No worries Steven and I certainly agree with you! Due to the current situation it's been difficult to game this year so these videos have been helpful to me also in catching up on the rules 😊
That's great, thank you! When I first started the videos, I didn't want to go into too much detail, just very short videos that explain the core mechanics. Glad that you have found them helpful 😀
Thanks Roper! When I run my USMC I tend to include a medic where I can. You can only take one medic per platoon but if you are running multiple platoons you'll be able to take more than one medic 😀
That's brilliant, I'm really glad that you found the videos helpful! When I first decided to make the series, I saw it as being a reference for new players or people thinking about getting into playing Bolt Action. I didn't want them to be long or complex but more of a snapshot of the core rules. Thanks for taking the time to watch and comment, it's much appreciated 😀
Hi great videos , I’m new to bolt action and find these videos very helpful. Could you do a series more in depth , like tanks firing at tanks and running in to buildings etc
Cheers mate, really glad you have found the videos helpful! Sure thing, I'm planning to make a video about buildings next in the series but I'm pretty sure that a tank v tank video could be pretty useful. Leave it with me 😊
So that's why it's worth paying points for a medic! Luckily my early War French have one. They also have a sniper team...now I know how to use them😂. Another gem Ste.
I often find that including medics in an army is really thematic even if they don't actually manage to save any lives, I just always like the idea of them being in the thick of things. That's awesome, thank you :)
Thanks Paul! Hopefully the series is proving to be helpful for either new or aspiring players. It's certainly been helpful for me as a bit of a rules refresher 😊
Thanks Chris, glad you have been finding the series helpful mate. The videos have been really interesting to make and have acted as a nice way to revisit the rules ☺
I like your sniper miniature with the little fake helmet raised, very clever. The sniper seems like a strong piece on the board while the medic seems rather weak. What is your game play experience, is it worth investing in snipers and medics?
It was a last minute addition that I wasn't planning to do but I'm glad I did. I'm very happy with how this came out. Game wise I'm more inclined to take a sniper over a medic. A well placed sniper can lock down different areas of the battlefield and can often make your opponent very wary of where they move high value targets such as HQ units, other snipers, spotters etc. If I have the points available I'll include a medic but from a tactical perspective I'd always choose a sniper 😊
What is the purpose of the 2nd model in the 2 man sniper team? Is he there to take off as a casualty if the sniper gets hit? Does the sniper still suffer -1 penalty to shooting if the 2nd model dies?
Hey Mark, thanks for the question and apologies for the delay in responding. The second model represents a spotter, so he will be using binoculars to identify targets for the sniper, providing information about range etc. As the sniper team has the Team Weapon rule it suffers from the -1 penalty should it be reduced to one man as per the rule on page 73 of the rulebook. Hope that helps 😀
I know this is an older video, but do you perhaps know if Snipers also ignore the house bonus on damage rolls? So if a regular unit is inside a house does the sniper kills on a 4+ or 5+?
Hey Walter, thanks for the question. Not really no, if you have a medic, they can attempt to save casualties from small arms fire but that's as far as medics work in Bolt Action. Although I imagine that if you were running a campaign and rolled for casualties between games, a field hospital could certainly be house ruled 🙂👍
No worries Cal! Snipers for me have often been hit or miss. I've had games where they've done nothing and just ended up being a points sink and other games where they have been a pivotal unit in the game. One that springs to mind was taking out an IJA major in the first turn and then causing havoc in one third of the table top for the rest of the game 😊
I always try and take a sniper where I can and I have the points. I remember one game against my friend's IJA, my sniper took out his major and then occupied a third of the table with the amount of firepower being directed at him. Definitely worth the points cost that day 😊
Hey Paul, thanks for the question. In response I would say probably not no although there is no reason why you couldn't house rule it if you feel it could improve the game 😀
@@granttiller3360 yeah I know it's not too bad compared to others it's just for someone in college like me it's a lot of money to spend, especially when I have loads of 1/32 stuff
@@granttiller3360 Actually, BA is cheap but not as cheap as if played in 1/48th scale models or even 1/35th scale. A 1/48th scale tank only costs $20.00 USD. Guess how much a single 1/56th scale tank costs for Bolt Action? More than $20.00 USD that is for sure.
I think the Bolt Action rules adapt to many scales. Currently I'm painting two 15mm armies, German and US Airborne, mainly for Chain of Command but I plan to use them in games of Bolt Action at this scale. I think having a solid rule set allows you to play the game in any scale that you want to ☺
Yes, that's correct. The only exceptions are pins and if the sniper's assistant has been killed. For example, if the sniper team has one pin, they would be hitting on a 4+. If the assistant has been killed, it is a permanent -1 modifier so all shots would be 4+. All successful shots are considered exceptional so they can choose what target is hit. Hope that helps 😀👍