Just cause something looks a certain difficulty doesnt mean it is. My favourite recent example is waveligt, an impossible level. While if you know what to look for, the first and last cubes look like the nightmares they really are, the drop looks barely like an insane demon. You wouldnt even know that there is a 360hz fp tucked away in there just from looking at it, and you certainly wouldnt think it is harder than unnerfed silent clubstep. It barely looks harder than necropolis.
@@jambott5520I know, but Michigun’s part is easier (UFO) and some other parts. It would be around ICDX difficulty, so it would be likely rated Extreme Demon at the time. It would only be rated Insane Demon in like March or April of this year.
I love how this isn’t just a layout. Like they actually put effort in to not only restrict the level to the original like 12 objects but also to add decorations. Good shit
nah but like fr if time travel is ever invented first thing im doing is going back to 2013 and showing players levels like slaughterhouse and acheron, reactions would be priceless
I think if I had to pick 5 levels as of now they'd be Ispywithmylittleeye, Change of Scene, Limbo, Slaughterhouse, WHAT. Those would make people go absolutely insane
if someone from the 1.0 days saw the difficulty of this, they would crap their pants. Freaking The Nightmare and The Lightning Road were considered "soooo difficult" at the time that they had the DEMON difficulty made after them
Если используется норм физика, то в принципе пройти возможно если скилл это позволяет, а если учитывать какая физика была в 1.0 то это анриал оч сложно, тут только надеяться на удачу)))
Im playing with geometry dash since 2015, but i never played the 1.0 soo this is actually weird for seeing that many options are not available (Yeah i know this isnt actually the 1.0)