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Booleans in 3dsmax tips & tricks 

Eloi Andaluz Fullà
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You can help me on patreon: / eloiandaluz
On this video we will see some of the new booleans in 3dsmax. ShapeBooleans and MeshBooleans, some tips and tricks and ways to use it together with some new tools like chamfer modifier, osl matcaps, or weigthednormals.
The video to create your own matcaps: • Matcaps in 3DS Max
You can get the final max scene if you are one of my patreons.

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5 сен 2024

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Комментарии : 111   
@DavidBaca3d
@DavidBaca3d 4 года назад
Wow! That weighted normals trick is awesome. I have that issue all the time and never knew how to fix it.
@markguilard
@markguilard 3 года назад
Me too I have to try it
@michelescioscia
@michelescioscia 4 года назад
Nice tutorial. I remember the Booleans of a few years ago ..... terrible memories!!!
@digimaks
@digimaks 7 месяцев назад
Totally! 3DS max was completely missing out on Boolean modeling- which is a standart thing for Solidworks. This made 3DS Max useless for making prototypes for manufacturing. Why they never bothered fixing it till now?
@3DSgeek
@3DSgeek 4 года назад
I didn't know the spline trick at the end, very cool.
@markguilard
@markguilard 3 года назад
Really cool
@jixal
@jixal 4 года назад
Great video, they have improved Booleans sooooo much. Mind-blowing that Autodesk isn't shouting and showing off how fantastic it is. I bet many 3DS users have no clue about the extent of the improvements they have made.
@djt9854
@djt9854 3 года назад
"Weighted normals", un botón mágico!!! No lo conocía, está buenísimo
@andrewferguson9928
@andrewferguson9928 4 года назад
I've seen a lot of Max tutorials on here, and this is probably one of the most efficient and informative. Thank you! I learned a lot.
@thoughtcriminal3843
@thoughtcriminal3843 3 года назад
One of the best 3dsmax tutorials I've ever seen, really helpful, thanks.
@yangray6962
@yangray6962 4 года назад
wow! weighted nomals fixed everything! Thank you for the tur !
@lavart7043
@lavart7043 4 года назад
Nice to see max getting improved on all sides.
@digimaks
@digimaks 7 месяцев назад
They should of done that 10 years ago. Their boolean was piece of garbage. 1-2 operations, and it simply created hollow holes and orphaned vertices, trash edges, etc etc etc.
@dmotos
@dmotos 4 года назад
Cómo siempre...genial....super claro y al grano. Y felicidades por ese "pequeño" patrocinador... jajaja. Ya era hora!!!. Un saludo
@testsubject5536
@testsubject5536 3 года назад
ive been using 3ds max for years and i only found out of these features with your help! thanks!
@rmvavrina4
@rmvavrina4 3 года назад
I learned sooooo much from this!
@orphydiancg7759
@orphydiancg7759 Год назад
We need a redo for 2024 modifier of this awesome tutorial !
@EbolaStew
@EbolaStew 3 года назад
Wow. A lot of great info here. Booleans are in need of a reconsideration.
@n.fabianb.l.6382
@n.fabianb.l.6382 4 года назад
Brutal. Increible
@hex8387
@hex8387 4 года назад
I've always hated booleans in 3ds max.... until now. Seems much much much better to work with
@_walruseater
@_walruseater 2 года назад
excellent tutorial!
@Biru_to
@Biru_to 4 года назад
One of your best videos, thanks a ton!
@Polarcito4
@Polarcito4 Год назад
Awesome tutorial, thank you. Gacias!
@nelpiper
@nelpiper 4 года назад
Thanks Eloi
@HEEROCKSS
@HEEROCKSS 4 года назад
So good
@iLEZ
@iLEZ 4 года назад
Absolutely fantastic! Thanks Eloi!
@vitorv.trindade4914
@vitorv.trindade4914 3 года назад
Very nice. obrigado.
@Saganist420
@Saganist420 4 года назад
This was immensely helpful. respect
@teslacine
@teslacine 4 года назад
Again very useful tutorial. I bet that in the next week, you will make a nice video called "What's new in 3ds max 2021.2" 😋😜🤫🤐
@andvfx
@andvfx 4 года назад
Maybe you will have even another surprise. XD
@gaziislamabadi4919
@gaziislamabadi4919 10 месяцев назад
Thanks a lot! Its really helpful.
@DiegoMolas
@DiegoMolas 4 года назад
Excelente! el truco de las normales es genial.!
@digibreakthe1st12
@digibreakthe1st12 3 года назад
I have a question do you have tutorials with 3ds max for purchase or subscription like patrons..this is really good informative video
@Alirahnema_vfx
@Alirahnema_vfx Год назад
Hello dear friend, it was very good
@AlbertonBeastmaster
@AlbertonBeastmaster 3 года назад
Great video. Subbed! One question though... Topology. After you have done all this with the booleans, can you run the Remesher and sort the topology or does it need to be done manually?
@andvfx
@andvfx 3 года назад
Have you seen my last video about the new retopology tool in 3ds max? I will not use anything else, its a 1 click solution.
@mehrankhan7871
@mehrankhan7871 4 года назад
thank you! this was really helpful!
@tirivkas
@tirivkas 4 года назад
Genial tutorial!!! me has dejado :O con cada paso que ibas dando. Gracias!!
@tariqmostafa
@tariqmostafa 3 года назад
Thank you 🙏
@ogarga666
@ogarga666 4 года назад
wow very cool, thanks so much
@jalalkhanonline
@jalalkhanonline 4 года назад
You're truly genius
@jonnylynn2586
@jonnylynn2586 4 года назад
That was an incredible video man - Thanks.
@AbbasKhan-dk5sb
@AbbasKhan-dk5sb 4 года назад
Thankyou man for this
@simancs2006
@simancs2006 4 года назад
Always Exelent Eloi, Thanks!!!
@majidjahangiri5560
@majidjahangiri5560 4 года назад
Very helpful 🙌🏼
@orphydiancg7759
@orphydiancg7759 2 года назад
@ Eloi Andaluz Fulla pls check the beta forums. I asked some questions about this workflows in the context of the current working features of the new modifier
@user-rk3zi8ov6y
@user-rk3zi8ov6y 2 года назад
Шикарный урок!
@peterlaanguila5098
@peterlaanguila5098 2 года назад
Hola Eloi, llevo trabajando 6 años como artista 3D para videojuegos. Este es el tutorial que mas me a ayudado jamas. Este herramienta "oculta" cambia totalmente el paradigma del hard surface en 3ds max. Muchas gracias y un saludo
@isa_nagiyev
@isa_nagiyev 4 года назад
I want your skills. Awesome
@AlexanderMarks
@AlexanderMarks 4 года назад
Very useful! learned a lot :-) thanks!
@apratimverma3420
@apratimverma3420 4 года назад
Very useful, thankyou so much !
@MrWBtech
@MrWBtech 4 года назад
Genius creator
@muralikrishna-je3kb
@muralikrishna-je3kb Год назад
Nice 👍
@orphydiancg7759
@orphydiancg7759 Год назад
Around 10:15 onwards, when I add a Spline Select or Edit Spline the Boolean geometry disappears and I get only the seams splines in the viewport!
@zheenahaydari5145
@zheenahaydari5145 8 месяцев назад
sameeeeeeee.. have you fixed it?
@orphydiancg7759
@orphydiancg7759 8 месяцев назад
nope, they now have the boolean as a modifier so they will forget about this probbably@@zheenahaydari5145
@chocopie099
@chocopie099 4 года назад
good one!!
@saadomar1101
@saadomar1101 4 года назад
aspiring !
@321Green1Fork123
@321Green1Fork123 3 года назад
Really useful modifier. But what do you do what all the ngons?
@andvfx
@andvfx 3 года назад
321Green1Fork123 check my video about retopology tool
@iLEZ
@iLEZ 4 года назад
You just got a new Patreon supporter. :)
@rubenstremiz
@rubenstremiz 4 года назад
Muy bueno!!! Gracias!
@mfrancisco_850
@mfrancisco_850 4 года назад
I think im in love !
@isa_nagiyev
@isa_nagiyev 4 года назад
i have thougt that i know more about 3ds max, but you showed me that i dont know anything
@waterlemon5434
@waterlemon5434 3 года назад
love the accent
@ronydey2696
@ronydey2696 4 года назад
great
@thermodynamics1110
@thermodynamics1110 3 года назад
this is great.
@vipulprabhu8500
@vipulprabhu8500 2 года назад
please give the elaberation of material editor
@stadioanimationfactulty3263
@stadioanimationfactulty3263 4 года назад
mind blown
@shiningworld171
@shiningworld171 3 года назад
This is amazing, but with all this booleans how would be the best way to create a low poly version of this asset to use it in games?
@andvfx
@andvfx 3 года назад
Check my video about "retopology" with this new tool in max 2021.3 its fast an automatic!
@shiningworld171
@shiningworld171 3 года назад
@@andvfx isn't it bad to do it automatically when you're a junior? many job offers ask for good skills for retopology so I don't know if they will accept a tool. Anyway I will take a look to learn more!
@andvfx
@andvfx 3 года назад
@@shiningworld171 Until now retopology was manual just because there was not a good automatic tool to create a retopology. Technology advance, and if something its faster, why not just use it? With retopology you will not get a 100% ready game topology, but will bring you to the 95%. Then you can use the existing manual retopology tools to finish your retopo, but will be way less work than doing it from scratch in most cases.
@shiningworld171
@shiningworld171 3 года назад
@@andvfx amazing, I was using topogun but I will start trying the automatic tools too!
@jellyfish7327
@jellyfish7327 Год назад
but how about fixing the ngons?
@mariano4068
@mariano4068 3 года назад
"You can do whatever you want" Giovanni Giorgio
@TheDeathoxide95
@TheDeathoxide95 4 года назад
Enjoy Retopoing the model! :D
@andvfx
@andvfx 4 года назад
Danyal Tareen Or join the beta, and do it automatically. XD
@isa_nagiyev
@isa_nagiyev 4 года назад
@@andvfx when will Autodesk release that 3ds max version?
@TheDeathoxide95
@TheDeathoxide95 4 года назад
@@andvfx the retopo of the new max is not mature it's good but not as good as the quad remesher but I like where you were going with this
@dxalmont
@dxalmont 4 года назад
Love ya
@sepehrrajabi1112
@sepehrrajabi1112 4 года назад
What happens for retopo and makeing all quads?🤔
@teslacine
@teslacine 4 года назад
Exoside QuadRemesher or just try to join the new 3ds max beta versions, and do it automatically... (as even Eloi said yesterday in the comments).
@AyushBakshi
@AyushBakshi 3 года назад
and we got Maya still using booleans of 90s
@xaviermatos415
@xaviermatos415 2 года назад
Eres el Puto amo. XD
@chadvoller
@chadvoller 4 года назад
Is there a way to extract, or extract as an instance like in ProBoolean? I can only figure out to remove from the boolean and then I lose that object forever.
@andvfx
@andvfx 4 года назад
Chad Voller In boolean the object is just referenced, what it does is just hide the original object from your scene, but you can just unhide it.
@chadvoller
@chadvoller 4 года назад
Eloi Andaluz Fullà Right, but say you merged in that boolean, or the scene was cleaned up and those hidden objects were deleted, or it was given to you by a freelancer that did a "save selected".
@andvfx
@andvfx 4 года назад
@@chadvoller Right, in this case (not the best), you can copy your boolean, hide all objects on the list except the object you want to extract, and convert to editpoly.
@chadvoller
@chadvoller 4 года назад
Eloi Andaluz Fullà That works for the mesh, but not for the pivot locations. For instance, I extracted the meshes that made holes for a manifold so I could quickly align bolts. I went to do that with the new boolean result that someone made for me, and found I had to do workarounds. I'll add a feature request for this, I seem to need it more than I should. The new boolean does give less errors than ProBoolean though, which is nice.
@andvfx
@andvfx 4 года назад
@@chadvoller Yes, this will be great. Overall booleans is faster more stable/reliable than procutter but has his limitations as well, one fore me is the not QT UI, the extract operators another one.
@RTstudioArchviz
@RTstudioArchviz 4 года назад
Rayos, el modificador Weighted Normals solo existe en Max2021, aunque hay maneras de hacerlo con edit poly, cuando hay geometria complicada como esta, dudo que resulte buena idea, mmmmm y es que me quede en 2020 por que me dio muchos problemas 2021, crees que el modificador existente de Edit Normals funcione igual que este? Saludos desde Mexico
@andvfx
@andvfx 4 года назад
No, weighted normals... es muy bueno! Que problemas tienes con max 2021? a mi me va como una seda.
@RTstudioArchviz
@RTstudioArchviz 4 года назад
@@andvfx la verdad ya ni me acuerdo mucho, creo que fueron los updates los que me fastidiaron mucho, sobre todo usando herramientas de edit poly por fortuna no lo he desinstalado, probare denuevo mas adelante
@RTstudioArchviz
@RTstudioArchviz 4 года назад
ya me acorde, tambien unwrapp se reseteaba todo el tiempo y el mensaje del scene converter aparecia sin cesar y era muy molesto pero a la vez necesario
@andvfx
@andvfx 4 года назад
@@RTstudioArchviz el mensaje dels cene converter puedes decir que no te salga automaticamente si quieres.
@RTstudioArchviz
@RTstudioArchviz 4 года назад
@@andvfx en efecto, pero es necesario para las galerias predeterminadas de Forestpack y Railclone por ejemplo, en fin, ni modo, son detalles que ojala modifiquen
@3DTrooper
@3DTrooper 4 года назад
This is one of my favourite MCGs, it updates the "Section Modifier" in Max, a nice addition to the presented "Select Spline Modifier" workflow: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u92LK1wtCbQ.html
@dasnico13
@dasnico13 4 года назад
This is totally free
@bassit1292
@bassit1292 4 года назад
:)
@djt9854
@djt9854 3 года назад
Como q me dan ganas de q me hables en español jajaja
@digimaks
@digimaks 7 месяцев назад
3DS Max had the WORST boolean tools since Version 3 they never bothered fixing it! What version are you using? Why weren't those tools not introduced 5-10 years ago!?
@andvfx
@andvfx 7 месяцев назад
These booleans where introduced 5 years ago. XD. Actually the boolean modifier is even better.
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