Just finished playing Braid. Darn, this is some deep deconstruction of the game true meaning. I love Blow's vision on individual perspectives and world perception, just like in The Witness. He's a complete genius. Really wish he keeps making games. Great video, you got everything explained clearly. Greetings from Colombia :)
What you mention at the end of the video about the castle being a monument to the journey of growth... Really makes you look at Super Mario 64 in a different light. The castle is a metaphor for the player.
Thanks for helping me make sense of a precious experience, I had this saved to rewatch when I need some introspection and clarity. My full thanks go out to you 🙏 The only other game where you get “episodic glimpses” that ties in game mechanics and condense them into a life lesson at the end - I’d say it’s NieR Automata. But your analysis has shown that even a shorter game like Braid can have a lot to say about a grounded “smell the roses” worldview I desperately needed at this point in life. I really owe you this one 🙏
Very good in depth analysis of a very ingenious game that explores its main concept to the fullest. So many games only scratch the surface of their mechanic leaving you wanting more and thinking about all the possibilities and potential the game had. Looking forward to more in depth analysis from you, enjoyed your videos on Ueda's games as well
This explanation of the game is phenomenal. Experiencing this masterpiece within the framework of these explanations is an extremely satisfying feeling. Thanks for the video
Hey there, hope you enjoyed the video! Did you know I’m making a game? You can check it out and add to your wishlist here: store.steampowered.com/app/2535370/Tyrants_Twilight/
Hey there, hope you enjoyed the video! Did you know I recently started working on a game? There’s a playable proof of concept and everything! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fi83qmNLmgA.html I want to take all the things I learn from analyzing the narrative design of my favorite games and try to apply it to a project of my own. If you’re interested in that, here’s a link to the game’s Discord server: discord.gg/dM89pMVy
I am encountering this video _after_ the recent 2024 release of Braid Anniversary Edition. It contains an immense amount of commentary, itself curated from entirely new interviews with Jon and his team (and said interviews are being separately released as podcast episodes). Much of that interview content is itself condensation of the various talks he's given, several of which you drew on to produce this analysis. It is interesting to see that other people like yourself were interested enough to collate this information into a presentation on their own before Thekla Inc undertook the same effort.