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Bonelaw gameing (Thornfall mkIII) 

Neptune
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Thornfall mk3 , Thornfall Mark 3, Thornfall Mark Three, Thornfall mk. III

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11 сен 2024

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Комментарии : 24   
@real_sanguine
@real_sanguine Год назад
2:15 they were not expecting that to happen for sure xD ggs
@neptune5726
@neptune5726 Год назад
I do have to give that BT gunner at the end Props for that splash shot o7 GG WP
@BrodatheMaster
@BrodatheMaster Год назад
Man I miss using the bonelaw(and other warden tanks). Its a very fun tank to use.
@BrodatheMaster
@BrodatheMaster 11 месяцев назад
Also Glad to someone else duo crewing a bonelaw and getting stuff done 1:27
@TheREPPIX
@TheREPPIX Год назад
Victory for the Imperium!
@fatalroc1033
@fatalroc1033 Год назад
Bonelaw so good That shot over the fatory generators is illegal ! x) Good job, and as always thank you for the video
@yoongmian1599
@yoongmian1599 Год назад
BONELAW STONK
@hhjada4449
@hhjada4449 Год назад
Virgin full crew vs chad 2man bonelaw
@astroteer3015
@astroteer3015 Год назад
only GE can pull this off, great work!
@bootygoblin893
@bootygoblin893 Год назад
Doing gods work o7
@CommissarRedcat
@CommissarRedcat Год назад
1:47 damn Rng did not favor that colonial tanker
@jamesshepard2672
@jamesshepard2672 9 месяцев назад
Approaching Warden tank lines is impossible!… Collie bros I didnt see hardly any Warden infantry covering these boys
@Anno1990
@Anno1990 Год назад
Jack ❤❤
@JustMatt2137
@JustMatt2137 Год назад
It still deeply saddens me how wardens have tanks with unique playstyles and collies have fuck all
@BrodatheMaster
@BrodatheMaster 11 месяцев назад
Man isn't that the truth. The only tank I find to have a "unique playstyle"(compared to the other collie tanks) is the LTD with its heavy poke potential. Which is why that is basically the only tank I use when playing colonial.
@JustMatt2137
@JustMatt2137 11 месяцев назад
@@BrodatheMaster yeah, and maybe the ransour, everything else plays basically the same
@mercenaries74able
@mercenaries74able 10 месяцев назад
01:40 Skill issue, do not short range against bonesawer
@pennfyrenote8225
@pennfyrenote8225 10 месяцев назад
this is just a compolation of you getting saved by your teammates lol
@neptune5726
@neptune5726 10 месяцев назад
You have to start somewhere when learning a new tank =) Check out 2 or 3 if you want to see what this eventually became ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8xTk46vh4rs.htmlsi=SoBHzN6nvwIi2SEF
@TarsonTalon
@TarsonTalon 5 месяцев назад
Cutler and Thornfall are two things that make Colonial builders rage quit. Wardens complain about the Bane, but honestly it doesn't win a war, because the objective is to destroy buildings, not tanks. These two weapons can easily attack bunkers with no return fire, if used properly. Ever since the howitzer garrison nerf, the weapon balance in the game has been completely broken, because the Wardens simply have stuff that is anti-building that has no real counter. Heck, recently Wardens used a Longhook with a ton of Cutlers to PVE everything on or remotely close to the water. Literally no response fire from the AT garrison, and the rifle garrison couldn't shoot them because they had cover. I'm not asking for nerfs to these weapons, there just has to be some sort of COUNTER PLAY. Because right now, I can't justify building a bunker as Colonial, except as a staging point for an attack. Because if you need to QRF to save a bunker, you might as well just build walls. Walls 35 meters from the things you are trying to actually protect, that is...because Thornfall. I don't have these problems when building on Warden. You build the bunker, and you're 99% sure it will be safe from partisans...unless Colonials steal a bunch of Cutlers, which 90% of all Colonial partisan raids I've watched on RU-vid use.
@TarsonTalon
@TarsonTalon 5 месяцев назад
Wardens complain about the Bane and Falchion, but consider this: To kill a Falchion, you need 6-9 Cutler hits, and 5-7 Bane hits. To kill an Outlaw, you need 5-7 Cutler, and 4-6 Bane. Sounds like the Bane is better, right? WRONG. Because Wardens get the Specialist's Overcoat, and thus can carry up to seven RPG rounds without overencumbering, whereas Colonials can't carry more than 3 AT-RPG without becoming encumbered. That means Wardens can get a possible kill on either tank with one Cutler, while the Colonial Bane requires at least two people or two trips to the bunker to even have a chance to kill a tank. Moreover, the Cutler can kill 3 pillboxes in one go, whereas the Bane can't even kill one one. Did I mention that, if Wardens steal a Bane, they also can carry 6 AT-RPG shells, meaning they'd be able to kill a tank or a pillbox with it too, but with added range? Yet, Colonials can't do that using their own equipment. In fact, with the Grenade Launcher, and the Grenadier outfit, Colonials can only kill a maximum of 2 pillboxes, provided it isn't the AT pillbox. That's the same amount you can kill just using HE Mammon grenades instead. This is why I when playing Wardens, I see Colonials uses waves of mammon men to crush defenses over anything else.
@neptune5726
@neptune5726 5 месяцев назад
I find that statement a little far stretched considering you have some great PVE options such as spatha ballista and Talos and have indirect capabilities with your tremolo or GL tripod on HT you have very similar tools to do these things
@mr_indiananas
@mr_indiananas 4 месяца назад
Thornfall ? OP ? It's good with a very experiment crew, but it's really hard to use, and it is bad in a lot of situation, it's really situational. And the arc rpg is useless against batiment. And no one is using the thornfall by the way. In fact you have superior anti batiment than us, ballista in mpf, and tremola launcher. I don't say nerf or balance, but stop complaining about anything.
@70sive
@70sive 11 месяцев назад
F
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