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BLENDER TIP: UDIMS IN BLENDER & SUBSTANCE PAINTER (INCREASE UV RESOLUTION) 

zerobio
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If you are using Blender and Substance Painter, here is a workflow for increasing your UV resolution by adding UV tiles (UDIMS) in a practical example using a simple sci-fi model.
If you model something that has a lot of parts, you can spend a long time trying to cram everything into the typical UV space. You can increase the size of this part and decrease the size of that part as you struggle to get the resolution you will need. This is especially true for characters that need to have skin or hair detail.
What if you could have multiple UV spaces and you could devote entire UV tiles to the various parts of your model for extreme detail? That's where UDIMS are useful.
In this video, I will show you one workflow for unwrapping a model in Blender and moving parts of the model to different UV tiles. Then I will export the model as an FBX for texturing in Substance Painter. You will see the difference in the texture resolution in Substance Painter. And then I will bring the textures back into Blender and set them up there where you will see the final result.
There is much more to this topic and I encourage you to watch the many excellent video tutorials about this on RU-vid. I may do some further videos about this but hopefully this will be enough to get you interested and experimenting and you can decide if this is something you want to do.
#blenderbeginner #blendermodeling #UDIMS

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10 сен 2024

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Комментарии : 92   
@georgeluna6217
@georgeluna6217 8 месяцев назад
You cant imagine how many years of wondering about this you solved it in a video. Thank you so much for this!!!!
@zerobio
@zerobio 8 месяцев назад
I'm really glad this helped :)
@hellrocker1212
@hellrocker1212 3 месяца назад
Out of everyone, your the only person who said do it one by one. Using Node wrangler was messing me up big time, even after manually setting all of them to UDIMS after mass pulling. Once I saw this, no problem, UDIMS load perfect. Thank you.
@zerobio
@zerobio 3 месяца назад
I'm really glad it has worked out for you! Thanks for letting me know.
@LimitlessIbrahim
@LimitlessIbrahim Год назад
It is so wholesome to watch you. Your voice is very pleasant, reminds me of my Father.
@zerobio
@zerobio Год назад
Thanks very much. Really happy to have you here.
@IamSH1VA
@IamSH1VA 7 месяцев назад
Wow… pretty nice tutorial with differences/comparisons with full explanation also concise. Your tutorial should be a gold standard of tutorial. Thanks 🙏
@zerobio
@zerobio 7 месяцев назад
Thanks very much. Glad it was clear.
@georgepanago4513
@georgepanago4513 6 месяцев назад
One of the most clear and coherent people on youtube working on CGI, sharing what they know. Thank you!
@MyVince83
@MyVince83 Год назад
Best explanation of UDIM's technique for noobies what i've seen
@zerobio
@zerobio Год назад
Great! I will be doing more in my next video so please come back tonight or tomorrow as I will be using this again.
@NightVisionOfficial
@NightVisionOfficial Год назад
Like, even just for the thumbnail :) , really good edit: if you want to quickly add all the textures you got, enable node wrangler, select the principled bsdf, and press ctrl + shift + T, you can then select all the textures you got, and it will apply automatically :)
@zerobio
@zerobio Год назад
Thanks very much. Keep in mind that ctrl-shift-T does not currently work for UDIM textures so you have to add them manually.
@wilbertvanvulpen9553
@wilbertvanvulpen9553 10 месяцев назад
@@zerobio now it does, you have to select them tho in the uv editor and set them to UDIM tiles
@stevenross5342
@stevenross5342 Год назад
Another way to place your islands in the tiles is to Press G then X (or Y) followed by the numbered index: 0, 1, 2, 3, ..ect.
@johngmeek
@johngmeek 10 месяцев назад
Enjoying and learning valuable info from your tutorials,watching them all and adjusting my workflow
@zerobio
@zerobio 9 месяцев назад
Glad to hear that. Best of luck.
@kokanibaat
@kokanibaat Месяц назад
Informative....👍
@zerobio
@zerobio Месяц назад
@@kokanibaat good to hear. Thanks
@vyshnav6711
@vyshnav6711 3 месяца назад
Man this was absolutely helpful bro, Thank you so much!
@zerobio
@zerobio 3 месяца назад
I'm so glad. There's more to it, of course, such as numbering for the uv tiles and groups etc but this is basically a way to do it. Good luck.
@vyshnav6711
@vyshnav6711 3 месяца назад
@@zerobio i have a question man, while importing into substance should i change the normal map format to open GL since i want to render the final textured model in blender?
@zerobio
@zerobio 3 месяца назад
@@vyshnav6711 generally that is what I do and when exploring the textures, make sure the normal format in the pbr metallic template is set to open GL. Let me know if your normals are coming out backwards in Blender and we can fix it
@MuslimComputerTuts
@MuslimComputerTuts 7 месяцев назад
Thank you so much! Helped me to learn how to work with Substance better, as well as importing UDIM textures into Blender.
@zerobio
@zerobio 3 месяца назад
Excellent! That's what I love to hear.
@EtzeNuegez
@EtzeNuegez 6 месяцев назад
This helped me get my udims into Blender, thank you!!
@zerobio
@zerobio 6 месяцев назад
Good stuff!
@BPaparazzi
@BPaparazzi Год назад
Thanks for the tip, I've got just the model I will try this technique on.
@zerobio
@zerobio Год назад
I will be using this again in my next video on the KURSK SUBMARINE panels
@attilaattila8659
@attilaattila8659 7 месяцев назад
Hey thanks for sharing your knowledge with us I will try it now. Many thanks.
@zerobio
@zerobio 7 месяцев назад
My pleasure. Good luck and let me know if you run into any problems.
@attilaattila8659
@attilaattila8659 7 месяцев назад
​@@zerobio It works perfectly fine I really liked the workflow It's simple and so effective thanks!
@zerobio
@zerobio 7 месяцев назад
Excellent! I am using this method frequently although I don't always show the part when I export back into Blender but many of my recent modeling video series use this approach. On the other hand, at times I am using just separate materials (each gets it's own UV tile) so it depends on how complex the model is. Glad it's working for you.
@attilaattila8659
@attilaattila8659 7 месяцев назад
​@@zerobio Udim workflow very good for blender but when I try to render in marmoset Its not support Udim :D So I think I will also seperate materials like you do.
@zerobio
@zerobio 7 месяцев назад
@attilaattila8659 ah that is a problem. I will research that a bit. Don't have marmoset at this point. Udims allow textures to distribute across uv tiles whereas materials are more restricted in that way. However, separate materials is totally usable. Keep going with the experiments and best of luck.
@bt_martin
@bt_martin Год назад
Thank you so much for teaching us about UDIMs!
@zerobio
@zerobio Год назад
Sure thing! Happy to help.
@BrunoRibeiro
@BrunoRibeiro Год назад
Wonderful, and fantastic channel Sir, lots to learn in here, cheers!
@zerobio
@zerobio Год назад
Welcome and hope you find something here that is helpful or inspiring for you to go and create.
@BurNOut-DaT
@BurNOut-DaT 2 месяца назад
Thank you!
@zerobio
@zerobio 2 месяца назад
@@BurNOut-DaT sure thing
@italo_scrow6079
@italo_scrow6079 9 месяцев назад
You Saved my life! Thank you so much!
@zerobio
@zerobio 9 месяцев назад
Well, that's what I do ;). Seriously, glad its helpful.
@II-oh8eq
@II-oh8eq Месяц назад
glad i’ve come across this video as my textures have come out blurry frequently. is there an automated way to do this? i model large detailed buildings so this would take forever.
@solanki5985
@solanki5985 7 месяцев назад
what if the uv Island i want to have details on isn't separate but linked with large uv pack also don't want to separate it sonce it will make seam ?
@anissar7301
@anissar7301 Год назад
Great work as usually Eliott. Thanks alot
@zerobio
@zerobio Год назад
Thanks a lot Aniss. I am going to use this method for the rest of the KURSK SUBMARINE series.
@AdelHaiba78
@AdelHaiba78 Год назад
Thank you for this one, Pretty awesome technique to control my texel density for my meshes.
@zerobio
@zerobio Год назад
You bet! Stop by here again in a day or two as I will be using this method for my KURSK SUBMARINE panels.
@eugenemaiorov6990
@eugenemaiorov6990 Год назад
Thank you for such an informative video, everything is very interesting and intelligible
@zerobio
@zerobio Год назад
My pleasure and thanks for the feedback.
@LindaMcAllister
@LindaMcAllister Год назад
Very interesting, good video, I will give it a try. Thanks for this video, I did learn something new 😁
@zerobio
@zerobio Год назад
I may use this for the KURSK sub series and model all the panels and buttons and then put various parts on individual uv tiles
@arvyza
@arvyza Год назад
Thank you so much Sir, really helpful!
@zerobio
@zerobio Год назад
Hey I'm really glad to hear that. Thanks.
@CherylynnLima
@CherylynnLima 5 месяцев назад
i don't see view>udim grid?
@zerobio
@zerobio 5 месяцев назад
You probably have a newer version of blender. Please search for where to add uv tiles in your version. I will work on it too for you.
@CherylynnLima
@CherylynnLima 5 месяцев назад
@@zerobio I found it-- from 3.3 onward, they moved under the overlays dropdown menu along the top tool bar (icon for it is 2 circles overlapping each other). you have to set the tiles x and y to the number of udims you want
@zerobio
@zerobio 5 месяцев назад
@@CherylynnLima yes! That is how I recall it from that version. Wasn't sure which you had. Great work.
@JDusala
@JDusala 7 месяцев назад
Very helpful sir!
@divyatadoju
@divyatadoju 7 месяцев назад
thank you so much sir it helped me a lot
@zerobio
@zerobio 3 месяца назад
My pleasure
@dougieladd
@dougieladd Год назад
Great teaching.
@zerobio
@zerobio Год назад
Thanks very much
@raajnivas6735
@raajnivas6735 7 месяцев назад
Would the scratches you applied on the knob appear to be on a different scale compared to those on the panel?
@zerobio
@zerobio 3 месяца назад
Yeah, very possibly, if that matters much. You might as well just try it and see how noticeable it is and if that bothers you :)
@nhatminh7397
@nhatminh7397 Месяц назад
thanks u
@zerobio
@zerobio Месяц назад
@@nhatminh7397 you're welcome
@MrKiraBR
@MrKiraBR 6 месяцев назад
Such a great tutorial! I have a beginner question though. Why do we have to bake the mesh maps before working on them?
@zerobio
@zerobio 6 месяцев назад
The baking allows substance painter to use the curvature map, in particular, to apply textures properly on the 3d mesh.
@MrKiraBR
@MrKiraBR 6 месяцев назад
@@zerobio Got it...thank you!
@jkartz92
@jkartz92 Месяц назад
what blender version are you using? guess the workflow is changed in latest versions
@zerobio
@zerobio Месяц назад
@@jkartz92 it's definitely not a current version although I do have the most recent but choose to use this.
@sealishproductions
@sealishproductions Год назад
Hey I noticed that you were dialing with the udim grid option in the view tab, I can't find it?
@zerobio
@zerobio Год назад
In a newer version of blender, you change the number of uv tiles in the Overlay tab.
@MechTronMan
@MechTronMan Год назад
Thanks!
@zerobio
@zerobio Год назад
Sure thing!
@GIGA_PUNKER
@GIGA_PUNKER 8 месяцев назад
Hi, when I upload a file, I get the error: failed to load 3d scene. Please tell me, what is the problem?
@zerobio
@zerobio 8 месяцев назад
I'm not quite sure what you mean by "when I upload a file". If you are talking about bring an FBX into Substance Painter, you likely have overlapping UV's and need to make sure there is no overlap. This is commonly the reason for "unable to load 3D scene" in SP. If that is not what you mean, please explain more and I will try to help.
@GIGA_PUNKER
@GIGA_PUNKER 8 месяцев назад
​@@zerobio yes, this happens when I upload FBX to substance painter with the "Use UV tile workflow" button pressed. To make sure that I don't have overlapping UV's, I uploaded an fbx file with a standard blender cube - the result is the same. But if I don't click "Use UV tile workflow" - everything loads fine
@zerobio
@zerobio 8 месяцев назад
@GIGA_PUNKER can you email me your blend file so I can look at the udims and I will get it to work for you and explain if I can kimmelelliott@gmail.com
@GIGA_PUNKER
@GIGA_PUNKER 8 месяцев назад
@@zerobio thanks, I'll send it now
@GIGA_PUNKER
@GIGA_PUNKER 8 месяцев назад
@@zerobio I sent
@mutedsounds2k
@mutedsounds2k Год назад
Beautiful as usual. But not many people can afford to buy Substance Painter.
@zerobio
@zerobio Год назад
Thanks and yes, that is true.
@caribbeanchild
@caribbeanchild 10 месяцев назад
I would give it a new material...so a new UV. Bam...done.
@zerobio
@zerobio 10 месяцев назад
That is a very good way and something I do often. Only problem with that is, if you want to use Substance Painter and have a material/texture over all objects, with separate materials (you get high texture resolution) you won't get that. So it is a trade-off.
@Leevy27
@Leevy27 Год назад
Thank you my friend for this tutorial! Just a hint to UVPackmaster: you can pack to the UDIM tiles with packmaster too. You have just to group the UV's. If interested have a look to this tutorial. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UTbTbt87HRY.html
@Leevy27
@Leevy27 Год назад
Sorry the tut was related to Packmaster V2. This one is related to the new V3 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-T592k5MPPy4.html
@zerobio
@zerobio Год назад
Great tip for packmaster users
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