just a tip: Blender is very much shortcut-based, so to save time, use Ctrl+B to bevel (scroll to increase/decrease segments), and Ctrl+R to add loop cuts (scroll for number of cuts)
Thanks for the super tutorial, and for the recommendation of the Blender Kit that will save me a lot of time in the future, like and subscription are there!🙂
Blender do not automatically save rendered images. Once rendering is finished, click Image from the header panel, and choose Save as image to export the image.
Hello, I think you're tutorials are procedural and easy to understand. I am beginner into blender and I think I've just found the right channel to learn 3D
Yup buddy. Honestly as a friend I would suggest blender guru's channel for the most quality tutorials. But I am glad that I can provide some great tutorials for beginners.
Great tutorial, very easy to follow, learned a couple things as well. I never used the sculpting tools and had no clue what do with them, so I just stayed away. Also, I've never heard about blenderkit and I wish I had heard about it sooner lol. Appreciate the video!
that mirror shortcut is going to be so helpful, i always scaled my objects by -1 on an axis and then fixed the normals afterwards lol. also i had no idea you could customize the bevel profile. thank you!!
For me, manually using cloth modifier is not working (sculpt mode). I've done everything like in your video and practically nothing happens, when I drag over pillow.
NOT using bevel modifier and marking the seams (then uv unwrap) ,before doing the cloth simulation would really do good for putting textures. the uv map would be of square shapes and the texture will be evenly
Same for me. I checked my pressure which is positive, but it still play inwards and not became fluffy outwards like the video. Have you found the reason?
Another great video, thank you for this tutorial. Seriously helps me understand how the physics with cloth works, and how to make things like cushions appear more realistic than artificial.