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[Blender] Eye rigging [Constraint Overload] 

John Satan
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5 окт 2024

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Комментарии : 49   
@cg_lexus
@cg_lexus 5 месяцев назад
B-BONE SCALING: SHIFT + CTRL + ALT + S
@JohnSatan
@JohnSatan 5 месяцев назад
Yes, that's been changed in 4.0
@BlenderZod
@BlenderZod 11 месяцев назад
Today, RU-vid Suggested this Channel and this is best thing than can youtube suggest to me. I was looking for a youtube channel which is dedicated toward rigging humans and props and I didn’t find out a lot of good tutorials about rigging in Blender. But i think my search is over 😊. Sir keep posting more video about rigging
@JohnSatan
@JohnSatan 11 месяцев назад
Weeeeeell, this channel more about miscellaneous topics related to character creation, and rigging is one of them, currently in working tutorials about making hair cards using geometry nodes, and the main point of it is to make hair styles fast and in a way that easy to rig
@kisalperera2419
@kisalperera2419 11 месяцев назад
Quick note, the author of this video forgot to mention that you should first parent the Head bone to the Tweak bones before applying stretch to constraint at 8:40 . For anybody who got confused like me hope this helps.
@shay6953
@shay6953 11 месяцев назад
Also I couldnt find where that constraints panel was so press CTRL + SHIFT + C for that panel
@rodrigososa6098
@rodrigososa6098 8 месяцев назад
thanks!
@melsia8
@melsia8 2 месяца назад
such a crucial part, i have redone all the steps only to find out this lol, thank you!!
@b2przemo
@b2przemo Год назад
very good eye rig, the trick on eyelids following eye rotation is priceless. THANK YOU so much
@TheMatthiasdd
@TheMatthiasdd 10 месяцев назад
This is absolutely crazy detail, congrats!
@stalkershano
@stalkershano 2 месяца назад
Greatest tut 🎉
@BenJi2DxD
@BenJi2DxD 2 года назад
The intro rocks, just like the video!!
@ianmcglasham
@ianmcglasham 2 года назад
Great as usual John.
@alexanderg8466
@alexanderg8466 Год назад
Thanks so much.. For this video. I learnt a lot.. The normal map at the end was confusing *as I never worked with normal maps before.. Never regret the subscription
@scottlee38
@scottlee38 2 года назад
Okay. This is Super helpful!
@Sithlordx
@Sithlordx 11 месяцев назад
Holy sheesh im learning rigging from sometime and this tut is awsum ty < 3
@timeless8
@timeless8 2 года назад
Awesome eye rig!
@zoomzooom4762
@zoomzooom4762 Год назад
This has helped me so much!
@CekTopGaZa1988
@CekTopGaZa1988 2 года назад
Блин, то что я искал. Спасибо!
@DanielMeurer
@DanielMeurer Год назад
Amazing! Thanks
@fabiolopez8159
@fabiolopez8159 7 месяцев назад
so descriptive thank you
@Jwalk9000
@Jwalk9000 7 месяцев назад
I really wish you spoke clearer and didn't have the music. There is so much information in this video. I just wish I could hear it all and understand it all.
@gabocavallaro
@gabocavallaro 3 месяца назад
Thanks! Amazing tutorial! I was looking to have some freedom from Metahuman rig, one quick question how can I set up colors for my bones and deformes as you in Blender 4? are you using a pluging? and for having controlers with custom shapes like circles to move the eyes in Rigigy for example? Thank you very much.
@cg_lexus
@cg_lexus 5 месяцев назад
VERY NICE TUTORIAL! THANK YOU VERY MUCH! ABSOLUTELY LIKE AND SUBSCRIBE :D
@gnclaydos
@gnclaydos 8 месяцев назад
amazing
@Toxicacidfire
@Toxicacidfire 5 месяцев назад
Thanks for the detailed tutorial. I really want this in my rig, however, I'm having trouble with BBones not acting like yours; From 1:59 to 5:50, I've followed along multiple times, precisely, and when I pose the bones to test as you do at 5:54, the whole chain moves in rotation around the tail of the selected bone and doesn't bend. If I select the last bone in the chain, the whole chain moves and is locked in rest position, as if I were moving a mesh in object mode. I thought this might be a parenting issue so I played around but no luck. I watched through the video to see if something later would solve this and as described from 8:20, I parented DEF to TWEAK bones with keep offset. This solves the locked chain issue but now DEF bones are no longer connected to one another and separate when moving the TWEAK bones. Nonetheless, I added stretch to constraints as you did, noting that you parented TWEAK bones to DEF bones from left to right, then stretch constrained TWEAK bones to DEF bones from right to left. i.e. a stretch constraint from a non-parent bone. This didn't work for me and DEF bones head ends shifted to another axis. Stretch constraint from parent TWEAK bones to child DEF bones stops the axis change but bone segments still separate from one another when moving the TWEAK bones. I realize it is probably not simple to troubleshoot something like this without seeing the blend file so I've tried to articulate it clearly, I hope I did a good job. However, anyone sees this and understands what I'm saying, please share any advice. Has something changed between the Blender version used in this video and Blender 4.1 or am I missing something?
@JohnSatan
@JohnSatan 5 месяцев назад
In description you can find link to file that been used in tutorial, second, you need to know where you have start of the bone (head) and end of the bone (tail), in bendy bones start handle should be bone that is closer to head of the bone, and end handle is bone that closer to the tail, same goes for parenting and constraining logic, you adding stretch to from tweak bone that closer to the tail and parent your def bone to tweak bone that closer to head of the bone, in bendy bones view it's hard to find where head or tail, so you can either change view back to octahedral or enable axis view in viewport display options and slightly offset axes to make finding head of the bone easier
@Toxicacidfire
@Toxicacidfire 5 месяцев назад
@@JohnSatan Thank you, sir. This was helpful. It turns out I had the bone direction mixed up after all. Once that was corrected, everything else went smoothly.
@shay6953
@shay6953 11 месяцев назад
Great tutorial. Would've appreciated if some things were more clarified.
@ОльгаС-т4к
@ОльгаС-т4к 2 года назад
👍
@mac_n_cheese93
@mac_n_cheese93 8 месяцев назад
Is it possible to use the animated normals to create dynamic wrinkles as well?? let's say for example at the edge of the eyes, mid brows/forehead etc etc??
@JohnSatan
@JohnSatan 8 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XH_ZGFTeFbU.html Yes, in linked tutorial I'm making setup to make animated wrinkles, there's also a way to use tension maps, and tension maps works much better when you making dynamic wrinkles on the body, but for face it doesn't have enough deform for tension maps to work properly, so it's better to use pre-painted masks in places where you want wrinkles to appear
@jory141907
@jory141907 4 месяца назад
How can i move bones to second layer in blender 4.1 please?
@JohnSatan
@JohnSatan 4 месяца назад
Bone layers been replaced by bone collections, you can create new collection and move bones in it
@navmeetsingh4302
@navmeetsingh4302 10 месяцев назад
In Bleneder 3.6 there is not Assign option in Object data property Kindly Guide how to assign Def , Tweak in blender 3.6
@JohnSatan
@JohnSatan 10 месяцев назад
You need to create those bone groups first and then assign bones to them
@funkenspieller
@funkenspieller 9 месяцев назад
Сеньк ю, камрад, зис из энкредибл
@nydragoon
@nydragoon Год назад
when i symmetrize only few of them copies... i can't assume why also the ones copied are parented to original one any solution?
@JohnSatan
@JohnSatan Год назад
Check if names of the bones you want to symmetrise ending with .L or .R you can also use "name automatically" option and choose "left/right" to automatically add those suffixes
@sai2544
@sai2544 8 месяцев назад
7:05 how to extrude bones bro
@JohnSatan
@JohnSatan 8 месяцев назад
Select joints you want extrude bones from and press E, then move mouse in direction you want to extrude bones or choose axis by pressing X, Y or Z
@AlamKhan-bi2jf
@AlamKhan-bi2jf Год назад
Sir shrinkwrap constraint not working, What could be the reason for this ? Sir
@JohnSatan
@JohnSatan Год назад
Not working in which way? There could be many reasons, for this rig setup you need to have shrinkwrap always as last constraint in chain, and select eye object as target.
@fansot0592
@fansot0592 Год назад
8:45 how did he open the constraint small box?
@JohnSatan
@JohnSatan Год назад
shortcut CTRL+Shift+C
@fansot0592
@fansot0592 Год назад
@@JohnSatan thank you
@JohnSatan
@JohnSatan Год назад
In weight paint options you can enable multipaint, it allows to select multiple bones and paint weights for them together
@djboy4886
@djboy4886 2 месяца назад
Is to complex for beginners this is reason not more view but video perfect but your thinking worsted
@murdocklesban6836
@murdocklesban6836 8 месяцев назад
muy complicado y con fuso en partes
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