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Blender rigging - IK FK auto snapping without scripting 

Pierrick Picaut
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In this video we tackle the creation of an IK to FK and FK to IK snapping mechanism without using python script in blender.
Rigging and FK-IK arm switch : • BLENDER Rigging a pinn...
Building the mechanism : 00:50
IK to FK : 03:59
FK to IK : 05:50
Further benefits : 07:31
New rigging course now available.
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1 июн 2020

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Комментарии : 84   
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
Time stamps : Building the mechanism : 00:50 IK to FK : 03:59 FK to IK : 05:50 Further benefits : 07:31 Rigging and FK-IK switch : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZwJxDj69IoI.html
@TheThUnDeRbOlT999
@TheThUnDeRbOlT999 4 года назад
Sir I've found an easier way without baking to do that
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
@@TheThUnDeRbOlT999 How? You copy and past tranform properties?
@JiggleBaby501
@JiggleBaby501 3 года назад
Thank you so much Pierrick! As a current animation student, we're learning rigging right now and our teacher is having us create an IK/FK arm, but had no visual tutorials for student self-study, which is why I'm SO glad you have created and shared this one with everyone! ♥♥♥
@personalGoogle
@personalGoogle 2 года назад
One of the most underrated channel’s.. keep the good work up
@NaMerge-xs4ux
@NaMerge-xs4ux Год назад
nice job!! Thank you for your great information!!
@EliR
@EliR 4 года назад
You are like a mind reader. I have learning from your rig course and I wanted to ask you about it, but was too shy to... THANKS
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
Don't hesitate to ask. These can be good ideas to make more videos for me ;)
@TheThUnDeRbOlT999
@TheThUnDeRbOlT999 4 года назад
@@PierrickPicaut_P2DESIGN Same, even I was stumped about how to achieve that.
@MiniMatthias
@MiniMatthias 2 года назад
you are an absolute god.
@Bakantimo
@Bakantimo 4 года назад
Your channel is the best character animation for blender, i have learned so much in no time! Coucou de Madagascar
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
Merci!!!
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 года назад
Am I the only wannabe animator in the world who thinks Auto IK is a really neat feature?
@sageforce9306
@sageforce9306 3 года назад
Hi pierrick, Im having trouble linking up the target bones and the fk/ik mechanisms in the armature setup with four bones per limb. Whenever I add the constraints from the ik and fk chain to the target chain in the leg and try to move the foot it is either buggy or doesn't move at all. What can I do to fix this?
@atheistalb4518
@atheistalb4518 3 года назад
You are amazing!
@bobabooey8367
@bobabooey8367 2 года назад
Thanks Adrien Brody ;)
@ZELFOR
@ZELFOR 4 года назад
Thanks!
@amadlover
@amadlover 2 года назад
Is it not enough to reduce the influence of the ik constraint to 0 to get the FK switch?
@user-bp7xc9ho1i
@user-bp7xc9ho1i 4 года назад
Thanks!!
@hippoatwork7261
@hippoatwork7261 2 года назад
很棒的解說,也按讚和訂閱你您的頻道。謝謝提供 ...
@0xSimple
@0xSimple 3 года назад
Hello pierrick, could you make a video talk about how to snap a two-hand melee weapon like a axe?
@Micromation
@Micromation 4 года назад
This. This changes everything - merci Senpai :3
@llYuki0okami
@llYuki0okami 2 года назад
I converted the legs animation from FK to IK, after making corrections, I want it to come back to FK again. I add Copy Transform to bone so it moves like I want. And Bake it. I remove the Copy Transform and the bone just stands like a peg and the Graph Editor shows a flat horizontal line.
@airkidproductions2848
@airkidproductions2848 3 года назад
merci my friend
@user-by1ek5dh2x
@user-by1ek5dh2x 9 месяцев назад
Топчик, спсибо, Пьер!
@aqibsadiq92
@aqibsadiq92 3 года назад
Great Work i have applied the same procedure on my character but i am having problems with *hand* and *foot* *rotation.* Every thing works well except *hand* and *foot rotation* Any Solutions? My Issue is related to *hand Parent* because when i am in *FK mode hands* need to be parented to *Forearm* and when i am in *IK Mode hands* need to be parented to *Hand IK* so when i am trying to bake my *FK Animation to IK* i am having these problems
@rabi1iblackrabbitanimatons248
@rabi1iblackrabbitanimatons248 2 года назад
I need help I Believe I did as instructed but the elbow in particular won't properly follow the transforms when I'm switching from IK to FK. Its always off
@TheKiwiCoder
@TheKiwiCoder 3 года назад
Wow, baking out the fk animations to ik constraints is super powerful. I’m looking for a way to have both ik and fk bones active within an animation (the follow each other depending which one your controlling), and animate both seemlessly without having to toggle any switch. Is this even possible?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Yes probably, with some good script.
@KetoneCharger
@KetoneCharger 3 года назад
thanks, this was lacking in your rigging course. that clears things up. One more question, how to make the Properties sliders active all the time rather than having to click on the Properties bone everytime?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
This has to be scripted, that’s why I can’t teach you 😅
@WitlessEntertainment
@WitlessEntertainment 4 года назад
Now I just need to learn how to do it with Maya xD
@MrMcSnuffyFluffy
@MrMcSnuffyFluffy 5 месяцев назад
You should remake this tutorial, but go a little slower with the naming and constraint sections.
@bhosaleshubham301
@bhosaleshubham301 3 года назад
2:18 i m really getting confused here, you duplicate the ik bones, and you duplicate another one ?
@KriGeta
@KriGeta 3 года назад
amazing sir, I have a question that is it possible to make a existing armature IK friendly with the help of script?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Yes probably. If you know how to script 😅. Which I don’t
@KriGeta
@KriGeta 3 года назад
@@PierrickPicaut_P2DESIGN oh this will gonna be a huge problem btw thanks for the reply
@khoahoangnhu277
@khoahoangnhu277 Месяц назад
love u so much, but now in 2024, do you have new method faster than this one?
@PoMkAc27
@PoMkAc27 2 года назад
why wasn't it mentioned in the course? 🙃
@axisloopmember5588
@axisloopmember5588 2 года назад
sir we have blender 3.0 alpha dont have inver opation
@udamaefule7728
@udamaefule7728 4 года назад
how are the sliders in the properties panel made? is it scripted
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
You don’t need to script anything. As soon as you create a custom property on the bone. It will appear in the property panel when the bone is selected.
@BenoitFelix_Zino
@BenoitFelix_Zino 11 месяцев назад
Salut Pierrick, J'ai suivi ton cours sur le rig et c'est la question que j'allais te poser. Je vois que cette vidéo date un petit peu... Est-ce que depuis tu as su faire en script ? Ou trouvé une autre technique pour le snap IK>FK ? (rigify le fait mais je pense que c'est du script)
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 11 месяцев назад
Il n’y a que script qui permet de complètement automatiser. J’ai une solution que je vais partager mais pas de suite, en fin d’année.
@XYZQ578
@XYZQ578 4 года назад
I've seen a tutorial by Lee from CGMasters, with far less hussle just parenting, constrains and an influence slider for FK/IK swap. This one is a lot more work but works better for mocap data? Do I understand right?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
Yes that could work indeed but the child of constraint can lacke of consistency. I never use it. You could then bake the chain for mocap but you would have to delete the constraint afterward
@XYZQ578
@XYZQ578 4 года назад
@@PierrickPicaut_P2DESIGN thank You very much! That's very valuable info for my project in pre-production as we will try using mocap :)
@kordaling
@kordaling 2 года назад
I finished did the 'art of effective rigging course' and now i'm struggling with the 'Trident-rig from the Alive! course' because of that, trying my best but i really hope that i'm the problem here. Coming from 3DSmax, the snapping makes no sens to me. It require me 3x the amount of clicks + some brain gymnastic to do something as simple as IK/FK switching. I'm trying real hard to not to get mad at Blender animation system, but that's just so tedious. Why does it not 'snap by default'or hide/unhide unusable IK/FK controllers? These are just extra steps.
@SkywardWarriorCosplaygamer
@SkywardWarriorCosplaygamer Год назад
I totally agree! As another animator transitioning from 3DS Max to Blender, I used CAT rigs all the time which literally came with a "Match IK and FK" button built into the rig, and even considering having to construct a whole other rig just for the IK, let alone 2 more rig copies to track the keyframed transformations seems extremely intimidating. XD
@kordaling
@kordaling Год назад
@@SkywardWarriorCosplaygamer after a year of production in blender and maya with other experienced animators and tech artists that makes custom rig tools, i finaly have the answer! The solution is....... animators use the ik/fk switch as less as possible, and if they must us it, they complains and do their best. 3dsmax biped switch is just superior, yes the whole system is buggy, some features are missing, it's limited, .. but the Ik/fk switch is superior. HumanIk is a solid maya alternative tho but other than that, there's no easy solution, sorry.
@SkywardWarriorCosplaygamer
@SkywardWarriorCosplaygamer Год назад
@@kordaling No! Haha, that's okay, thanks for the info though. It's such a shame too, since it seems like the industry is trying to phase out using Max at all, and Autodesk won't even make any useful updates to the rigging systems. It's probably because they want to favor Maya as their proprietary animation tool instead, which is a real letdown for those who learned on and are paying for Max.
@kordaling
@kordaling Год назад
@@SkywardWarriorCosplaygamer yes Maya is there focus right now, it's a good software, but until they add a ground breaking feature that really sets them appart, learning blender is the smart way to go in my opinion, especially for the price. I'v learned everything i know from P2design. You can also learn both and then choose wich one do you prefer. But yea, very sadly the old rusty 3dsmax boat is sinking, we have to let it go.
@Cyber_Kriss
@Cyber_Kriss 4 года назад
Salut Pierrick, comment fait-on pour installer l'add-on bone layer manager ? Je ne trouve absolument aucune indication... Vraiment nulle part il n'est écrit comment on installe cet add-on. J'ai juste un dossier avec un tas de fichier mais je ne sais pas quoi faire avec. Heeeeeeeelp !!!!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
Il ne faut pas décompresser le zip. Tu vas dans addon, Install from file, et tu sélectionnes le zip directement
@Cyber_Kriss
@Cyber_Kriss 4 года назад
@@PierrickPicaut_P2DESIGN Oh lala je n'avais même pas pensé à faire ça... la honte ! Et merci pour la rapidité de ta réponse ;)
@xBli7z_AM
@xBli7z_AM 4 года назад
Hi, sorry for the question but did you create this simple 3D Model?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
Yes
@xBli7z_AM
@xBli7z_AM 4 года назад
@@PierrickPicaut_P2DESIGN Ty, sorry for the question but i recently watched a few of your video and the video of your story IS so ispiring that i wonder what am i doing in 25 years old now. Thanks for you videos!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
Hey man. If you like 3D stop asking yourself and train! I’ve starded I was 30...
@xBli7z_AM
@xBli7z_AM 4 года назад
@@PierrickPicaut_P2DESIGN I don't know, i don't know what path is right i like 3D animation for gane but also like concept art and 3D modeling but i understand that generalist is low requested..but thank you
@Micromation
@Micromation 4 года назад
@@PierrickPicaut_P2DESIGN What do you mean when you've started you were 30? You've learnt all this in 2 years or you just don't age? 🤣
@linkg-one7058
@linkg-one7058 4 года назад
Sir, you should have some platform where we "Who bought some tutorials" from you can reach you and ask some question's. Like discord or something.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
Yes, I need top setup a discord server but never did this. I need to take some time to study this
@mpsterprod
@mpsterprod 2 года назад
splitting into several transformation matrices spoils everything :(
@dimsanoko8617
@dimsanoko8617 3 года назад
Have the Learn how to rig subtitle ?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Yes, English and Spanish
@akunnvector9652
@akunnvector9652 2 года назад
If ues driver To achieve switching, cyclic dependency problems will occur……
@darikzen
@darikzen Год назад
actually, I can't agree with most comments. maybe, I do not fully understand the concept, but I personally have been using another, way faster method for IK FK snapping: 1. set the pose in desired mode 2. select all the bones (or only the bones of affected chains) 3. apply visual transform to pose 4. keyframe target chain (whole character (selected only) or just rotation for FK/location for IK) 5. swith the mode 6. enjoy.
@darikzen
@darikzen Год назад
for FK to IK you can use copy transforms/rotation before applying, of course
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Год назад
Could you do a short demo video? Because I’m not sure of what you are explaining. Also I think you assume the Ik chain and controller is aligned with the FK in rest pose. What about the pole target ?
@darikzen
@darikzen Год назад
@@PierrickPicaut_P2DESIGN true, they are aligned in the rest pose in my rigs. the pole target has to be either moved manually or I also tried to parent it to the IK controller (mostly works, but free alignment gives more freedom). actually, I saw this method in some other tutorials, not especially dedicated to the switching concept. I could make a note to record a demo of all necessary
@dragonborn6622
@dragonborn6622 4 года назад
The thumbnail looks a bit like a scene from astrates
@user-bp7xc9ho1i
@user-bp7xc9ho1i 4 года назад
6:53 Hm . . . interesting . .
@llYuki0okami
@llYuki0okami 2 года назад
not that 1:40 if you duplicate bones like here so copy is not in the same spot, after bake action, limb will be displaced
@dolores7476
@dolores7476 4 года назад
So that's how you look like :-)
@designer9137
@designer9137 2 года назад
Dude you cats at home ...Your chairs has the markings of cat scartch :)
@jkartz92
@jkartz92 2 года назад
isnt there an simple procedure to achieve ik/fk snap like slider in rigify rig?
@kurthamm7734
@kurthamm7734 4 года назад
Where can I get this rig?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
It is provided with the rigging course
@NowisX
@NowisX 4 года назад
Please add Subtitles!!!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 года назад
Hey, there are hand edited subtitles. Just activate them.
@NowisX
@NowisX 4 года назад
@@PierrickPicaut_P2DESIGN 😀😀😀 Wow Thanks Bro!!!!!! 👏👏👏👏👏👏👏 I appreciate it!!
@PoMkAc27
@PoMkAc27 5 месяцев назад
Fake snapping with baking actions. Not like rigify. and too difficult as usual.
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