Thanks, smooth teaching, nice pace, and clarity. each step. by step. I enjoy how you explain thing, all the info is stated and the timing is great to follow!
is there a way to do this with just the shirt? Like if i were to import a 3D model into blender like a jacket what would be the process for just applying physics to that 3d model only
This looks really good. Why don't games use this kind of cloth simulation (in most games the clothes seem to be attached to the character)? Is it too taxing on the hardware if it is for a game?
And if I have size of the t-short and lines of where it is connected, is it possible to somehow create it in blender and try to put it on how you did it? can you advice maybe some resources or what to google?
Hey how would I do the opposite? Clothes fly off? Here's a reference, reaction to a punch. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lvfdo-fAJ6E.html