Battlesmith: "This class isn't big enough for two golem-building subclasses!" Bone Sculptor: "Oh, you're a subclass alright. Just not a golem-building one."
11:42 have it break into pieces and meld with different bones and when I need it, they would come back together and I’d pull it out of my mouth as it builds itself back together
Theory: Bone Wizard is a Bone Golem that served a forgotten master In his "How You Should Buff Druid" series, the druid that tried detect magic on him detected more transmutation than necromancy. Turning bones into a construct without affecting the remnant (the magical material in bones that allows for necromancy) could qualify as transmutation, not necromancy.
I have one word to address the small creature vs halberd problem: spines. They're already articulated, several irl creatures can loop their own and stay alive, and if an artificer couldn't find a way to lock them for combat.. well, that's just a bad artificer.
BBEG: Hey.. Where is your weapon? I swear you had one some seconds ago The artificer with an bone halberd shapped lump in their throat: *Whistling and looking around*
I have a very heavily homebrewed druid/artificer who has a living bag of holding, made of plant roots which she wears around her arm like a gauntlet. Since it's made of the roots of a magic plant which she controls, she can create or close as many openings as she wants in it, and control their size and shape. She has several bioweapons inside her arm at all times, and would have no problem putting a halberd in there.
Homebrew: "The bones of that NPC you didn't like" My next bonesmith PC: "I'm going to wear your bones and make it sing Sans' theme whenever I do cardio."
Just make the four bones you use be horse skulls, so you can be all four Horsemen of the Apocalypse at once on your calcified equine hydra mount... thing. And lances are 6-7 feet, and pikes are 10-20. Best guess, the weapon extends out Wolverine style then folds out to full length.
I’d like to imagine the weapon you put in your body folds, bends, or collapses in some sort of way or it is made into your bones where it opens up like a Swiss Army knife
Considering that after reading the "cunning artisan" part on lizardfolk.. and running away with it, made me create my lizardfolk "bonesmith" Qeth'reh.. who could make any simple weapon (like lizardfolk weapons, its all d6).. imagine if I had That to play with... I would have a field day. Thank you for letting me know that existed... ..and if you askm Qeth'reh had an aswer (and quite a pile of bones) to "why harvest more and more stuff".. as one of the "bonesmiths" of his tribe, he picked lots of extras to make extra weapons for his tribe when he get back.
It folds up and just adds redundant structural bones to the skeleton that can be moved throughout the body as needed. (I’d say this also gives you +1 to AC when weapons are stored)
The Dictionary of Dinosaurs also gives a lot more options for Moon Circle Druids, like you did for that buff video. And, as you say, revamping the Battlesmith is pretty easy if you use this as a template for it.
Lean into the body horror: the halbeard haft is actually the character's spine, compressed, and they draw it from themselves, uncoiling out. ... what's that? How they not fall immediately without a spine? ...they said they don't use magic for the weapon, not that they can't make their body keep living without spine with magic ;)
While stored inside the body, the weapons are segmented and collapsible. Like Ivy's chain whip sword from Soul Calibur or the threaded cane from Bloodborne. Also, the subclass features not being at the standard artificer levels may be a way to circumvent the fact that artificer is not in the OGL. Unless the book has its own version of artificer written slightly differently and named something else to avoid legal issues.
This sounds like the perfect artificer to play as a Lizardfolk as they already makes stuff from other creatures and this could just be an extension of that
17th level subclass feature idea. Not sure if it would be broken or not: *Apex Artisan:* _The Artificer may substitute any non-magical materials used in the process of creating an item with items granted by the Grim Harvest ability by making a DC 10 Intelligence check in addition to the one required of the item itself._
for the too long weapons issue, they could either fold up or telescopically extend, or alternatively be stored in two or more pieces that can be combined into a single whole
I already know a player that already is going to love playing this. I watched this with him and he fully intents to use this artificer, only with a crap ton more leather and hide workings to make some creepy skin-based horrorific crafts. Just got the PDF and now waiting on the phyisical copy to arrive; 5 year old me as well as highschool me are very happy right now:)
@@bonewizard Update, got the book a few days later after I commented, excited my expetations, and my freind got me a dinaosaur jaw-bone dice holder with the teeth as the dice. Thank you again for highlighting all of this!
I agree. If you find my comment, you'll see Bone Wizard and I go back and forth a bit on the matter. It seems to me that some people saw the defender and that was all they wanted to focus on, which is fine for a subclass to be that, but that's not what the battle smith is.
@@bonewizard That was what I meant to imply. The rest of the subclass isn't all that focused, really; Armorer or the Eberron-based subclass (I forget the name) that had Battlesmith features but replaced the Steel Defender with a signature weapon fit the archetype better.
Ooohhh I LOVE the bone weapons hiding in the skin. Weapons emerging from the body is such a cool concept. Here are my idea for the weapons. Daggers/Shortswords: Slip out of the wrist. It’s double as an actual weapon and Assassin Creed’s hidden blades. Plus, those blades are rather small, so the bone from the weapon can be added onto the bone mass of the PC’s radius and ulna. Longswords/Greatswords: This one should be pretty obvious, the spine. The the hilt of the blade could protrude from the back, making for a pretty cool visual side effect. Spears/rapiers: Protrudes from the elbow. Halberds/War axes: These are rather unique as they come out as two separate weapon parts. The shaft comes from the spine while the axe part comes from the shoulder blade. The PC would connect the two parts together. As for other weapons, I’m out of ideas. However you could probably reuse most of them for other weapons types.
Imagine if canonically you have the bones floating inside the slime creature and you could take a round to assemble them into a weapon. Would cost a round but would look nightmarish to any creature outside.
How you store your weapons in your body is by dislocating your own bones to create the weapon (you would probably have to rip of some flesh, but it's worth it)
In terms of keeping weapons like that in the body, they are an artificer. Some hinges to make the halberd foldable. In real life it would probably make the weapon overall weaker but this is fantasy land and magic might just make up the difference. Either that or the player characters' height changes when they have a stick that big wedged up in there.
“Everyone, if you seek audience with the king, you need to leave your weapons out here. They will be returned to you when you leave. Hey why does your head look like that?” Asks the Guard to the king. Bone sculptor, “I don’t know what you’re talking about.” “Your head. There is a long pole like thing coming out of your head.” Bone sculptor, “Oh that, it’s just my top hat.” Second guard, “No I see your hat. It is suspended two feet above your head.” Cleric audible gasp. Bard, “How dare you sir. My friend was born with a lump on his head. They are very self conscious about it. Bone sculptor fake crying. DM, Give me a Deception roll.
Note that the plasmoid in a sphere strategy is fully available to the base battlesmith. Together with any other shenanigans as "you (the player, not the dm) choose its apprence" with the only limitation being that it has 2 or 4 legs. This funnily does not exclude it taking the form of: A medium mount, an armored guard, the king, whoever you want to frame or yourself. And since you can redo it every long rest, there is space for endless antics.
@@bonewizard Battlesmith self does get extra attack, and artificer as a whole does help itself to some fancy items at later levels. You point that the scaling for the steel defender is whack is true though, apart from it being able to take actions and it being a sack of easy to access hp, it falls off quickly* (Unless you manage to give it the leftover magic items)
I would say the integrated weapons sort of *fold and telescope* to adjust to anatomy that shouldn't otherwise accommodate them. Yes, it would be accompanied by some VERY gross noises when a glaive bursts, unfolds, and expands out of your forearm, but adding joints and tendons into the construction seems to be a must for integrating weapons into ones body
Weapon storage ideas: 1: like weapons from Bloodborn, they can fold to become smaller. OR 2: they deconstruct to become part of the user’s skeletal system, then deattach and reform when brought back out.
About the weapon being bigger than its user, i thought of something like a bone battle axe that just folds and is used as an extra femur or leg, and those articulations turn solid by magic wheb you kick your battle axe out od your leg.
I had an idea for an Artificer subclass, The Tattoo Artist. Like you can make any of the Tasha’s tatt or some spellwrought tatts except maybe the legendary one. But you could also do like snake tatts that give you a poison attack. A Bulette and you can burrow or something. And the you can make a tattoo of a dragon and gain a fire/cold/acid breath weapon.
Easy. Just remember that you're an ARTIFICER. AKA the technology class of DND. Let's take the Halberd for example. You make it segmented, so when it's hidden, it breaks apart and is stored in separate pieces in your body, with the handle portions being inside your arms, and the bladed portion being inside a sheath in your back where the shoulder blade is. When deployed, little parts of your flesh open up to reveal the pieces, and they quickly snap together through muscular action before the pole falls into your hand. You then insert the pole into your shoulder compartment, pulling out the blade, and completing the weapon.
What a cool subclass man, this is the kind of necromancy I prefer. As for the question: just melt most of the weapon with my spine and let the rest sprout out of my skull like a bone-y halo
11:36 well, they're BONES, so maybe the weapon uses cartilage to be retractable or something similar (imagine a nunchakun of bones and cartilage), or maybe you store individual parts and put them back together as they leave your body Edit: saw someone's comment about using spines and had an idea, imagine making one of those chains with blades at the end using spines and fangs and using it on enemies like Scorpion
If I could create my one *Bone Buddy* I would make him look humanish, just enough to have him wear a big long cloak and this would be its stats Level 5: Arboreal and Mighty gore Why? Imagine you are an evil noble and you pissed off the heroes so you decide to hide in your private castle. You expect the party to either fly over your walls or sneak into the castle through a secret tunnel. However you look out your window to see an undead golem the size of 8 feet climbing up your castle wall with the determination of drunk dwarf. So you just hide deeper down in your castle walls but the bone golem just keeps ripping the walls apart to find you. Level 9: robust, the *Bone Buddy* bones become of higher quality and rarity. Like he was once mad out of Goliath bones but now he has legit Giant Bones. Also imagine you’re a guard and see this massive 8ft tall skeleton humanoid full on sprinting at you and all attacks don’t even faze or stagger it. Level 15: Grewsome Claw, here I might dabble into other dead items and give my *bone buddy* chitin or shells from giant crabs. The fear in a guards eyes as they see a massive undead golem climb up its walls with a crab claw just then mutilate their greatest warrior in the most disrespectful manner.
When discussing the Plasmoid as the race choice, was initially was expecting you to put the bone golem INSIDE of the plasmoid lol. Also for the housing the halbreds instead the small race, extendable staffs like those Lightsaber toys
Also we have over 200 bones in my body and don't think I won't use them to make three halberds and a short sword to slay me enemies I don't care I become a pile o goo I have bones and they are needed for battle