16:53 In the Boneworks lore, “nullmen” consumed a substance named “Melon Belly” which was made from watermelons and it’s what turns null bodies sentient.
Imagine next patch with out telling anyone they code in a jump scare horror monster that has a 0.001% of appearing and they tell no one about it and conveniently leave it out of the patch notes
Melon vault is a custom campaign mod for boneworks, awhile ago I caught greased (the main developer of the mod) in VC and he talked about how he still wants to make a part 2&3. He wants part 2 to be made for Bonelab, but part 3 he's waiting for some tech to be built before he goes that far.
Obviously they wanted to add some sort of new transport (water transport) in this patch and demonstrate its operation with this map. But for some reason it was postponed to the next patch.
You were the one that made me discover this game!!! I'm glad to see they're still going ahead with it and it keeps getting better, its such a cool concept!!
I have a theory, so the first game was about the company, it was more fleshed out, but bone lab was more made for creators/lava clan, I'm guessing the next game is going to be about the creation, the little town thats overlooked. (Lore spoilers ahead) One of the doors said "the cog king" and reminds me of the mid-evil town that the developers made, where you start as a Creator. YOU are (possibly) play as one of the people in that town, the creation, the middle of the developers and creators But hey, That's just a theory!!!
Its creepy how he kept running into more mysterious and random rooms, it feels eerie like the backrooms. And when the colors started getting weird it just made it feel like a backrooms level. Awesome.
Yo bam you are my fav content creator right now and I have a good vid idea for you you should cover all of the secrets in Bonelab btw if it’s to long make it a 2 part series
Can the bam plushie mod have a funny lil headset on him (I don’t know why this connects with anything but I love your content and I subbed:p I love this channel.
Bam, in mine dives if you get in the minecart and right when your about to leave look at the top of the stairs before you go in the cave, this could just be paranoia from me because the spooky environment of mine dive but I swear when I first played the game I saw a black figure standing at the top, scared the shit outta me, also could have been a post for the line or something but idk
if you use micheal's keycard in the normal wishingwell room it'll take you to the room where that 'heart or core' clipboard is in originally. the room at the bottom of the secret well looks like a bigger version of that heart or core room, like a fully grown version or something
The clipboard refers to music which is a reference to michael on the dev keycard since he is the composer for both bonelab and boneworks, so i dont think this is canon to the lore but just a fun thing the devs added. These areas look heavily wip and weren’t meant to be seen yet
10:05 what you're looking at, my friend, is the TARDIS, time and relative dimension in space. yes it is bigger on the inside and yes it looks like a well at the moment, but the chameleon circut is acting up
Little correction on stuff 3:08 here they showcase the spawn force 3:46 here also spawn force 5:43 this is a showcase of the zone agro which basically means that enemies get alerted by bullet shots/noise and if other enemies get shot/attacked
They can make very very, very, very good horror maps like just imagine a giant and nobody running towards you and then it gets to you and it just gets deleted by the spawn gun that would be like the best map ever
Bam, in one of my videos I covered a topic no one else has. I randomly got some smash bros trophy’s from the gacha machine and in my video I didn’t show me getting them but It did get rid of them and I showed them on my video in the spawn menu I only have the ford trophy that was also obtained by me. The ford trophy spawns fords rapidly
The current theory is that this is stress level zero’s secret attempt at creating randomly or procedurally generated levels. From what I’ve seen, there is now more down here but it’s pretty random. It would be interesting to see levels built as you explore them.
ik this vid came out 13 days ago but something satisfying i just did in the game and i wanna see if bam would do it to see if its satisfying: 1): take a d20 or d12 dice 2): take a spawn gun and charge the remove 3): throw the dice like a frisbee in 3x slow motion 4): aim the charged spawn gun and delete the dice for me its pure satisfaction
Crazy idea what if stress level zero makes it to where if you go to the well it alters the story to where you can choose that path in Minedive and you can’t use level select to get to the levels and you just have to go through minedive to get to them
The lighting in this area on quest is so jank! The monogon floor design in the monitor area has no texture and every area overall in this secret has bad lighting. The elevator is also a super deep blue
My soul is going out of my body and going a place beyond me and everyones imagination ever, I'm experiencing new colors living without breathing and thinking nothing all at once while I watched this. :3
I think this is meant to be the new wishing well and that’s why the keycard that opens the door to the reactor like room in the normal wishing well and the thing that was at the bottom of the new wishing well is the new reactor room. And that would explain the clipboard being the same as the one found in the normal reactor room.
To give an understanding of why the Noclipping isn't too stable here and why the areas are "hidden" is because they're like leftover levels, they all have their triggers for loading and deloading still there but aren't meant to be there, they might be added in Patch 7 or later but they were most likely left in the game, same for the inaccessible room in Test Chamber 7, there's somethings they have yet to add or actually make working like the bathroom doors ( 17:40 ) but other than that the update to Mine Dive seems just about complete. As for Noclipping that might be caused due to the levels not meant to be access in such a way, nor should they exist in the first place in the Patch 6 build we've received, they'll cause glitches with movement and the Noclipping seems to amplify that 10x over for whatever reason
Found something in tall level th There's a secret room with 2 clipboards one is with a skelelton idk what the skeleton one says but there's a white room with some lore about tall I think that's in patch6/5