Well, EmberGen Will be the solution in the future, or even LiquiGen. Except if Houdini can integrate with GPU and RAM to run simulation in real-time. But for now, it's not possible...
I wish the developers add basic physic simulation based nodes in geometry nodes. Nodes for things like rigid body, collision detection, soft body, hair sim, fluid sim, smoke sim, vorticity solvers, solid to liquid to gas state changes, dynamics of fluid wetness, these when combined with present geo nodes will be so powerful
What is the point in static explosions, fire and smoke? The assets scream animation but they give you stills! I guess if you are doing thumbnail images and need explosions, fire or smoke they could be useful but since most of them are not animated I consider them pretty useless.