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Blender: high poly to low poly - decimation, baking normals and ambient occlusion 

molleindustria
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12 сен 2024

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Комментарии : 13   
@wmka
@wmka Год назад
Thank you for this. Have a good one.
@voxcake
@voxcake Месяц назад
thank you very much!
@toastercosmique4390
@toastercosmique4390 3 месяца назад
Dont forget to set "CPU" to "GPU" in the cycles options, so the rendering goes faster !
@user-ms3if5iv6z
@user-ms3if5iv6z 3 месяца назад
this is amazing exactly what I am looking for! thank you for sharing this
@josemartins-game
@josemartins-game 5 месяцев назад
So far, best video on the topic.
@Meteotrance
@Meteotrance Месяц назад
With zbrush or substance you can handle a 10 million or 20 million polygone baking without fancy graphic card with zbrush as long your ram is enough to make a10k or 8000 face without any problem, on blender as long as you have a fast cpu or gpu and a lot or ram it's possible but not so easy to do it can stop baking even on a 16 go of ram computer.
@saeedserwan
@saeedserwan 25 дней назад
How do you go about changing the uv's ? If i unwrap after remeshing womt it ruin the normal map ?
@OspostFrontEnd
@OspostFrontEnd Месяц назад
my blender dont have normals options lmao
@michahejman6712
@michahejman6712 11 месяцев назад
nice video
@irakli1954
@irakli1954 9 месяцев назад
Nice
@gabrielzim212
@gabrielzim212 3 месяца назад
my blender closes... why?
@toastercosmique4390
@toastercosmique4390 3 месяца назад
baking with cycles can be very heavy for your computer... Go to your rendering options and change cpu to gpu, and make sure in your blender properties that you're using OptiX
@lokosstratos7192
@lokosstratos7192 2 месяца назад
@@toastercosmique4390 it depends on what graphic card you are using, optix is better for rtx, cuda for GTX and the other one is for amd i think
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