I know this does not apply here because these games are a LOT harder than vanilla games, but i think its kinda sad that nuzlocking turned from a way to feel a connection to your pokemon and have fights that matter into ... sorting pokemon into garbage and viable and ramming your head into the wall 150 times, hyper optimizing everything. Getting a "bad" pokemon should not be reset worthy, it should be viable even if it needs a different teamcomp but yeah that kind of balance is hard to achieve from a dev standpoint i think
Agreed, when I play I don't reset on wipe. The game is only over when my box is empty. Nuzlockes are most fun when you see a whacky line with underused mons.
hey I was thinking about starting run & bun, but I don't know where to go to prepare for fights so im not going in blind. any help would be appreciated
Hey Squerk, i was wondering how you properly calc double battles in this game? Like do you have to just calc the Battles as single in Smogon and then hope you get it right or is there a trick to it?
I’d recommend joining my discord server (linked through my twitch!) there’s too much to explain in a RU-vid comment but feel free to @ me in the discord
Surprised it isn’t mentioned that like 2/3 of the Bugs get Bug Bite, which with a decent Attack IV OHKO the Carvanha, some even outspeeding if they have good a enough Speed IV (I simply never get crit)
@@Squerk_ cool. Thanks for the info. Been searching these items for some time. Btw is there a website about the locations, levels and movesets a pokemon would learn? Most of them i found were items locations and trainers' team
@@Anonymous-wt6ii It’s been a little while, but this drive folder includes all the rnb documentation: drive.google.com/drive/folders/1M-PdZrACBkGPpceTanCq_ltbGNT24lR8