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Blender 4.0: What' s new in Rigify 

CGDive (Blender Rigging Tuts)
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LINKS FROM THE VIDEO
❖Blender 4.0 NEW Rigging and Animation Features❖
• Blender 4.0 NEW Riggin...
❖Old Feature Sets video❖
• Blender Rigify - how t...
❖Updating Rig UIs by ‪@PierrickPicaut_P2DESIGN‬ ❖
• What's new in Blender ...
RECOMMENDED PRODUCTS
❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
toshicg.gumroad.com/l/rigify
Alive! Animation course in Blender
www.p2design-academy.com/p/al...
❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
www.p2design-academy.com/p/th...
❖Hard Surface Rigging In Blender
blendermarket.com/products/ha...
❖Auto-Rig Pro
blendermarket.com/products/au...
❖RBF Drivers
gumroad.com/a/348001395/XzWpB
❖Bonera
gumroad.com/a/99062899/oXuxm
0:00 Rigify new features Overview
1:55 [NEW] Bone Collection UI
2:35 Error: No bone collections have UI buttons assigned
3:26 Bone Collection UI in practice
10:55 [NEW] Leg Rig: Toe Tip Roll
12:26 [NEW] Leg Rig: IK-FK Snap with Roll
13:38 [NEW] Spline Tentacle Rig
21:55 [NEW] Improved Mouth Face Rig
23:02 [NEW] Ghost Entries for Feature Sets
24:20 Rigify 4.0 Update Guide
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2 авг 2024

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Комментарии : 106   
@mariusj6004
@mariusj6004 8 месяцев назад
CGDive is singlehandedly carrying Blender's rigging. Just wanted to thank you for your hard work.
@CGDive
@CGDive 8 месяцев назад
haha, definitely not singlehandedly. We all work together. Long live the Blender cult... I mean, community! ;P
@lanceanthony198
@lanceanthony198 8 месяцев назад
An updated rigify series for beginners would be awesome
@snark567
@snark567 8 месяцев назад
It's a good thing you're redoing the tutorials because a lot of things are outdated. PS: Thanks for helping me fix the UI error, I spent like 2 hours searching how to fix it yesterday and I couldn't find anything.
@CGDive
@CGDive 8 месяцев назад
Awesome!
@Tenchinu
@Tenchinu 5 месяцев назад
thank you very much for all the effort and vids! alrdy subscribed, just just wanna show appreciation... cause ur vids are the only ones that actually help take things into engine. Still relearning rigify after autorig pro failed me miserably on custom rigging for UE :(
@phungaiman
@phungaiman 8 месяцев назад
Thank you so much CGDive, I’ve learnt a lot from you
@friendlyartc3064
@friendlyartc3064 8 месяцев назад
Great rigify tutorials hope you will update them to blender 4.0 soon. Like the depth in your tutorials🙂
@bilosofie
@bilosofie 8 месяцев назад
Much much love n respect as usual
@pawpotsRS
@pawpotsRS 8 месяцев назад
thanks!, since the last comment with my problem, as of now I don't have any problem. I haven't updated to 4.0 because I doubt that I would have a problem with the compatibility so I'll be waiting for your update on the 4.0 tutorial of the rigify.
@ShienlanMiitsues
@ShienlanMiitsues 8 месяцев назад
CGDive single handedly taught so much about rigify rigging!
@CGDive
@CGDive 8 месяцев назад
Doing my best, sir 🙏
@ZzZz-dr7uq
@ZzZz-dr7uq 6 месяцев назад
I love this version :D
@OttrPopAnimations
@OttrPopAnimations 7 месяцев назад
Your channel is a treasure for the Blender community
@CGDive
@CGDive 7 месяцев назад
Thank you very much 🙏
@cube_adx5305
@cube_adx5305 8 месяцев назад
Thank you, angel
@activemotionpictures
@activemotionpictures 8 месяцев назад
3:01 - Thank you so much.
@lanceanthony198
@lanceanthony198 8 месяцев назад
The tentacle rig is the most interesting thing here imo
@deleted7222
@deleted7222 8 месяцев назад
Wow! Looks super great! Imma do some tentacle rigs on my human chars
@nahoj.2569
@nahoj.2569 8 месяцев назад
sounds hot
@CGDive
@CGDive 8 месяцев назад
hahah
@blenderblender792
@blenderblender792 8 месяцев назад
I wasn't sure how to animate a tentacle so I came up with an invisible slide for it. But now I can actually have a behaveable character. The twist in the story of the tentacle monster, it's the hero for hire. 😉The hero thanks you for helping me.
@CGDive
@CGDive 8 месяцев назад
awesome!
@joaquinesquivel85
@joaquinesquivel85 8 месяцев назад
This is great, I am using to rig a blob/slime character, taking advantage of the stretch/squash property. But, I am still having problem with the base, when I move to far the top controller the base body starts also moving and to flat on the floor. any idea of how I can fix it or what other method I can use. Thank you
@ibrahimayad6732
@ibrahimayad6732 8 месяцев назад
THE LORD OF THE RIGS. WITHOUT "N". THANK YOU, SIR. YOU ARE A MASTERMIND.
@CGDive
@CGDive 8 месяцев назад
Haha, good one 🤣
@ivanb386
@ivanb386 3 месяца назад
Not sure if it's been mentioned...if you use the "Human (Meta-Rig)" the one with the fingers and face bones, and you want to remove the face bones cos you're not using them but still want the fingers, make sure to delete the bone that's hidden inside the head bone (spine.006) called (face)...use Xray so you can see it. Otherwise, you will get an error ("ORG-nose" not found) when trying to generate the rig. Thanks for the awesome video!!! you have saved my ass many times!
@user-ql2gk5xd7j
@user-ql2gk5xd7j 8 месяцев назад
You’re the best
@hotsauce7124
@hotsauce7124 8 месяцев назад
Hello is there a tutorial for Rigify and vertex skinning?
@valangdance
@valangdance 8 месяцев назад
@just_a_zombie6718
@just_a_zombie6718 Месяц назад
2:45 wow i manually tried to find the solution for this on the first series since i am using 4.0 LOL but i finished the series without a problem so it's fine, you just have to find everything in tab and it works almost the same on the video.
@timetosleep8055
@timetosleep8055 8 месяцев назад
What would be the best to use for spider legs? I tried spline tentacle with FK, limbs paw with IK and limbs arm with IK, but the results aren't that great.
@CGDive
@CGDive 7 месяцев назад
paw should work.
@Haroon3D
@Haroon3D 8 месяцев назад
Hello i have a question, i have some unity packages from asset store,some characters with animations and i want to tweak animations in blender, but blender failed to import it, i also tried better fbx but still same issue with bones and stuff all orientation wrong. Tried Maya with same packages and it works fine, could you please make a video on that? how to import pre-made assets in blender, and then export them back to unity?
@CGDive
@CGDive 8 месяцев назад
Wrong orientation. It's probably this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5wKGXkE4nyU.html
@jasonwilliams8730
@jasonwilliams8730 6 месяцев назад
I love rigify but as of 3.6 and 4.0 at least for me something changes on the horse after exporting. The changes happen inside of blender itself so I don't believe this to be game engine related. As soon as I export the horse it is as if someone went in and changed the front heel rotation on every keyframe I saved. I tried using the wolf as workaround but it did the same thing. I have done a few horses and wolfs with ease in the past so idk what I am doing wrong.
@CGDive
@CGDive 6 месяцев назад
I can't say either. Are you just exporting the Rigify rig or making it game ready? Here are my workflows for gameready rigs (including an addon) ru-vid.com/group/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3
@jasonwilliams8730
@jasonwilliams8730 6 месяцев назад
@@CGDiveWill be a game ready horse that the player rides inside of my godot project with idle, walk, gallop, jump, fall, and land. My rigify human player and rigify bat monster are both animated and working great inside of my godot project so idk what I'm missing with the horse lol. It is so weird to see the animations "ghost rotate" inside of blender because I have only seen animations change or not copy over properly once they are inside of a game engine. Anyway thanks for the reply and link I will check it out👍
@Shattered3582
@Shattered3582 2 месяца назад
my computer is too old to support blender 4.0, but in the meantime i am going to keep wrestling with the old rigify until i am able to upgrade to blender 4.0
@DwithaCrown
@DwithaCrown 3 месяца назад
can I make bone collection ui with my own (not rigify) rig&
@CGDive
@CGDive 3 месяца назад
Yes, you can either use Python scripting or dedicated addons like Bone Manager fin.gumroad.com/l/STdb?a=477128051 or Rig UI blendermarket.com/products/rig-ui?ref=356
@soirema
@soirema 4 месяца назад
16:02 okay I looked online and I cant find a solution! D: anyone? pleaseeee edit. okay i found out that it only works for the first bone before the rigify
@alexvasquez7559
@alexvasquez7559 6 месяцев назад
I have several characters rigged with the old rigify where I set the armature to FK, but I can't figure out how to switch to FK in the new version. It looks you're saying that your old rigify armature won't work as is in the new Blender 4.0?
@CGDive
@CGDive 6 месяцев назад
It should work the same way. Your rig UI script is probably not executed because of the internal changes in blender. You have to either re-generate the rig or get the script to run which is covered in the video. Saying "old rigify" is a bit exaggerated. Rigify has not changed that much.
@alexvasquez7559
@alexvasquez7559 6 месяцев назад
That was it! I ran the scripts again and settings appeared. Thanks!@@CGDive
@Seecondchance
@Seecondchance 8 месяцев назад
Hey CGDive, I have a question. Is it possible to join a Rigify rig to another rig, whether it is another Rigify rig, or a MHX rig, or some other custom rig? I tried that but many bones in the Rigify rig were deleted upon joining.
@CGDive
@CGDive 8 месяцев назад
It can be done if you understand Rigify well enough. Watch my Rigify videos and you should know what can done after some practice :) Here is an example of joining Rigify and another rig: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7WDBqXTAKDg.html
@uwunice3779
@uwunice3779 Месяц назад
if I wanted to retarget mocap data to the new tentacle...how would I go about it...been trying different options but keep getting errors from the rokoko addon....
@CGDive
@CGDive Месяц назад
I haven't tested that. If you have watched my 1 hour long tut on Rokoko retargeting, that is more or less all I know. Match the corresponding bones, the retarget. Also, the *Retargeting to "weird" rigs* video can be useful ru-vid.com/group/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP
@uwunice3779
@uwunice3779 Месяц назад
@@CGDive Thanks, and yeah I've seen your tutorials, they are great. The spline tentacle seems to have an issue with the root bone from rigify, since the Mocap uses the hip bone as root to drive the location, the spline tentacle's hook modifier cant follow the hip...Auto rig pro seems to fix it by setting the hips as root, but breaks everything else. Trying to figure out how to transform the hips on rigify to be the root without breaking stuff... Or making an existing rig into a auto rig pro without loosing weightpaint data or having to make my whole rig from scratch...been messing around with the Mid bones parent switch... that almost got me somewhere but no, heh.
@kaletziiii6668
@kaletziiii6668 8 месяцев назад
Where I can fix weights in rigify?
@CGDive
@CGDive 8 месяцев назад
The question is not very clear but in 4.0 you have unhide the DEF Bone Collection which contains the Deform bones. In 3.6 and earlier it is bone Layer 29 (3rd to last). From there you can do the usual Blender weight painting.
@rettbull9100
@rettbull9100 8 месяцев назад
Anyone using daz3d characters in Blender. DaztoBlender addon isn't able to turn the daz rig to the new rigify rig. You can still open old blender files into new release.
@CGDive
@CGDive 8 месяцев назад
You will most likely have to wait for the addon to be updated.
@gamesbyaaron
@gamesbyaaron 6 месяцев назад
I know you're probably working on an updated beginners course for rigify, but I was going through the 2.8/.9 course and came here when I got to Chapter 7 on Bone Groups and Layers. Is the Bone Collection UI for 4.0 basically a replacement for groups and layers in 2.8/.9?
@CGDive
@CGDive 6 месяцев назад
Hi, actually my updated Rigify course for Blender 4 is almost completely released. Here is the playlist :) ru-vid.com/group/PLdcL5aF8ZcJt1GvL-Fcxy-fPgEFG-1fLp "Is the Bone Collection UI for 4.0 basically a replacement for groups and layers in 2.8?" Yes! I covered that here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Jtse_jUq7rk.html
@gamesbyaaron
@gamesbyaaron 6 месяцев назад
@@CGDive You just had me doing the surprised Pickachu meme. Thanks for letting me know!
@CGDive
@CGDive 6 месяцев назад
@@gamesbyaaron haha. Sure!
@bakantimo601
@bakantimo601 7 месяцев назад
what about the rig layers not showing for saved files using blender 3.6?
@CGDive
@CGDive 7 месяцев назад
Please, elaborate...
@bakantimo601
@bakantimo601 7 месяцев назад
@@CGDive If we open rigged file using rigify from older version of blender to 4.0, the rig layers in the N panel doesn't show up
@CGDive
@CGDive 7 месяцев назад
@@bakantimo601 24:20
@AwakeningAnimations
@AwakeningAnimations 8 месяцев назад
I dont have the samples tab to select the tentacle rig?
@CGDive
@CGDive 8 месяцев назад
You're not edit mode 🙂
@Tybiti
@Tybiti 8 месяцев назад
@@CGDive I'm having the same issue. and I'm in edit mode. I click the sample dropdown menu and its empty 🤷‍♂
@Tybiti
@Tybiti 8 месяцев назад
@@CGDive I figured it out. I uninstalled my rigify Game Feature Sets and restarted blender. and the Samples tab popped up
@CGDive
@CGDive 8 месяцев назад
@@Tybiti Do you mean GameRig?
@CGDive
@CGDive 8 месяцев назад
@@Tybiti thanks for sharing your solution by the way!
@forestlong1
@forestlong1 8 месяцев назад
Pretty strange updates in my opinion. No, I don't mean they're useless. However, I would for example add the same simple set of markers for chin, wrists, groin and knees as in AutoIrig PRO or Mixamo, to make it easier to install the skeleton in the model, IK in the fingers, presset for long-banded clothes, skirts, and many other useful things. But so far the measurements are weird.
@CGDive
@CGDive 8 месяцев назад
yeah, I understand your point of view as a user. My impression is that the Blender developers are more interested in adding core features than improving the UX. It's understandable since they have limited resources.
@leodash_
@leodash_ 7 месяцев назад
Rigify already have finger IK.
@CGDive
@CGDive 7 месяцев назад
@@leodash_ true!
@LIFEisShort4016
@LIFEisShort4016 8 месяцев назад
updates on auto rig pro?
@CGDive
@CGDive 8 месяцев назад
I know it was updated and made compatible with 4.0. I haven't checked the release log lately. I should take a look :)
@LIFEisShort4016
@LIFEisShort4016 8 месяцев назад
@@CGDive thank you buddy
@joseph.cotter
@joseph.cotter 7 месяцев назад
What happens when we export a rig with bendy bones to game engine like Unreal?
@CGDive
@CGDive 7 месяцев назад
All bones will be treated as normal bones. I have a series all about exporting from Blender to game Engines. Covers all sorts of questions like this one :) ru-vid.com/group/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3
@joseph.cotter
@joseph.cotter 7 месяцев назад
@@CGDive Yes but bendy bones don't act like regular bones, how do animations get handled? (Will look for series)
@CGDive
@CGDive 7 месяцев назад
​@@joseph.cotter Yes, please do. Re: Bendy bones... they just get ignored on export. Set all bbones in your rig to 1 segment and see the result in Blender. That is what you will get in game engine.
@joseph.cotter
@joseph.cotter 7 месяцев назад
@@CGDive so you loose all animations using bendy bones then?
@joseph.cotter
@joseph.cotter 7 месяцев назад
If so, is there way to convert anims to shape keys bfr export?
@GustavoSanchez-fp6rd
@GustavoSanchez-fp6rd 8 месяцев назад
The updates for Rigify are great, but sadly the one thing I've been hoping the devs will correct still didn't happen for this update :( Rigify will still not output a game-ready rig on export.
@CGDive
@CGDive 8 месяцев назад
yeah, I don't think it's on their todo list at all. You can use our Game Rig Tools addon or the GameRig feature set.
@ZzZz-dr7uq
@ZzZz-dr7uq 6 месяцев назад
with GameRigTools is easy and fast, if you have the knowledge of how the rig obviously works
@soirema
@soirema 4 месяца назад
16:02 i dont have that menu there hmm
@CGDive
@CGDive 4 месяца назад
You have to be in Pose mode for the metarig and select the first bone in the chain.
@bilosofie
@bilosofie 8 месяцев назад
Yo T isnt it be great if rigify came up with a picker
@CGDive
@CGDive 8 месяцев назад
Would be nice but won't expect it from core development :)
@Slipdash
@Slipdash 8 месяцев назад
It’s weird how ui row defaults to 0
@CGDive
@CGDive 8 месяцев назад
Yeah, there must be a reason why but I'm also not sure.
@waelbeji
@waelbeji 8 месяцев назад
a script used to do all that back in 3.6 and prior... now i have to do this manually and update 100s of rigs in many many scenes at my workplace.. ffs...
@CGDive
@CGDive 8 месяцев назад
It probably can be automated. Works be worth it for of you have hundreds of rigs.
@verdecap
@verdecap 8 месяцев назад
First!!!
@CGDive
@CGDive 8 месяцев назад
Oh, man! You beat me :( haha
@MumuMundo
@MumuMundo 8 месяцев назад
Thanks again for demystifying Rigify! I fixed my simple custom rigify rig from 3.6 using a simpler method than messing with Python, this may help others ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OztTaW3wnoo.html Since they already have settings for fk & tweak for example I wonder why they didn't just automate the collection & button adding process, just like old rigify used to generate layers. I guess it's good being able to add our own buttons but it adds a lot of manual work & increases the risk of human error. In most cases I would just want a global tweak button for example, not one for every rig type.
@CGDive
@CGDive 8 месяцев назад
You can place all your tweaks on a single layer, by the way. As to why Blender devs do things in a certain way, I don't know. :) I am sure they have a lot of constraints (no pun intended) since they are part of the complex core development.
@MumuMundo
@MumuMundo 8 месяцев назад
@@CGDive Yeah, maybe supporting collections is just the 1st step, after all the main purpose of Rigify is to automate as much steps as it can ^^
@jcrc1717
@jcrc1717 5 месяцев назад
Blender keeps adding unnecessary complexity and manual work just for things to work.
@CGDive
@CGDive 5 месяцев назад
mhmmmmm
@yahyabaskale8948
@yahyabaskale8948 7 месяцев назад
@monkey.5075
@monkey.5075 8 месяцев назад
heyyyyyyyyyyyyyyyyyyyyy i need
@CGDive
@CGDive 8 месяцев назад
need what? :D
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