This is awesome, I would like to recommend though, if you use the multiresolution node rather than subdivision then you can keep the low poly version and use it as a game asset possibly
I can't help but think some of these demos of sculpting with repeated patters would be faster and easier by using tiling textures and the displacement modifier. The absolute best would be the ability to displace a texture on a UV mapped object directly in sculpt mode like Zbrush does.
I depends, if it's texture displacement rather than modifier it can be a pain to convert real mesh. Plus sculpting these details is more destructive on one hand but also can give it more a handmade feel that doesn't require you to keep track of a bunch of nodes and uv channels.
I haven’t done sculpting for a long time. I kinda wish you to speak and explain some things. The tools have change since the last time I used then. I can barely get something done.
Very nice, i'm using the same kind of workflow in zbrush for UE5/nanite. I'm looking for a faster high poly unwrap method, do you guys have any advice within blender, a plugin or something ?
I'm so glad I subscribed so I enjoy your design techniques once again I'm amazed you're great at sharing your knowledge. Greetings from Argentina. I'm so glad I subscribed so I enjoy your design techniques once again I'm amazed you're great at sharing your knowledge. Greetings from Argentina.
Wait... I see when you added the "screw" modifier, but when did you add the sub-D modifier?! It seems like it was already added to the plane from the start...
Do you retopologize this afterwards and bake the sculpture to a normal map? I'm assuming you are creating a gazillion vertices which is not optimal for game assets.
@@Patxi__ Perhaps you need to read my comment again. I'm saying: game assets are low poly with high res maps. I'm asking if you need to convert this high poly sculpting to a normal map and apply after retopologizing.
Amazing work❤ can you tell me which software you used for material and texture? You export the blender file in another software for material can you tell me the software name please?
Awesome tutorial, thank you for sharing, I've been learning a lot. :) I tried to reproduce it, but my stencil is getting pixelated and blurry, even though it's in a good resolution and (I believe) has the same settings. Would you please have an idea what is happening?
Holy crap, this is embarrassing, but I never even thought to use the screw modifier like that. I used to just spin once I had an outline and adjust the mesh afterwards.
You move way too fast through everything, and you have 0 explanations of what you're doing. You have menus open for a half second before you click anything while simultaneously having everything so small that you couldn't read it in landscape mode on my tablet, even if you did hover over it for a half second more so we can read it. It was supposed to be a tutorial, but it was more like you are just showing off how fast you can model things.