Coming from 3DSMax I find the camera setup in Blender needs improvement. Is there a widget like they have in the lights to grab the arrow and point it any where as target.
Actually there is a widget for the camera and I've done a tutorial on it already. Here's the link ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-l7zs3bX5dq0.html
Thanks for the reply. I also found this that you can add a constraint to the camera which is exactly what I'm looking for. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GbcB6rQE7bI.html
@@RonaldoBagaRonnie I haven't checked that link so it might have been mentioned but in case not, adding an empty and having it constrained to focus on that empty is the best way of going about that
Hello Karan. The rig is already free. To activate it in Blender, open up your user preferences by going to the top of the blender window and click on ‘edit’. From the pop up window go to ‘user preferences’. When that window opens up, go to ‘addons’ then in the search window type in ‘camera’, from the options that come up choose ‘camera rig’. That should activate it in Blender.
@@TrifoldproductionsOrg hey man can you help me with blender, When i select any object and do follow path with curve my object goes too far what to do please help 🙏🙏
The camera rigs focal lengths are set up with drivers, so the easier way to adjust the focal length is to click on the camera (make sure you're in object mode), then on the right side of your user interface click on the green silhouette camera icon. Then click on the "camera' tab which will be below the 'depth of field' tab. From the drop down menu you'll see 'sensor fit' and 'size'. The 'size' option is the same function as the focal length. So it can be adjusted and used as the focal length of the camera.