@TheAnimeist 10 месяцев назад
The snapping feature on the transforms appears to be most useful.
@riccardofasoli5726
@riccardofasoli5726 11 месяцев назад
the thing with the new modifiers menu is that you can just hover the panel, press shift+a and start typing with you need. this is both more consistent with the rest of blender both faster (i know the big dropdown was "cool", but was it really quick?)
@ObscureHedgehog
@ObscureHedgehog 11 месяцев назад
I never liked all the modifiers being listed on one huge menu and often had to look around for what I wanted. This new implementation is not only faster and more consistent, it also paves the way for a lot more native and custom modifiers to be added to the list, with proper categorization/organization. When the list grows big enough, people will appreciate this change so much more.
@riccardofasoli5726
@riccardofasoli5726 11 месяцев назад
@@ObscureHedgehogyup, totally agree
@MrT0R0NAGA
@MrT0R0NAGA 11 месяцев назад
I think this guy knows a little about Blender. That's why I'm on this channel. Thanks for your reviews and tutorials!
@DECODEDVFX
@DECODEDVFX 11 месяцев назад
it's all an act. I'm making this up as I go!
@cuppajoesugar
@cuppajoesugar 10 месяцев назад
I used to use the 3D cursor as a solution for vertex-based snapping, but it was always kind of clunky. Thankg goodness for this!
@davexmit
@davexmit 11 месяцев назад
I didn't know what light linking was, but I can see just how powerful that could be, especially when working in eevee and you're using a lot of lights to fake GI
@1lots
@1lots 11 месяцев назад
With the new modifier tab you can now search for modifiers and even your own geonodes modifiers which is much better than the old system
@FilippoRomeoMEZZOTINT
@FilippoRomeoMEZZOTINT 10 месяцев назад
very clearly explanations. Thanks a lot.
@ericclark9770
@ericclark9770 10 месяцев назад
Been messing around with Blender since 2001(ish?) - back when the download could fit on a single 3.5" floppy disk... Sure has come a long way!
@FranklyPeetoons
@FranklyPeetoons 11 месяцев назад
Blender advances are always to be welcomed, but it's so very annoying that it took so long to implement "light linking", a feature the now-abandoned Lightwave had over 20 years ago (Lightwave is the CG software I used professionally starting in 1998).
@coindrop
@coindrop 10 месяцев назад
Bit late to the party but I am very happy that Light isolation is finally here! Was using this a lot in 3ds max and when I switched to Blender 4-5 years ago I really missed that feature.
@trinity5150
@trinity5150 10 месяцев назад
When Blender 4 comes out in the stable version, that will be very cool :)
@CGGroovy
@CGGroovy 11 месяцев назад
The node tools is interesting, this reminds me of macros in Photoshop !
@BazekBlu
@BazekBlu 11 месяцев назад
We need a better text handler. I would love to see something equivalent to Cinema's ability to easily preview fonts within the editor window.
@fullyleaded
@fullyleaded 10 месяцев назад
LIGHT LINKING! When is the official 4.0 released?
@kappilino
@kappilino 10 месяцев назад
I use aces, the current standard in VFX. I don’t know if i need agx since blender can use all OpenColorIO Profiles out there. And the best futures in 4.0 for me are to navigate while transforming. And the better search function that allows to search everywhere just by hitting the spacebar. Both huge time savers. Light linking is a cool artistic future but nothing to reach realistic lightning. Because in reality you can‘t delete lights which are there.
@CmdrTigerKing
@CmdrTigerKing 10 месяцев назад
why does your preview look so much better than mine.. the lighting just looks so natural and realistic
@Imhotep397
@Imhotep397 10 месяцев назад
I probably will use blender more, but Maya’s scene management, asset management and renderer management all offer significant advantages over virtually every other application for 3D.
@rcheezumVis
@rcheezumVis 10 месяцев назад
I've been on Maya since beta, and it's these reasons I just can't switch
@robertoenrique5255
@robertoenrique5255 10 месяцев назад
Since more than 20 years Newtek Lightwave allows to turn off lights for some objects. It's incredible tat until now it's available in blender.
@glenn_r_frank_author
@glenn_r_frank_author 11 месяцев назад
Having worked in professional studio product photography in the past... Light linking really does mess with my mind. Feels like cheating for people who don't understand lighting. but I do recognize how it is useful in 3d work. It is the messing with the reality of lighting situations that makes me wonder if some people will lose a level of reality because their light does things that is unrealistic if they over use this tool.
@Yoooooo0909
@Yoooooo0909 11 месяцев назад
Really good for characters and evironment in animation
@happyotter9
@happyotter9 11 месяцев назад
I can imagine how your brain would be broken if you joined 3d more than a decade ago and see what kind of tricks people had to do with lighting setups before we got renderers like Cycles or V-ray
@Lightly_Salted
@Lightly_Salted 11 месяцев назад
Did you never take multiple shots of the product with different lighting setups? Maybe use a bounce card that's right in the frame and then comp all the bits and pieces together in Photoshop? Same thing really!
@glenn_r_frank_author
@glenn_r_frank_author 11 месяцев назад
@@Lightly_Salted let's just say I am old enough that we didn't have Photoshop at the time. 😛 We did it all in-camera. Although, yes sometimes you could do two exposures on two sets on different parts of the film to make a combined image so... yeah that is kind of like lighting that only fell on one or the other item in the shot I guess.
@glenn_r_frank_author
@glenn_r_frank_author 11 месяцев назад
@@happyotter9 I did play with Ray Dream designer years ago... (many years ago) which was one of hte first ray-tracing programs I think. (maybe not.. but I am going with that)
@robmurphy643
@robmurphy643 11 месяцев назад
SAINTS BE PRAISED! Coming from CADD, Blender's inability to snap FROM, TO, was a deal killer. Now I'm all in.
@richardconway6425
@richardconway6425 11 месяцев назад
Hey! Thanks for the informative and (now) sober assessment of these new 4.0 features. I'm so tired of people who hype stuff, so I really like your very grounded and no nonsense approach. On the subject of AgX, I would like to suggest that it won't *always* make things look better; different yes, but not always better. Sometimes it might not make any difference, and, if some examples I've seen are anything to go by, then it might make some things look worse [than filmic]. Of course, it is a bit difficult to tell when seeing these things on a juiced up AMOLED display, and after having gone through youtube compression, so I'm not entirely sure yet, but I would encourage people to keep an open mind on this, and not automatically assume that agx is always going to be better. Perhaps if one has a true 10 bit colour depth monitor and 10 bit output capable gpu, then it will mostly provide an improvement, but what about everyone else? The artist may get a great looking result on his or her display, but it's always important to remember what kind of devices the intended audience will be seeing your work on. Just my 2 cents.
@gordonbrinkmann
@gordonbrinkmann 11 месяцев назад
Well, since he didn't say AgX would always be better, you wrote a lot of words to say the simple truth which everyone doing renders should know already: it depends on the scene and what your going for. Probably it will be better on average, as Filmic was compared to Standard. But even that still has use cases, so of course AgX is not always and overall better, but I didn't hear or see that statement anyway.
@MediaGraphica
@MediaGraphica 10 месяцев назад
I expected more improvements of iridescence, light dispersions and caustics controls as these are trendy things nowadays.
@kyesniper
@kyesniper 10 месяцев назад
Man, if Blender ever makes it so that I can do some basic CAD design like Fusion 360 I'd never use anything else lol. I'm not very good at 3D CAD and fusion makes it so easy using the sketch and extrude tools and being easily able to move objects around accurately. Maybe one day it'll be built into blender.
@MelvilleG
@MelvilleG 11 месяцев назад
Thanks for the video. What I've noticed is that now SSS doesn't work. And if you convert a 3.6 version it just changes your SSS node connection to a color mix with your diffuse channel, essentially faking SSS effect. But when I plug the maps into subsurface inputs - nothing changes. Maybe i t's just me, but on 3.6 it worked like a charm
@Linealo
@Linealo 10 месяцев назад
I hope there will be a way to switch the modifier menu back to the old one. I really can't find my way around it as easily and wish they would rather improve on the current one than replace it with the sub-menu solution they decided on now.
@harpoonlobotomy
@harpoonlobotomy 10 месяцев назад
According to the comments here there's already an addon ("Old Modifier Menu") that should do just that.
@EROSNERdesign
@EROSNERdesign 11 месяцев назад
Great video!
@DECODEDVFX
@DECODEDVFX 11 месяцев назад
Thanks!
@qpaoziwu
@qpaoziwu 11 месяцев назад
I think the biggest pushback would be AddOn supports/compatibility
@DeMoNELectro
@DeMoNELectro 10 месяцев назад
looks cool :)
@genioee
@genioee 11 месяцев назад
Is it just me, or does it feel like automatic selection of the closest vertex is the obvious thing that makes this feature really useful?
@mickyr171
@mickyr171 11 месяцев назад
So are loops going to be officially added to the GN system?
@marcdraco2189
@marcdraco2189 10 месяцев назад
Have they fixed the particle system yet? Particles emitting particles seems a basic feature to me for example.
@billyj.causeyvideoguy7361
@billyj.causeyvideoguy7361 10 месяцев назад
I wish blender would scale their lights to real world values. Why is it that I need 10,000 watts to get the same output as an irl 120 watt tungsten fresnel?
@jozseflaszlo7445
@jozseflaszlo7445 10 месяцев назад
Great features. The snapping especially, finally! But really now, when are they ever gonna fix normal maps?
@DECODEDVFX
@DECODEDVFX 10 месяцев назад
What do you think needs to be fixed about normal maps?
@jozseflaszlo7445
@jozseflaszlo7445 10 месяцев назад
for them to actually work in eevee T_T@@DECODEDVFX
@neto135791
@neto135791 11 месяцев назад
i was just making a satellite orbiting a planet and has having a hard time with satellite making a shadow in the planet ruining the illusion. light liking is gonna help a lot
@dv3d
@dv3d 10 месяцев назад
The snaping on vertex is nice but... Can't please add a simple contact tool like "Select and place" from 3dsmax? I'm blender user since year 2000 (Droped max forever after 17 years) but a tool like "select and place" would be nice... no other soft haves one so stright fordware to use
@SShowcare
@SShowcare 10 месяцев назад
Alreet man, I can hear your Geordie accent. I’m from Newcastle but living in Manchester working as a designer and video editor for a company. Do you do one to one tutorials? Do you know of any Blender community meet ups in the North? Cheers
@arejustpolygons8890
@arejustpolygons8890 10 месяцев назад
Exclude objects from lights its something that is in 3ds max since 1997
@marcapouli7805
@marcapouli7805 10 месяцев назад
I don't use light and I don't do renders, so no feature here for me, exept maybe the third one, but I didn't understood what it was about...
@maxximoramirez
@maxximoramirez 11 месяцев назад
4.0 is giving me a headache with the new lights because the new light system creates a "light spheres" inside the radius if you're using old methods that allowed you to have light right in front of a model, now you get a wonky light sphere and lowering the radius makes the shadow too sharp and moving the light removes the desired effect
@yasseratwan362
@yasseratwan362 10 месяцев назад
Nice update I already made a game in my mind 😂
@zcnaipowered7407
@zcnaipowered7407 11 месяцев назад
I've used the alpha and Evee next is incredible. It looks better than Evee and renders faster too. However it's not yet finished so shadows still look a little odd.
@zcnaipowered7407
@zcnaipowered7407 11 месяцев назад
The new menu is odd to interact with since it turns the principled bsdf options into drop down options instead of always on display.
@timotmon
@timotmon 10 месяцев назад
I'm not a blender user.. I didn't know that it didn't have light linking and yeah for sure.. that would have made it difficult of me to switch.
@ValeGoG
@ValeGoG 11 месяцев назад
10/10
@stephanalbrecht7889
@stephanalbrecht7889 11 месяцев назад
Great beer in the Netherlands??? 😂
@KoshNaranick
@KoshNaranick 10 месяцев назад
please xplain where the hell light linking is.. I have looked and tried and it does not show up and i have downloaded 4.1 alpha and its not there!
@J4zhumangotch
@J4zhumangotch 10 месяцев назад
창화당👍
@robertfletcher8964
@robertfletcher8964 10 месяцев назад
2:43 Maya is an extremely reliable, production proven tool, with a massive user-base, massive 3rd party market, and massive pipeline investment. The simple fact is that individual artists are not making this choice, on a strategic level there are no reasons for companies to switch to blender aside from the cost /feature tradeoff. The entire blender development fund is a drop in the ocean compared to the money that goes into Maya R&D and pipeline each year. Blender and Maya are for different jobs, and thats fine. Both are fantastic tools. Getting into factional bickering is pointless. If it works for you then use it.
@DECODEDVFX
@DECODEDVFX 10 месяцев назад
I wasn't really referring to the companies. That's a separate issue.
@rcheezumVis
@rcheezumVis 10 месяцев назад
Blenders current dev team is like 4x the current maya support team.
@nimapoorarshadi
@nimapoorarshadi 11 месяцев назад
Why dont they add ACES color space by default!!!
@Sei783
@Sei783 10 месяцев назад
I am far more inclined to move to Blender now, if only I could get used to the unintuitive backwards controls 😅 It's so weird because I can go from Maya to Unreal to Zbrush each has a different control scheme but I can switch seamlessly. But for some reason I have the hardest time in Blender.
@DavidKnowles0
@DavidKnowles0 10 месяцев назад
Maya to Unreal to Zbrush because they all use standard interface rules applies to vast majority of UI in software. Blender doesn't because it weird and that why it will never be as popular as Maya and other commercial software, a shame really
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