Having come back to this video after playing for months... I see some weird stuff in the footage that seems to be missing from the game. Is there even a "hell jumper" skill in the game? What is an advanced artillery cannon? How come weapons are labelled on the outpost in command mode and have what seem to be health bars?
To be fair, it did get review bombed for it's performance out for the gate. While I didn't have any issues myself, I can understand why people might vote it down if they had it happen often. That being said, there hasn't been a day where we haven't seen a patch addressing things, the team are really on the ball with this and getting it right. It's in a much better state now, hence the reviews going up from 35% positive to 55% I saw yesterday
@@SongsOfRazeYT I went ahead and bought it. So far I'm just confused by unexplained game mechanics such as recovering items in the final level of a tour despite having already recovered them, and the mining of those resource crates in the final missions. And also the difficulty is currently zero. I expect this improves eventually.
@@DGneoseeker1 Are you sure the difficulzy is so zero, as in easy? I've read reviews saying they got their base destroyed on novice difficulty. But that reviewer did admit that he sucks at base building. So far, are you enjoying the game and the constant patches?
@@StarWarsExpert_ The patches are driving me insane because the game keeps getting stuck updating. The game so far... the exploration and looting stages are almost entirely zero difficulty. EXCEPT the last one I explored had some kind of cyborg commandos wearing human fitting armour and using guns. Those were nasty. It just feels like a lot of the looting is doing nothing but wasting the player's time. If there are no enemies in the map there's no point in making you do the looting manually... The base defence seems like it's getting more challenging but that was mostly because I didn't realise the last map had a huge pile of wieldable turret guns I could have been using during the defence. If it continues to get more challenging and the exploration missions improve and stop being utterly boring then it won't be a bad game.
What PISSES me offf is WHERE do i get it i played the whole game till the end. EVERYTHING and cant find the blueprints. i dont know why there is a RNG system implemented "maybe you get a blueprint... Maybe not..." ufff and no guide at all
I love this game, althought it still got a lot bug. Bit they really trying to fix it, and i willing to bet on it future. Besides the game is much cheaper than most of the game out there.
It's more performance my side with City extracts being a bit laggy, but with the sheer amount of enemies I get it. The Dev team really have done a great job so far cleaning up bugs, I'm sure we'll see plenty more as it goes on 🙂
It is, for sure, but it doesn't feel terrible to run to grab mats currently. It feels fairly balanced between getting the main stuff in tours and the bigger stuff in Endless