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Box and Edge Modeling - Fusion 360 T-Splines 

thehardwareguy
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In this video I highlight some of basic principles of box and edge modeling in Fusion 360. Box Modeling and Edge Modeling are two different modeling approaches that are both capable of achieving the same result. However, they can also be combined and used together.
This is generally more advanced modelling and I highly recommend you understand the basics of CAD and Parametric Modelling before you try following along to this video. I will continue this series and begin to advance the difficulty, creating more complex objects as we go.
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00:00 Intro
00:08 Box Modeling & Edge Modeling Overview
00:25 Creating a Plane
01:49 Box Modeling
04:44 Edge Modeling
08:43 Converting T-Splines To Solid Bodies
11:06 Outro
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#fusion360 #forms #tsplines
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6 авг 2024

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Комментарии : 12   
@thehardwareguy
@thehardwareguy 2 года назад
Happy New Year! Thanks for watching my videos!
@btan4209
@btan4209 Месяц назад
This is scary good. So helpful. Easy to understand with excellent delivery. We need More More and then More
@timliscum2861
@timliscum2861 7 месяцев назад
dude ive been searching for a simple explanation of forms and this really hit the spot.. thank you
@PierreVapeur
@PierreVapeur 2 года назад
Can't wait for the next one. High quality content, thank you!
@MakerDan55
@MakerDan55 Год назад
Thanks. Great video. Looking forward to the next one 😁.
@Lazy_Mango
@Lazy_Mango Год назад
This is great content! I’ve been using F360 for a while now but mainly parametric modeling. This is a great basic tutorial for box and edge modeling that I needed. Thank you!
@pyrhockz
@pyrhockz Год назад
Great content ! Thank you.
@peterjohnson4006
@peterjohnson4006 2 года назад
Thank you !
@printing3d722
@printing3d722 2 года назад
Great video! I had like to see a multi lesson course on Tspine and form modeling.
@CesarFalco
@CesarFalco 2 года назад
Hey Gareth, thanks for this tutorial. Would you be able to do a video on how you designed Raptor II in fusion360? Specifically the linkages/how you got the movements working, how you designed each individual part to fit together, and just generally your workflow on designs. I'd be really interested to see how you tackle complex shapes, doesn't have to be on the Raptor II, could be a new/ separate rc or other mechanical device entirely. Thanks!
@CesarFalco
@CesarFalco 2 года назад
just seen your website, sort of answered my questions! An update on the Raptor would be nice still!
@makewithmegma
@makewithmegma 2 года назад
💕👌👍
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