Instead of splitting the edges you can also go to the Object Data Properties tab and under Normals check Auto Smooth. Also for the UV part if you select every 13 cards go into edit mode, select the the faces on one side of one of the cards and then in the top left click Select>Select Similar>Normal then unwrap go to UV Editing set the cursor to the top left a card on the image, select the UV Islands and scale by cursor to match the UV Islands to the cards on image. Then repeat for the rest of the deck, it's much easier.
one of my favorite things about blender is that there is always multiple ways to do the same thing, so you can tailor your workflow and find the way that's best for you. and it's always great to see a new and often easier way to do something you've done a million times
First of all, awesome job, and bravo explaining this at a decent pace! Fun little project to knock out. Around 12:00 when you said to peep the bottom right for the collection statistics, mine wasn't there. I'm not sure if its a 2.93 thing or something I disabled and forgot that I did. In case anyone else runs into it though, enable it with: Edit > Preferences > Interface Tab > Editors > Status Bar > Scene Statistics.
An alternative to moving the pivot point is to use an empty as the origin for the Simple Deform Modifier. Create an empty move it to the desired pivot location, rotate the Empty on the X axis 90 degrees, apply simple deform to the card and set deformer origin to Empty. Adjust bend axis accordingly. You now have an animatable (is so desired) pivot. Coming from 20+ years of Maya I find the Simple Deform counter intuitive and not beginner friendly, unlike most of the modifiers in Blender. Nice tutorial.
Bro this has everything! It teaches so many things i had no idea I needed/wanted to know! Knowing how to offset animations is gonna be super game-changing for me!! I am less than 8 minutes in, and i got such great information from this so far that I wish i had money to just pay you for what I've seen so far!! (I'm broke. I will remember you in the future.)
You can automatically assign card UVs by using two array modifiers to make a 4x13 grid of cards corresponding to your texture and offsetting U and V in a modifier settings. After applying arrays you just split combined mesh by loose parts, restore origins and voila - you get your separate cards textured. There is another option which doesn't require offsetting setup (it can be tedious to get pixel-precise value). Just combine your grid to a single mesh and project uv from view.
It looks very simple after watching the video. My cards got very messy. I am still learning to insert on the time limes and didn't always do it correctly. At the end, I finally did it. 😁
actually there is a work around to get different cards randomly: select the entire deck of cards with shift. go into edit mode and face select to. then go into select, then select random and in the arrow thing at the bottom they'll be setting for the percentage of faces / cards you want to randomly select then do the uv mapping stuff and all of them should be overlapping in DOPE SHEET (dope sheet is so dope)
Yes! I read descriptions. Excellent tutorial! I can't believe how clearly you showed and explained how do do this in under 20 minutes. And with few shortcut keys! I will be watching your other tutorials!!
If you were trying to do the bit at 1:30 and your bevel looks nothing like the video, it could be because you didn't have the x-ray toggle on, and you didn't select the corners of both the top face and the bottom face - remember it's a cube not a plane. This could be obvious to everyone but I'm a beginner :P
Brilliant-thank you. Is it possible to copy a location keyframe to make the animation seamless rather than manually setting the start and end positions to be the same for each card?
Very cool, thanks for the share. Would it be pretty easy to make textures like that card in grease pencil? I haven't really made my way into that yet, but that would be cool.
a good tutorial, but as a beginner that when I reached the time 10:35 I couldn't do the same as the tutorial 😔, my blender wouldn't let me keep the Alt key pressed and type 0 on the X axis. the version I use is 3.4 .
I'm having an issue at the 3:40 area where you rotate the card 90 degrees and it creates a good bend shape. Mine just keeps the same shape as before only rotated onto it's side. I'm using Blender 3.1.2 so I don't know if that makes a difference at all.
hi i'm still new to all this 3D world, i installed blender 2.92 do you think there are many differences with the previous version? i ask this because there are too many tutorials where they use the 2.8 and derivatives
Well, I can tell you one thing, I now know what happens when you hit nearly every blender shortcut key in the youtube window by mistake. I keep forgetting to give blender window the focus after rewinding 10 seconds.
This is good but I think you could utelise coding to make the workflow faster. By doing this you could infinitely tile the effect. Either way good as long as theres a result
I thought about this but the problem is I don't know code like at all lol. It is something I want to learn at some point because it could really help with Blender.
Great tutorial dude .. well done ... Just for the UV why don't you use the frame number as a value and use a math node to calculate and transform the UV position ... it would be way faster and much less tedious ... also you can create the 26 cards using an array modifier then applying it and then separate them in Edit mode using by Loose Parts
Thank you! I don't know if that would work for the UV? I don't want it to move around, I just want each card to have a different position on the texture. Yes, you could use the array modifier but you would also need to make sure the origin point is at the end on each card, so that the bend will actually work. Either way it's about the same amount of time. :)
Hi, what I don't get is, you select all cards at the end of the video and move the UV's around. HOW do you only select the picture side (UV) of the card and not the backsides and move the UV's. You set up the first card with backside, and then select ONLY all cards picture side, to change, but how?
Hi your amazing. love your work. i was wondering if you can do a tutorial on how to use dynamic paint and put icing on a cake and also be able to write happy birthday with those bakery writers they use. please if you can show me. ty sooo much You’re awesome
sir, whenever I export an image from blender and take it to photoshop, It shows the resolution (72ppi) Is there any way to get (300ppi) image from blender without the help of photoshop.
Umm, hey?) I work in Blender too, so, I want to ask you, how to How to Flow Water into the glass. I watched many videos, and I tried to do 2 days, but i can't, because Effector is too hard for me. Can you make a short Video about it, and how you will pour Water into the glass. Sorry for my bad english
Great tutorial man loved it, I am new to blender and I learn a lot from your tutorials. And I am facing some issues for rendering, everything is going well till the end after following the tutorial but for some reason when I switch to camera view by pressing the 0 key on the number pad, it only focuses on the pivot point of the first card of the right deck and can't change it. I tried to add a new camera in the workspace and positioned looking in the opposite direction of the cards but still, when I switch to camera view it only displays the pivot point. I am stuck here do you know what might be causing this, because I can’t get a single render from the file.
It sounds like you made an object the camera instead of the camera itself. To fix it select the camera and press Ctrl+0. This will make the camera the active camera in the scene.
Great tutorial, loved it, you're a true master. I've been trying to animate a pine cone opening for ages. I might try & adapt this tutorial & see if I have any success. Cheers 👍