I tried this method also for a geometry nodes proximity effect i wanted to have on my character. I have the impression that it´s faster than applying it to the original mesh. And by cutting the geometry input noodle the decimated body will not be rendered. Your tutorials have been gold to me! Edit: the geometry node modifier has to be put after the amature modifier to follow the animation just in case somebody does sth similar.
-applied all subdivide modifiers -duplicated and decimated the collider by 0.05 ratio (apply it) -deleted all other effectors besides gravity, and lowered gravity to 0,1 -speed multiplier up -deleted hidden physics objects backups (no clue if affects, probably does)