This Blender video demonstrates how to use a cylinder to fold a towel. Blender version 2.82a was used for this video. Link to Towel Texture Image www.littlewebhut.com/images/to... Blender website www.blender.org
You explained this with great clarity! I also like how simple is that cloth material, it's just one texture image, but really looks legit. Will certainly watch more of your tutorials.
He is always the best. I started learning Blender a year ago from zero to what you can see on my channel now. all because of him and also Grant Abbit. Love their styles of teaching. Thank you for all your tutorials. Just started my channel last month if you want to check it out
thank you! ya just helped me out to make a folded blanket for my assets for a short film! SO easy to understand and applicable to other things within blender. You rock!
Very good tutorials....A commendable job....Eagerly waiting for your new learning videos in blender...Thank you very much....For taking your precious time in educating people...
Mine too! 😂 as a beginner, I also couldn't get the animation to properly work with the towel at all, the towel was quite the rebel. But I'd like to re-visit this tutorial after getting a bit more familiar with everything Blender-related, maybe then I'll get it to work properly!
I need to learn some cloth simulations! The physics are awesome. I've only recently used physics to make a pile of poker chips. Cloth will be my next dive into the physics of Blender. Nice vid.
I tried this but failed. Does it matter what size everything is? My first attempt the cylinder just went straight through the towel and the towel crumpled. Trying it again but in a new project so I know my settings are all set to the defaults. EDIT: I've tried this multiple times and it is really hard to anticipate where the towel is after the first fold, then the second fold, then of course the third fold. You will have to scroll through your timeline and make adjustments until you get it how you want it. As for the towel flying off the table, make sure your "floor" friction is turned down I set mine at 30 not 80 and when you are pulling the cylinder out make sure the cylinder is above the "floor" not touching it. With enough refinement you can get it to look how you want it to. :)
Before I get started. I tried something similar with a "dropped cloth" over a table. I let a table-cloth, fall onto a table and the cloth just bounces and bounces and bounces. what cause this? I tried extending the thickness of the table-top (since it was covered anyway) to the length of the cloth being draped. But still bouncing and folding into a ball and rolling around in cyber space like an asteroid wadded ball. Finally I used weight paint and deleted the top of the table and it stopped bounding, but I had to remove the table to do this. What I wanted was a couple wrinkles in the drop, hence the dropping of the cloth. But it never worked out. Any ideas or experience with these problems? I use 2.82a.
This is awesome! How would you unfold the towel to a position that's flat or hooked for example so when you pull it away, it unfolds? Looking at something like this for a product animation of a towel that's in a box :)
This is a great tutorial!! I wonder If it is possible to use this technique to fold the cloth in zig-zag in both planes (x and y). I would like to know-how. Thank you!!
Notice in the video the cloth wraps around the cylinder with a gap. If the cloth passes through the middle of the cylinder then shrinks to nothing you need to delete that cylinder and make a new one.
Good evening. A very interesting lesson. And if it is a terry towel that is slightly thicker. Or how you can prepare such a texture map. a link to the primer will also be good.
Cloth looked great the folds look great but the cloth moving against the cloth makes it look like it is teflon. Is there a roughness factor for the cloth sim?
Nice tutorial, but I had an idea to do something similar and then import it into a virtual world (Second Life) as an custom decoration, but then I want to be able to remove as much hidden geometry as possible, is this something you know hao to do in a faster way than do it manyally?