Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/wtvalefisk I'll see you guys in January for [redacted]. Woohoo.
Just the mental image of Teddy the senile 90 year old sultan swinging swords at a hurricane while Solll has to carry out his orders and become "temporary sultan of the ottoman empire" while Teddy was dead, only for him to rise from his grave with a laptop and hotspot to keep playing Diplomacy is funny beyond anything else
@@colemanroberts1102 yeah we’ve all played tons of those though. It’s very rare to see a game that can only be played by 6 or 7 people actually get played, which is why seeing this is really cool
After hearing this I just realized my freshman social studies teacher made us play Diplomacy as a class without the board game and explained it as a "simulation"
Same with a difference of being able to produce specialized troops. Started with the worst possible location except that we were able to make pirates and survive until the end of the game.
We played a similar game in our class once, but it had different rules. My team ended up declaring war on the world at the end because we had too many troops.
Truly the next escalation. From Crypt, to Crypt the board game, to triple insane monopoly... the only thing more torturous could possibly be... a completely normal game of diplomacy
I like that Rue didn't realize how big of a deal it was that he had an entire nation who basically refused to stab him in the back for most of his game.
I was expecting the "extreme weather" to be an added on twist like insane monopoly, but having most players acting completely normal and just one having a bad day is a strange combination of refreshingly new and comfortably reminiscent.
A fact about Italy I never fail to bring up whenever people think that their proud Italian heritage/culture makes them better than other people. Pretty much everyone has done something shameful in history so if they want to cling onto their past as a source of superiority, I know everyone's dirty laundry. Everyone sucks. Go figure.
So here is a fun diplomacy story My dad played it at uni. They would do one round a night and spend the rest of the day doing planning One guy thought he was pulling a fast one by alliancing with everyone in the game and keeping himself safe and waiting for it to blow over. Yet people caught on to the idea and one night everyone targeted him at the same time despite saying they would help him and he was wiped off the map He didnt talk to them for a week
Click File > Options > Language. In the Set the Office Language Preferences dialog box, under Choose Display and Help Languages, choose the language that you want to use, and then select Set as Default.
@@skengo9817 I wonder if you could add an extra layer of politics to Diplomacy by having teams vote on their next move rather than decide as a group. Not only do you have to worry about the enemies across the border, you have to also worry about the enemies within those borders too. Hmm, but to get a group large enough to make that a factor, there would be enough people in the game to fill a house of parliament. That'd be damn near untenable without a streamlined framework of operation, and it's probably a bad sign if your game requires a constitution to work properly :/
Fun fact about Ian, from someone who went through Ian (I'm fine btw, got very lucky): While it is *classified* as a cat 4, it was literally 2 or 3 mph away from being a cat 5! This man played Diplomacy in the middle of an almost cat 5 hurricane! Hell, the people in my area actually think it is a cat 5, because our wind speed detectors BROKE somewhere in the cat 4 speeds!
If only you could engineer windspeed detectors that broke at _exactly_ category five. ...it would probably make sense to make slightly stronger ones that also told you _how_ category 5 it was, but still.
Even as the Great Wars of the 1900's reached their peak, Sultan Teddy was suddenly blessed by a divine vision, and immediately departed Istanbul, claiming he was on a holy quest. He left his trusted Grand Visier, Soll, in command of military matters until his curious sabbatical was complete. The great Sultan travelled into the remote depths of the mountains, when there discovered the monster he was tasked to slay: a great living storm that swirled and crackled with the force of pure rage incarnate. For entire days and nights, he endured the tempest, battling his way into it's eye, and there supposedly "tore out the heart of the gale". Exactly how this was accomplished remains unknown, for the Sultan never gave any greater detail of his feat, but all agree he returned home to the capital a greatly changed man. The masterful resurgence of the Empire in the years that followed was the stuff of legend in its own right. Some claim his Excellency had ascended beyond the realm of mere mortal men; the entire kingdom of Italy, or so the story goes, submitted to his rule simply at his order to do so. With the destruction of Russia, and the collapse of the Northern Allies soon thereafter, all Europe fell at last to the mighty Ottoman Empire, reborn anew amidst the fires of war. And forever after, this incredible triumph would be owed to one man above all: Sultan Teddy, The StormBreaker.
I love this game so much. Played it in AP European History class in high school as France. Our class was divided into groups of 3, except my group, which had 2. Most of my friends were Germany, and most of my partner's friends were Britain. Very quickly Germany, France, Russia, and Italy (who we forced to join) formed the Quadruple Alliance to take out Britain. Over the course of the game the Quadruple Alliance slowly wore down Britain and left Austria to die at the hands of the Ottomans. In true European fashion, after the Asian power had weakened Austria, The Quad Alliance stole most of the land. As we approached the final turn, Germany proposed an "intervention" into Russia. This left their western border completely undefended. Iirc, Germany had 6 supply centers, and when the map updated after the last turn, 3 of them became French. My friend who led Germany was so stunned by the betrayal he wouldn't talk to me for a while after that. I told my teacher to give my partner a free A because I didn't let her play the game because she constantly wanted to be friends with Britain and the British tried to use her as a spy.
Yoo, someone else who played it in AP Euro! My game had the class split into trios for each country, my team got England. After going for Norway first, I was able to convince the others to go for St. Petersburg. Somehow this was unresisted and glorious Albion purple went up over the map. Undefendable, yes, but at the time very satisfying to see. But then I was unable to convince the other two to build fleets, and they insisted on building up the British army instead. Needless to say any chance of further expansion went up in smoke. I have never facepalmed so hard in a board game since.
@@MudakTheMultiplier We played it over the course of a few months. I think we played it on every friday once a week. We would have the entire 40-ish minute class period for a turn. Don't remember what year we ended on, but we ran out of time when the semester was wrapping up.
Vale, fyi: 'Diplomacy' does not entail firebombing your enemies until they agree, nor does it entail throwing waves of men at the enemy until they agree.
“Once I realize I have zero chance of winning, I attach myself to the winner.” Vale saw he was playing italy and decided to use their most used strategy
46:55 The idea of someone playing with an inaccurate map is funny to me. And part of me thinks that if Vale does another video on Diplomacy that he could torture people with that. Like, imagine if Vale (the torturer) is the only person moving the pieces and everyone else is making their turns based on 1 turn old screenshots. It'd probably be incredibly scuffed but it's an amusing thought.
They could just draw on the image to get the current state with reasonable accuracy. There might be a few miscommunications but I dont expect too many mistakes to happen that way. Wouldnt change the game that much. How about "fog of war" instead? I.e. instead of seeing the whole map you only see your tiles and the tiles next to your borders. And you dont see all the orders, instead you only get told the actions that happen in the tiles you can see. Would lead to a lot of "interesting" social dynamics because in order to get a grasp on the state of the game you have to trust other nations to relay their information to you.
@@PixelRockett CIV without unit spam and economy being absolute king, but yes you could just decide to setup said game in civ on instant mode and everyone can only unlock certain things per turn and build certain things per turn.
I want to see you play Risk 2210 with ALL of the fan-made expansion maps. Have the entire group fight from one end of the solar system to the other. The video would have to be about two hours long.
My group has only ever managed to play one game with Italy. Normally it’s just the 6 player game, which is still great but it’s just not quite the same.
@@dynamo8846 WOW just wanted to say thank you for keeping your subscriptions public. I'm almost all the way through and never have I seen a funnier list. Bless your heart!
The guy who made 5D chess (with multiversal time-travel) pitched the way 5D Diplomacy could work and what the rules would be to make the game function. However, such a game does not yet exist, perhaps for the best.
@@pizzajoke3561 As someone who has played 5D Chess (w/ Multiversal Time-Travel), I can just barely grasp the concept of what a “5D Diplomacy (w/ Multiversal Time-Travel)” would look like, and it terrifies me.
@@chinsaw2727 I bought 5D Chess w/ Multiversal Time-Travel for a singular reason, and that was so that I could play a "normal" game of chess with my unsuspecting cousin and then checkmate him out of nowhere by time traveling and laugh. I played it a little bit, while I can easily understand the rules actually figuring out how to play it effectively feels almost insurmountable with an incredible amount of time investment. 5D diplomacy sounds ungodly.
The best part of playing War Thunder is that you will instantly lose the torture board game. And won't have to sit and lose your mind for 8 hours in table top sim
I didn’t get to play this game very often, but some of my favorite memories are reading the orders, which occasionally included an order to "walk into the Atlantic with lead boots," or one instance of someone falsifying the orders of another player which they would have gotten away with if they didn’t sign their note card. Wish I had the chance to play Diplomacy more, thanks for the vid!
I have an idea for a torture (or at least chaotic) version of diplomacy: **Diplomania:** Each of the countries has two players NEITHER of which can talk to each other. Each turn flip a coin to see who controls the nation this turn (or just swap each turn) including the "diplomacy (scheming) and play the game as usual. Let the complete chaos of 7 nations with split personalities, none of which have any idea what the other is scheming/planning, ensue.
More insane version of this: Council for each nation. Each nation has 3-4 people as a group. One person is allowed to write the card. The other two can try to win normally (for reduced points due to not being commanding officer), or undermine the card writer in attempt to steal leadership.
I love Rue's defense of "you left me defenseless and ... Austria-Hungary?" because yeah, being Austria-Hungary really is a poor state to leave someone in
I love how vale made an entire animation setup for this instead of using backstabber or something similar that already exists. All you really have to explain is black orders worked and red orders failed.
My favorite thing about this is how maivi could've done a stalemate, but because of a backstab early on in the game, she then backstabbed them both so teddy could win with the hurricane in the background
Hey who's gonna tell him about the board game World Deplomacy. It's like the normal game of Diplomacy but there's like 28 different countries and it takes about a month or longer to play
@@ladywaffle2210 There was a different one from 2012-2016. It ended in a stalemate with Italy in first, Germany in second with Austria, and Russia in third. (Able to search it up if you want.)
Hey, could also be an awesome game in a snowstorm. New York is getting buried right now and I'm happy that we are currently watching your video and staying warm and safe.
"They were like "No, don't bother even trying to negotiate with him. It's not worth it." No, it's the fucking Joker running Austria-Hungary" _- Emperor Valefisk of Italy, Diplomacy_ [11:29]
Can confirm diplomacy is an amazing game. Our teachers had to put a ban on even mentioning it in class because kids were negotiating and discussing tactics during lessons
Ah yes, hurricane Ian gameplay. Did some of that myself, was the only apartment block around to not have a power outage. The “aren’t you in the middle of a hurricane” messages were gold
From TVTropes: "A Gambit Pileup involves two or more people with completely separate agendas each hatching complicated plans. The storyline is thrown into chaos and even the most savvy fans can't predict how it will all end. Be prepared to make a flow diagram to keep up with everyone's scheme."
Can recommend the app version "conspiracy" of this game. Has some more gamemodes and a lot of other maps, while most of it is very practically automated
I had to play a game of Diplomacy for a grade in a college class. I got Italy, and despite being the worst option statistically, I managed to dominate the board and win.
If Valefisk is a fan of the multiplayer boardgame format of simultaneous turn resolution, deliberately constrained resources and moves, secret alliances being necessary but betrayal being inevitable due to a sole winner - I think he'd be a fan of the Solium Infernum remake when it launches. It's a hex-based simultaneous strategy game set in a Paradise Lost inspired hell, one that is both intensely bureaucratic and prone to horrible violence and treachery. Eg you can't just go to war on your own, you need to manufacture a causus belli as an excuse to start a parliament-sanctioned vendetta. Sometimes your turn log can even lie to you if someone has specced into the deceit power set. You unfortunately can't get the original anymore - but the full 3D remake is launching sometime next year. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FWaKCknc39s.html "To reign is worth ambition Though in this place of darkness made visible Better to rule in hell / than serve in heaven"
Fun video but there were exactly 3 mistakes during the game During Spring 1903 (31:59 - 35:32), Dyno moved F Rum-Sev and A Sev-Rum, this constitutes a mutual attack where neither unit gets through, however in the game they were allowed to pass through another, against the rules During Winter 1906 (around 1:04:37), Teddy inexplicably built an army in Bulgaria, which he shouldn't be able to do, as you can only build in your home centers (Constantinople, Smyrna, Ankara), so again a rule violation Starting Winter 1908 (around 1:15:23), Lynx apparently built an army in Marseilles, despite the fact he should've *disbanded* a unit that winter turn, being 2 units above what he should've had. This discrepancy goes down in Winter 1909 (around 1:18:55) to 1 unit too much, but never disappears, going through Winter 1910 and Winter 1911 unpunished for his extra unit.
The deal making of this game is like Catan, you're not exactly willing to trade with your enemy but you have to if you want to win, so everyone is begrudgingly working together.
Im gonna be honesy if you just made like 10 normal diplomacy videos (or more) i would watch every single one of them, such an interesting game and your group is such chaos normally. This is insane
If Only Teddy knew that internet is still powered even if no power is supplied to fusebox and he only needs to find a power source for his router (AA Batteries)