As gimmicky as this is for Meddy Soul, White capsule's paralysis can allow the Astroid chips to hit bosses multiple times without them flinching after locking their movement with Area Grabs. Its unweildy, impractical, and difficult to build due to BN5's awkward code distribution, but its fun, and hilarious.
Great job with the video. I remembered owning BN5 Double Team DS and started with Team Protoman. Gyro and Proto Souls are my favorite souls in TP, possibly in the entire series. I love Gyro’s defensive capabilities. I also tend to use Air Spin and Air Shots a lot, so it wasn’t that difficult for me (though, I never played PvP). And Proto Soul is so damn satisfying to use with its step sword capabilities, moonblade combo, and dark sword via Proto Chaos. That being said, I love using Search Soul alot. It’s such a busted soul, especially with Search Chaos.
@@ultimapower6950I haven’t played BN5 yet, but I’m gonna pick Team ProtoMan! Because The Team has slick Navi’s, & After I will be able to use Napalm Soul & Proto Soul.
So what I learn from Meddy.EXE Soul is that her Capsule being random the odds mostly depends on MegaMan.EXE HP If he got more White Capsules well appear the most If it less Pink Capsules appears the most Plus Chaos Unison while similar in terms of Elements uses, the charge attacks are based on the Dark Chips you sacrificed and can be used unlimited times but the down side with you have to time your charge shot or else you lose the dark soul and summon dark mega in the enemy field
Napalm Soul kicks ass*!!! The real way to play napalm soul is to use Vdoll + grassseed + napalm bomb. This turns the slow projectile speed into an asset, as it blows up into a 9x9 firey explosion when it misses. Hit optimally, that is x4 damage from the charge and grass tiles x2 more from the Vdoll piercing the invis state equaling a whopping x8 times damage!!! So what if you miss full damage, x4 is nothing to sneeze at! NapalmSoul also looks amazing. Nothing like standing back, slowly charging up a bomb that your opponent knows is going to hit them no matter what they do. Tanks!
Really keep loving Search and Proto Soul, actually i love too from Team Colonel that Number Soul came back, i really loved that from BN5 no matter the version, this souls coming back from BN5 And yeah, i don't know how MegaMan doesn't remember NapalmMan
One other change to Proto Soul from BN4: the Wide Sword Charge Shot can't counter enemies anymore. Also, added a recommendation for Napalm Soul to my other comment.
IF MEDDY SOUL HAD THIS BUTTOM CALLED "RANDOM CAPSULES" You could every turn shuffle your capsules to EVERY chip that turn uses that effect, THAT WOULD BE MUCH BETTER! Example: the first turn when meddy soul you are gonna have a random capsule no matter what, could there be an icon showing what color was. But when you custom.... you could see the color capsule and a buttom to shuffle that color to a different color, so if you ended up with blind, you can rng that to not be blind simple.
If I could make another suggestion for Magnet Soul, I think L Code is just as good of an option for ElecReel3. Granted, you'll need some obstacle chips for it to work, but it can do big damage if you can pass the ElecReel through an obstacle to hit your opponent: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KfIfLwm836I.html As for Napalm Soul, I liked using the Z Code for that. Throw out V-Doll, then Grass Seed, and then charge a Black Bomb and launch it. It does ridiculous damage: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9-GLnHG7kVw.html
Yep, L code has both Elec Reel 3 and Thunderball so it can work with Magnet soul! Plus you can throw Sea Seed* into any folder for Magnet soul Magnet is genuinely my favorite soul in this game after Proto soul
A fun thing you can do with NapalmSoul in early game is stack up Asteroid1 Q and FireHit1 Q, reg GrassSeed A, then Napalm Soul. Enjoy your 200 dmg auto aim FireHit or fire Asteroid back to back for armageddon. Also, did you know that despite being a dimming chip, Meteors R still gets Napalm Soul's +40 attack buff to Fire chips? Also, I one-shot a 2400 HP Megaman (Silver BassCross with full HP and 2x HP500 NCP) surrounded by 3 rock cubes, SeaSeed and a single Magnet-Charged ElecReel 3. Imagine THAT!
Sorry, I had to delay my response to this comment because I wasn't home when I first read it. It's classic Protoman's theme, the version I used for this video comes from Smash Bros Ultimate
I don't recalling saying that the charge shot was good or bad in my BN4 video. Personally though I do think that Number soul's charge shot would be better due to the 3x3 area of effect, compared to Meddy hitting only the panel above/below the capsule it throws
@@ProtoDemnProductions Fair, I may be misremembering. Just feel that it’s like saying WideSword is a bad chip because it can only hit one row. Pair the charge with Areagrab or be fighting a virus that stays in one row like the bomb cannon things and you’re golden.
@ProtoDemn Number soul's charge shot sucks as it has a massive wind up and end lag, along with only dealing 10 damage if an enemy moves onto the panel.
@@ProtoDemnProductions Wait hold on, you only showed the HP Bug against Viruses. I'm pretty sure it works against enemy Navis, it's like the Django Megachip.