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Boomer Shooter DevLog 1 

CryoNoir
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26 авг 2024

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Комментарии : 32   
@onerimeuse
@onerimeuse 7 месяцев назад
Totally here for this. Love finding channels in their infancy, especially when it's someone being creative.
@CryoNoir
@CryoNoir 7 месяцев назад
Glad to have you along for the ride.
@user-mm3iy2nm4d
@user-mm3iy2nm4d 6 месяцев назад
I didnt know that Bobby Kotick still make video games. Zamn
@kravataf
@kravataf 8 месяцев назад
looks amazing dude
@CryoNoir
@CryoNoir 8 месяцев назад
Thanks dude. Early days yet but I have a clear goal and a good idea how to get there. What could possibly go wrong? 🤣
@OKAYGUVBear
@OKAYGUVBear 7 месяцев назад
Count me in!
@CryoNoir
@CryoNoir 7 месяцев назад
Glad to have you along for the ride! ✌️
@michaelmanson5295
@michaelmanson5295 8 месяцев назад
look forward to following the progress!
@CryoNoir
@CryoNoir 8 месяцев назад
Cheers dude. Been making a bit of progress over the past day or so.
@wtmftproductions
@wtmftproductions 8 месяцев назад
Ooooh! I too am using Arachnids as my conceptual basis for enemies in a game I'm working on! Can't wait to see what you make!
@CryoNoir
@CryoNoir 8 месяцев назад
They’re just the bomb. Ever since seeing starship troopers as a teen, they stuck with me, much like the xenomorph stuck with the gen-X-ers
@DEVDLXRD
@DEVDLXRD 4 месяца назад
its been so long since i've seen a boomer shooter game, its finally happening im so excited if you're looking for music (production/composing) or even sound design & engineering i'd be happy to help !!
@Jumph96
@Jumph96 7 месяцев назад
Just subscribed, this video just popped on my recommended RU-vid list, and I can totally relate to your experience, I too moved from Unity to UE5/C++, I've had a little more experience with foundational C++ and OOP programming during my uni years but UE5 is a complete new beast for me. I'm learning everyday and it's certainly exciting stuff, every day along the journey you stumble on a something new that can totally change the way you thought about implementing something (just today I found out about control rigs, yesterday I learned about Physics constraints, the day before? Chaos Wheeled vehicle system)... Kinda reminded me of exploring the wasteland in Fallout 4, you get into a a building on your way to finishing a quest, and you get sidetracked into this massive questline that takes you to the other side of the map meeting an entire new faction 😂, by the time you're done, you're like: "What was I supposed to do again.. ?🤔" I'm doing all of this to improve my portfolio as it's lacking substance apparently, considering almost 3 years of constant jobhunting has yielding 6 interviews. Hopefully I'll be able to get a really polished UE5 experience to publish on my portfolio, something that I can show off proudly that's substantially better than anything I've done before.
@CryoNoir
@CryoNoir 7 месяцев назад
Yowza! Sounds like your further down the road than me. I can totally relate to the Fallout 4 analogy. Development is a slow process for me as I work full time and stream 3 nights a week. I’ve never tried to get a job in the industry as I’d always rather be in charge of a small project than be a small part of a much bigger project, but that’s just me. I know the games industry is a hugely competitive industry to get into so getting 6 interviews is nothing to be sniffed at. I’m totally sure I wouldn’t get that far. All I can say is chin up and keep improving. I’m a big believer in ABW. Always be working, because you will get paid for the work you do. Whether it’s at the end of the week, next month, or in a couple of years. The work you do today will be something that you can all upon tomorrow. Good luck dude, and thanks for subscribing!
@JC-XL
@JC-XL 6 месяцев назад
No worries, if the development is happening on that old Compaq with CRT monitor, it's totally understandable ... 😂 😂
@CryoNoir
@CryoNoir 6 месяцев назад
Yeh, I was going to say plenty of classic games were made on old PCs with CRT monitors, but then I thought about it and found it hard to believe any old studios used Campaq 🤣🤣
@Michael-The-Composer
@Michael-The-Composer 6 месяцев назад
Hi there, this project looks like it'll be great! Cell-shaded artstyle always looks great. If you need music for the game, I'm a composer who'd love to chat!
@CryoNoir
@CryoNoir 6 месяцев назад
Thanks for the support and offer. I’m a log way off sourcing music at this point but I’ll keep you in mind for the future!
@Mekkablood
@Mekkablood 8 месяцев назад
Awesome dude best of luck, I'm doing the same thing (boomer shooter in ue5). I'm actually trying for more of a doom effect with 2d assets(flipbooks).
@CryoNoir
@CryoNoir 8 месяцев назад
Sweet. I’ll check it out tomorrow (it’s 3am here lol). I’m already getting super stalled with UE5. I’ve worked with Game Maker & Unity before and I’ve never felt like a game engine dislikes me quite like Unreal. Like it can tell I’m a hobbyist and it resents me for it 🤣 I’ve already got another couple of FBX issues for the next devlog. I’m guna play around with GODOT for a day or two, see if I gel with that. Good luck with your project, I don’t think I’ve seen a billboard fps done in unreal before.
@Mekkablood
@Mekkablood 8 месяцев назад
@@CryoNoir Awesome man. Yeah UE5 is daunting, but I've found a way for me to get it to work. I'm by no means an expert but feel free to reach out if you think I might be able to help.
@CryoNoir
@CryoNoir 8 месяцев назад
Cheers dude. You may regret that 🤣🤣🤣
@Seancstudiogames
@Seancstudiogames 8 месяцев назад
Subb'd keep up the promising work!
@CryoNoir
@CryoNoir 8 месяцев назад
Thanks dude. Will do
@JoshuaKnobb
@JoshuaKnobb 8 месяцев назад
Hell yes, dude.
@CryoNoir
@CryoNoir 8 месяцев назад
Cheers dude. Glad to get back to it. You still working with GM?
@JoshuaKnobb
@JoshuaKnobb 8 месяцев назад
@@CryoNoirof course lol On a MacBook because both of my laptops died- not super productive gamedev lately if you can believe it haha
@CryoNoir
@CryoNoir 8 месяцев назад
I heard something about them messing with the pricing, as if Unity hadn’t been enough of a warning. Wondered if you’d jumped ship to GODOT? Seen a few big names from the GM community jump ship to GODOT. Joseph Anderson for 1. Tell your Mrs she needs to write some more smutty books to buy you a laptop 😂
@lovegamedev
@lovegamedev 8 месяцев назад
Really liked this seemed like an interesting project I cant wait to see what progess you make. Can I just ask why you coded the movement and such from scratch instead of using the built in UE5 charatcter controller set up? Was the a benefit for more direct control by doing it yourself through C++ or was it for the knowledge gain of doing it?
@CryoNoir
@CryoNoir 8 месяцев назад
Hey, thanks for the support, hopefully it’ll turn out as good as it is in my head. Lol Er, bit of both really. I want to do as much as I can in C++ because it is so much more performant than blueprint. On a project this size it’s really not going to make much difference but I think it’s best to try and develop good habits from the outset. Back when I worked in GameMaker I initially created platforms/environments/levels out of objects which worked fine on smaller projects. Then when I started to branch out I ended up making a pixel art platformer that made a 6 core i7 chug. 😅. Plus I’m not a fan of either blueprints or “black boxes”. If I had the skill/talent/time I wouldn’t use Unreal, I’d make my own engine.
@lovegamedev
@lovegamedev 8 месяцев назад
@@CryoNoir definitely makes sense thanks for the reply, I’m currently curious about the blueprint performance after finding out that Choo Choo Charles was 100% blueprints.
@CryoNoir
@CryoNoir 8 месяцев назад
Yeh, I’m probably making more of an issue out of it than it needs to be. I doubt it’d be an issue until you’re making open world games with complex IA on a couple of hundred npc’s and AAA graphics. I find C logic easier to read than blueprint after coming from Unity and Game Maker
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