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Brennan Lee Mulligan's New "Emphasis" D&D Rule Explained 

DnD Shorts
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Shout out to u/RAINING_DAYS on Reddit for compiling all this information into a handy document to use in your games! / brennen_lee_mulligans_...
And why not grab a new race for D&D? The Sarujin are THICC monkey folk, get the PDF emailed to you for free here: dashboard.mail...
I've been told to use keywords in video descriptions, but I don't know what I'm doing. I stole these tags from MonkeyDM who seems on top of this type of thing when we chat.
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26 авг 2024

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Комментарии : 1,2 тыс.   
@DnDShorts
@DnDShorts Год назад
Shout out to u/RAINING_DAYS on Reddit for compiling all this information into a handy document to use in your games! www.reddit.com/r/UnearthedArcana/comments/11yiatw/brennen_lee_mulligans_new_rolling_with_emphasis/
@DnDShorts
@DnDShorts Год назад
Also I made a new race, the sarujin! Basically THICC monkeys inspired by Sekiro! Get the PDF emailed to you to play with them here: dashboard.mailerlite.com/forms/318201/83171644798928064/share
@matthiashavrez
@matthiashavrez Год назад
Well....In this particular occasion it's Brennan Lee Mulligan from Worlds Beyond Number.
@gdragonlord749
@gdragonlord749 Год назад
I'll add this to the short list of 5e rules I actually like
@OblivionOdditiesProjectStudios
When did this become a rule? It's almost exactly like a rule I have had for my table top RPG I'm developing call Oblivion Oddities it's been an on going project for 10 years for me & my D30 system. You can even find my old kickstarter for it cause I knew when 5e was coming out that WotC was going to try & fuck us over. I have gone through hell & almost self deleted a few times trying to get this game to a playable prototype. This is essentially one of the rules I designed for it 10 years ago...
@monodescarado
@monodescarado Год назад
The text you put on the screen is just for advantage/disadvantage
@TheMightyBattleSquid
@TheMightyBattleSquid Год назад
Wait so if they're the same distance from 10 you take a... Mulligan of some kind? 😮✨
@josephwalker7769
@josephwalker7769 Год назад
Genious
@katherineminor3402
@katherineminor3402 Год назад
Or does the dm have mercy on you
@P.A.theDarkstar
@P.A.theDarkstar Год назад
Ayyyyyyyyeeee
@MrAwesomeone
@MrAwesomeone Год назад
Yea it gives you a little ... Lee-way
@cryofpaine
@cryofpaine Год назад
​@@katherineminor3402 do you mean have Mercer on you? And Aabria using this at my table. 😁
@Tr0lliPop
@Tr0lliPop Год назад
Fun fact: Emphasis rolls are more likely to go well than not because 20 is further from 10 than 1 is.
@bluefox5331
@bluefox5331 Год назад
I guess to balance it it should be centered on 10.5
@AshnakAGQ
@AshnakAGQ Год назад
That is probably on purpose. So specifically if you roll a nat 1 and a nat 20, the nat 20 wins
@lorekeeper685
@lorekeeper685 Год назад
It's fine it can slightly be weighed lol
@BlueJey
@BlueJey Год назад
Which is why for ones more likely to go bad I would just use 11 instead of 10. But yeah that's something I noticed too.
@SycophanticDesignInc
@SycophanticDesignInc Год назад
Facts, and genuinely, I fully approve. The stat should fall ever so slightly in favor of the player I feel. This concept is amazing to me though
@benjaminkingsley-jones7832
@benjaminkingsley-jones7832 Год назад
Id love to also homebrew this into wild magic sorcerers somehow; they’ve always been a little underpowered IMO and giving them the ability to occasionally force an emphasis roll could be cool!
@Merilirem
@Merilirem Год назад
It would be kind of like the luck abilities that let you double roll and take whatever result. Except you take the wackiest one. Definitely sounds like a cool addition to wild magic or any class archetype that emphasizes a lack of control over great power. Sounds perfect is my point. Maybe look up what the other classes do with fortune and misfortune stuff and copy what you like.
@poutinemcflurry3544
@poutinemcflurry3544 Год назад
Brennan also has a home brew for those. Basically you just told anytime you cast a spell, but the number you need to hit to wild magic surge goes up by one each turn you don’t surge, before resetting once you do.
@OldManPopz
@OldManPopz Год назад
Use the d10,000 table then
@benjaminkingsley-jones7832
@benjaminkingsley-jones7832 Год назад
@@OldManPopz all ‘expanded’ wild magic tables have fallen flat for me (other than the Hazlan table from Van Richtens) Wild magic already feels like haha ran-dumb stuff that often either slightly hinders or does nothing, but what’s even less interesting is having a supposedly expanded table where 12 options are ‘the nearest lawyer’s tie turns X colour’ (thats genuinely a result I’ve seen on an online wild magic table). More options is great, but it often doesn’t do anything for class balance or how interesting it is, and actually most of the time makes it worse.
@omok2
@omok2 Год назад
I always ran wild magic with using "tides of chaos" always causes a wild magic surge on the next spell used. That gives that feature a lot more use instead of the advantage roll
@btg-bp4vl
@btg-bp4vl Год назад
One tip I learned from Brennan is to always have the players' current character sheets in hand, to avoid constant "does x hit your ac?"
@Shaderox
@Shaderox Год назад
My DM does this too... Unforturnetly the does the same for every character with Shield, and it always seems to break up hes flow whenever someone interrupts with "would shield help?" since we have no idea about that the hit roll was.
@frozenfrostmage
@frozenfrostmage Год назад
I feel like a good middle ground for that is the DM saying the attack roll. A simple "that's a 21 to attack you, Pally" is enough for them to say "I'll cast shield bringing my AC to 23"
@SmolAnarchy
@SmolAnarchy Год назад
@@Shaderox OH, it's one of those DM's that don't show their rolls. I always tell the rolls because DND has class feature and spell that affect ACs instead of wasting time and trying to figure out if the attack hits or not, I better just have them see the rolls, so it doesn't interrupt the pace of the game. Making combat fast and not slow is extremely important for me. As a player I can fall asleep waiting for my turn sometimes, hell, I've seen players fall asleep because the pace is too slow and players take way too long.
@Matisyahuwu
@Matisyahuwu Год назад
I think it’s good to have for situations where a character doesn’t know it’s happening. But outside of that I think just saying “x to hit” and then letting the player give feedback for if it hits or doesn’t.
@Tigercup9
@Tigercup9 Год назад
@@Shaderox I consider this an intended part of using the Shield spell (that you don’t know whether it will make a difference before casting). Many other DMs have argued with me on that point. Obvious solution is use whatever is best for your table, and how fast you want combat to be is definitely something to consider. Just saying that you not knowing what the roll to hit was might very well be intentional on the part of your DM.
@queenofthesalt5199
@queenofthesalt5199 Год назад
This absolutely fits with the guy who I know most well for those “box of doom” rolls.
@user-hf4dg2qh8e
@user-hf4dg2qh8e Год назад
i think my favourite thing about this roll is a nat20 becomes an auto success regardless of what is in the other die
@toadofficer1740
@toadofficer1740 Год назад
Not if the other die is a 1
@justintomer2567
@justintomer2567 Год назад
​@TOAD Officer well if it's really "furthest from 10" and a 5 and 15 are considered equal, than a 20 is 10 away and a 1 is only 9, so the 20 wins
@Chrjstheshadow
@Chrjstheshadow Год назад
@@toadofficer1740 a nat 1 is 9 away from a 10, while a nat 20 is 10 away, so a nat 20 would still always suceed
@justintomer2567
@justintomer2567 Год назад
​@@toadofficer1740 you could maybe run it as "furthest from average" which is 10.5 so a 5 and 16 tie and a 1 and 20 tie but that seems a tad crunchy lol
@toadofficer1740
@toadofficer1740 Год назад
Never thought about it that hard. That's a really uncomfortable thought.
@m0ejo324
@m0ejo324 Год назад
Best part is that this is from a podcast that he and a couple of other people started recently. Only 3 episodes and it is called WorldsBeyondNumber
@ctom42
@ctom42 Год назад
Wait how I have not heard about this. (Proceeds to look it up and see it's Brennan, Lou, Aabria, and Erika) HOW HAVE I NOT HEARD OF THIS?
@SnarkyJohnny
@SnarkyJohnny Год назад
@@ctom42 it didn’t get a lot of attention. I only saw it on Instagram
@LouiSwagula
@LouiSwagula Год назад
@@ctom42 well it just started like several weeks ago that’s probably why
@m0ejo324
@m0ejo324 Год назад
@@ctom42 It also has a patreon too. 5 dollars all access where they talk about episodes and have an adventure for the kid versions of their characters and that's how they roll for stats
@yitzakIr
@yitzakIr Год назад
It’s very good, it’s like a bob ross studio ghibli asmr podcast
@Iscannon
@Iscannon Год назад
Emphasising the chaos feels very on brand for Brennan LM
@missingbobsburgers
@missingbobsburgers Год назад
And his intrepid heroes.
@nobodyburgen4594
@nobodyburgen4594 8 месяцев назад
@@missingbobsburgersHilda Hilda who lives on Hilda Boulevard and Hilda Avenue
@missingbobsburgers
@missingbobsburgers 8 месяцев назад
@@nobodyburgen4594 I want him to somehow make Hilda Hilda an npc in some future campaign. Like this person actually existed and fig just thought it was fake. Or maybe Hilda is a tulpa she exists because we all believe she does.
@nobodyburgen4594
@nobodyburgen4594 7 месяцев назад
@@missingbobsburgers Fig had to fight Hilda Hilda in the forest of the nightmare king, though. She was already an NPC. Granted, she was hallucinated by Fig, got almost immediately defeated, and was then ignored in favor of focusing on saving Ayda, but she *was* an NPC.
@missingbobsburgers
@missingbobsburgers 7 месяцев назад
@@nobodyburgen4594 that’s true. I want her to be more like the anarchic mailman
@UchihaKat
@UchihaKat Год назад
Oh I love this idea. There are moments where nothing, not even spectacular failure, feels worse than a middling roll.
@ninjablade2
@ninjablade2 Год назад
hahaha, it's like it's a roll with advantage and disadvantage at the same time! Very interesting idea~
@basiliskrunner1639
@basiliskrunner1639 Год назад
This is what I ended up using my high variance dice from a Wyrmwood kickstarter for. It’s a D20 with 3 20s, 3 1s, 2 19s, 2 2s, etc. can be a lot of fun but they hardly get used unfortunately.
@alexdavis665
@alexdavis665 Год назад
Mario Party-ass dice
@JTheVisionaryVA
@JTheVisionaryVA Год назад
Wait... what happens after you have one 3 and one 18? Like do they work their way back up to two 4s and 17s or jump back to three? Is it just missing numbers around 10?
@annatarsoly941
@annatarsoly941 Год назад
​@@JTheVisionaryVA I don't have this set of dice so I don't know for sure, but I think it is missing the middle indeed. But that's kind of the purpose of this dice!. If it has 3 20s, 2 19s, 2 18s, 2 17s, and a 16, and of course the same pattern mirrored to the lowest numbers - than it takes 20 sides of the die, and the more extreme a number is, the more likely it is for you to roll that number
@RDR911
@RDR911 8 месяцев назад
@@JTheVisionaryVAthey’re colloquially known as cheating dice in most game circles because it skews above 10.
@LucianTheMad666
@LucianTheMad666 Год назад
This rule is dope! I’m so gonna use this in any future games! Thanks be to our DnD content creators!!!
@Leemasterflex
@Leemasterflex Год назад
Same. This is so good!
@guyman1570
@guyman1570 Год назад
But it's not. Players WILL ask to roll for the worst things like asking a king to give up half of his kingdom and expect an automatic success. 🙄
@LucianTheMad666
@LucianTheMad666 Год назад
@@guyman1570 true that, that’s when having a hard stance on how they are used is crucial. Definitely could see my group doing that if I wasn’t careful though lol. Good call
@meta02
@meta02 Год назад
@@guyman1570that’s not what this roll is for though, they don’t get to ask for the roll, it’s up for the dm to decide when the roll is warranted.
@NobileFanfiltr
@NobileFanfiltr Год назад
@@guyman1570 and with this rule, a peasant kid or a lvl 20 warrior have the same chances of putting an axe in the dragon mouth as exemple
@Mr_Maiq_The_Liar
@Mr_Maiq_The_Liar Год назад
A nice alternative to it is consistently. Roll 3 dice and take the middle one. Perfect for any task done carefully and risk adverse and the better you are at a thing the more powerful it is
@kyleglendinning9414
@kyleglendinning9414 8 месяцев назад
That’s just taking 10/20 with extra steps
@MarceldeJong
@MarceldeJong Год назад
I first heard him ask for this role in the kids campaign for World Without Numbers and thought it was brilliant! Glad to see it get more traction.
@crusaderjoe52
@crusaderjoe52 Год назад
Really cool concept, it seems like a coin flip with more steps, but I guess there’s a change you don’t get tails or heads on some rolls
@stargate525
@stargate525 Год назад
Chance for a 'neutral' result (though that's not a huge amount of use since you'll roll again), but it's also ever so slightly weighted towards success.
@Butterb0ne
@Butterb0ne Год назад
I will ABSOLUTEly add this rule to my game
@WastingSanityGR
@WastingSanityGR Год назад
Or the GM could just come up with a target number and any applicable stat bonuses would apply on a single D20 roll. There were numerous occasions either I or another GM did this. One example was an elf character I was playing had nothing that could harm a troll we encountered. During the fight I climbed its back and covered the trolls head with a bag blinding it. This helped change the battle heavily in our favor. But to succeed I had to make a dex check to climb its back and every round to keep riding it while holding on to the bag. Eventually the troll tore the bag off.
@richarddakazo2878
@richarddakazo2878 Год назад
I like the secret built in feature that if you happen to roll a 20 and a 1, the 20 always wins since its further from 10 than a 1
@NopeNaw
@NopeNaw 8 месяцев назад
I don't think basic math can be considered "secret"
@TheProteanGeek
@TheProteanGeek Год назад
The Emphasis role could make for a very fun feature for a subclass or group of subclasses.
@cyphus5
@cyphus5 Год назад
This reminds me of something I did for my homebrewed rules (not D&D). You could *raise the stakes*, but so could the referee. While the stakes are raised, all successes were critical successes, but all failures were miserable failures! Some abilities (like feats) gave you special cool stuff that you could only do when the stakes were raised.
@williamwilcox6031
@williamwilcox6031 Год назад
These situations already fit into D&D's 4 result system. D&D doesn't have mixed success baked into the rules, so all this does us mildly increase crit hit and crit miss chances.
@GlastanMeadowhill
@GlastanMeadowhill 8 месяцев назад
Knowledge rolls and saving throws against certain spells do have degrees of success or failure. But I'm also not sure why you'd want these rolls in that situation, because it really just... negates that mechanic.
@RDR911
@RDR911 8 месяцев назад
I feel like all these DMs should just play different systems. There are systems, like Genesis and stuff that deal with mixed success really well.
@mbsyggd
@mbsyggd Год назад
Damn. I've done something similar for years, but not nearly this neat. Love it.
@BurningSunBloodyMoon
@BurningSunBloodyMoon Год назад
This only matters if the DM's interpretation of what happens is based purely on the number rolled and how far it is from the DC - you could just interpret a success/failure differently based on how spectacular you think the result would be. Like, in rules terms the only results are "success" and "failure", so this doesn't actually do anything rules-wise.
@QuadalupeThe3rd
@QuadalupeThe3rd Год назад
Omg thank you ao much! I have been brain storming how to make my sessions more epic and exciting
@Bansheexero
@Bansheexero Год назад
Shame I haven't figured out a way to translate what our groups used to refer to as the "luck roll" for 5e. It used to occur on a natural 2 and was rolled to confirm for 3.X/PF 1.0 like a crit. However, a luck roll is simultaneously a critical hit and a critical fumble. You deal critical damage with a sword, but it shatters in the process, or perhaps you swing so hard you fall off the balcony you are standing on. I once got it unarmed at level 2 vs an ogre and my fist was embedded in him as he fell over dead and there were still more enemies to fight.
@zstrebler1234
@zstrebler1234 Год назад
Why doesn't it work for 5e?
@Bansheexero
@Bansheexero Год назад
@@zstrebler1234 It's more that it struggles because rolling to confirm for crits is not a thing anymore, and it is obstructive to bring it back.
@vyor8837
@vyor8837 Год назад
​@@Bansheexero why not just... Roll damage twive?
@Bansheexero
@Bansheexero Год назад
@@vyor8837 that isn't the issue. Damage would be rolled like a normal crit, it is the confirmation roll which was taken out in 5e
@laurence4352
@laurence4352 Год назад
totally going to do this! this could help so much in adding some mutch neeeded fun chaos in my games.
@Fireballracing
@Fireballracing Год назад
So I used this last night with my DnD Group. An NPC that accidentally took some drugs got a nat 20 for his con save and it hyped him up like he was on cocaine. He then later went into a tournament brawl against another NPC and won, however the drugs soon wore off before his next match against the Goliath Champion. My group went searching for another drug to help him get back on that high but when they gave it to him I asked one of the four to roll the emphasis roll. It came out both dices were 3 out of 2d20s. The dwarf snorted the drug and passed out due to the amount he was given and then one of the PCs had to replace the NPC. It was great.
@yat282
@yat282 11 месяцев назад
Honestly, this feels very balanced, and a good way for me as a DM to decide to allow an action that I might otherwise just say is impossible. You want to cut of the evil wizard's hand before he can cast the big spell? Go ahead and try, but if you fail your character is going to be the one in serious danger
@gwaptiva
@gwaptiva Год назад
Gwaptiva's Rule for D&D: GMs only roll dice for the sound that it makes. Collorary: GMs require dice that do not make noise when rolled
@ziggyhfx8202
@ziggyhfx8202 Год назад
There's a similar rule in Bunkers and badasses. They have a badass die/roll and if it's an 18,19, or 20 it's a Crit success and if it's a 1,2 or 3 it's a Crit fail.
@Terrahex1
@Terrahex1 Год назад
They call this... a coin toss.
@Ciofey
@Ciofey Год назад
Except for a roll of 20, which always succeeds. But I totally agree. This is a really complicated coin toss. :)
@sprendinea
@sprendinea 8 месяцев назад
everything is a glorified coin toss
@Neris-of-the-other
@Neris-of-the-other 8 месяцев назад
Pretty much, yeah But there's still a chance you will roll a 9 and a 12, failing miserably even though your roll is in the "good" half
@svartrbrisingr6141
@svartrbrisingr6141 8 месяцев назад
not really. a nat 20 is often considered a automatic success but RAW say otherwise@@Ciofey
@sketchyfile9132
@sketchyfile9132 8 месяцев назад
@@svartrbrisingr6141using this rule, a 20 would always succeed because it is the furthest from 10
@happyninja42
@happyninja42 Год назад
Or you could just use a dice system like FFG's Star Wars or Genesys system, where you are rolling multiple dice, and it's not a binary pass/fail result. There are flavorings of the result based on the dice rolls. You have the basic binary pass/fail equation, but the other dice add flare to it. For example, Luke Skywalker makes an attack role to quickly shut the door behind him and Leia via a blaster shot, so that the Stormtroopers don't get them. He succeeds! But he rolls a few points worth of threat (the negative flavor term), and this means that the entire mechanism shorts out, and this also disables the walkway controls. Or an example from a game I ran with some friends. A friend was playing a Wookiee, and wanted to intimidate a group of thugs that were bothering them. He didn't want to fight, so he thought he'd growl at them. He succeeded at the intimidate check, but also rolled a Dispair (the worst kind of negative flavoring term, this will make for a serious problem the party has to deal with now). So I had it that his intimidate was SO good, that it basically scared that entire market square they were in, making bystanders scream "RUN! RABID WOOKIIEE! RUN FOR YOUR LIVES!!" which made everyone leave them alone....but also called down the local authorities on them. xD It's a way more dynamic and fun system
@The_Bean_Machine_
@The_Bean_Machine_ Год назад
Or Pathfinder 2e with a Critical Success and Critical Failure system built around scaling DCs so as your party grows more awesome - so does the chance of epic failures and epic successes . . . But we won't talk about that >,> Nice point outs to those systems - gonna look into them too!
@Pistonrager
@Pistonrager Год назад
Someone already makes a coin with a 20 on one side and a 1 on the other...
@dribrom
@dribrom Год назад
The golden rule of D&D is that the word of the DM is the final say on any matter when it comes to rules. Even if it directly goes against what it says in the Player's Handbook or Dungeon Master's Guide. This means that the dice rolls the DM makes has always been suggestions. So if you roll a crit that will wipe the party you can just pretend that it was 16 or what ever you want. This is way the DM hide his rolls from the players.
@notednuance
@notednuance Год назад
Of course. Rolling with emphasis seems pretty clearly designed for player rolls... when the player wants to take an action the DM thinks shouldn't have a middling result.
@GoldenPantaloons
@GoldenPantaloons Год назад
That is a perfectly executed tweak of gameplay mechanics - simple, flexible, slots into core rules neatly and non-destructively. Love it.
@douglasbabb1725
@douglasbabb1725 8 месяцев назад
Reminds me of a game where the DM made a feat called "Hold My Beer" where instead of a d20, you flipped a coin.
@1-Eleventeen
@1-Eleventeen Год назад
I’ve actually had this rule implemented in my home games for about a year now, we always called them Chaos rolls.
@pdubb9754
@pdubb9754 Год назад
You could accomplish the same thing with one roll. It is a trivial complication for a system where the DM is the decider in the first place. Just like DMs get to set DCs, if the DM wants an action to have a bigger chance of a dramatic result or failure, they canadjust the numerical standards before the roll. Instead of a nat 20 being a big success, 16 or higher is. Instead of a nat 1 being a big flop, 5 or lower is.
@ai.yeehaw
@ai.yeehaw Год назад
My thoughts exactly
@guyman1570
@guyman1570 Год назад
And even then... Nat 20s shouldn't be an automatic success because it's applicable only to attack rolls anyway.
@basicosmopolitan
@basicosmopolitan 8 месяцев назад
The concepts are different, 2 die make it easier to have extreme rolls. Bumping critical rolls only make easier to catastrophic things to happen. You can still roll a lower emphasis roll and don't get a critical failure. It makes it easier to either hit 19 or 2, for example
@NopeNaw
@NopeNaw 8 месяцев назад
@@basicosmopolitan 2 dice*. Die is singular
@Solarpunk_SciFi
@Solarpunk_SciFi Год назад
The middle is 10½, btw, but the DM should be able to choose any number depending on which scenario they deem more likely.
@wasntwas
@wasntwas 8 месяцев назад
If you role a nat 1 and a nat 20 your character takes a screenshot.
@spammer21
@spammer21 Год назад
... Might as well toss a coin 🙄
@dvsat12
@dvsat12 Год назад
its not a 50/50 chance… And the whole point is to INCREASE the chance of getting the edge numbers like 1 or 20. So flipping a coin is actually even more chaotic than the emphasis roll.
@adamwelch4336
@adamwelch4336 Год назад
Something I was already doing I now just have a name for it!
@willc3697
@willc3697 Год назад
At my latest DND club meeting(last Thursday), my DM has introduced what he refers to as “doom rolls” which I thought was an interesting idea. Two days later, I see this video. He even mentioned the whole “axe in the dragon’s mouth” thing.
@shiaraspittall979
@shiaraspittall979 Год назад
Love the clip from Neverafter near the end. Really fits the mechanic in discussion and just emphasizes the purpose with Brennan’s DMing style
@Pit_Wizard
@Pit_Wizard Год назад
This would work even better if D&D made consistent use of degrees of success and failure, like Pathfinder 2e does.
@danielriley7380
@danielriley7380 Год назад
I’m definitely bringing this up with my DM (he actively avoids Critical Role and Dimension 20 so they don’t “taint” his style)
@scottythefunk4174
@scottythefunk4174 6 месяцев назад
A bit ago I was playing a homebrew race called split souls (one person splits into 2 entities and hold opposite traits). I was playing a necromancer rogue and my friend was playing a necromancer barbarian. I was vulnerable to fire, meanwhile my friend was immune to it. I bolted behind a dragon, cast fireball into its ass and then just as quickly used a feature called "Swap" where I can swap places on my opposite so long as they are on the same plane.
@Sumguyinavan_
@Sumguyinavan_ Год назад
I still prefer the Rule of Reasoning- If an action is well thought out and detailed why the character should reasonably be able to succeed, no roll is necessary, the action succeeds. If no amount of good reasoning can convince the GM or other members of the table that it should ever work, no roll is necessary, the action fails A dragon's bite is powerful enough to instantly kill living creatures, an axe handle would likely snap, and the dragon would still likely attack with other parts of its body in the same turn rather than it somehow stopping the creature from attacking- instant fail. BUT, if their axe has points on the top and a butt spike, and the player reasons the purpose is not to stop the bite attack but to have the attack itself drive the spikes into the soft flesh of the dragon's mouth- instant success and the dragon may now have disadvantage to continue using that bite attack. The example I really always use for this concept is: If you're playing a fighter and you just say "I swing my weapon", I don't care what you roll, you're going to miss because just wildly swinging a weapon is rarely going to be effective. If that player says "I swing at the arm they exposed while attacking me" I will not make them roll to hit, only for damage and if the damage is high it may result in a dismemberment. Let creatively and good ideas be rewarded, laziness and bad ideas be punished- but try to have those punishments be more on the fun side than the make your players angry side.
@kendac5493
@kendac5493 Год назад
F that, I’m bringing the emphasis role into my real life.
@leeroyjenkins6324
@leeroyjenkins6324 Год назад
Same tbh
@Moose_vk
@Moose_vk Год назад
Trust Brennan to make a new rule that actually adds to the fun of the game lol
@jefferygoldthorpe919
@jefferygoldthorpe919 8 месяцев назад
One of my DMs had a homebrew rule that if you rolled a natural one or a natural twenty you had to add to it by rolling again. So you could for example end up with a double nat 20 or a double nat 1, or more. Best score? 57. Vampire turned to dust on the spot.
@acolytetojippity
@acolytetojippity Год назад
its a built-in high variance d20 idea. that's absolutely awesome!
@DanielGalllego
@DanielGalllego Год назад
this sounds just like advantage and disadvantage at the same time but the player never know which, kinda too heavy in the gm side of decision making for me
@piequals314
@piequals314 Год назад
as a player, I think I'd like it used occasionally, especially if I could choose to roll with emphasis over simply having a higher DC
@DanGoku97
@DanGoku97 Год назад
It’s basically rolling with both advantage and disadvantage at once. It’s potential cool, but can dramatically increase the death ratio
@Domter
@Domter 8 месяцев назад
I would just go 'oh, you failed to lodge your axe into a dragon's mouth? roll to not lose your hand'
@Espenfalls
@Espenfalls 8 месяцев назад
Fun fact: A Mulligan is a soup made from the odd or ends of food. This means that the further from 10 on either end could be described as a Mulligan. Dude pulled a powermove and made a genuinely good rule that also includee him in a vague way, no matter how far it spreads.
@jbparkes190
@jbparkes190 Год назад
I appreciate that it slightly leans positive.
@jedediahcoulbourne1791
@jedediahcoulbourne1791 Год назад
It feels like a way to get a good cinematic story moment that you tell stories about later in life
@jeffhappens1
@jeffhappens1 5 месяцев назад
How the fuck does Sam and his team keep coming up with these excitingly fresh ideas for game shows?!?!?! I love this! I can’t remember an episode where it felt derivative!!!!! Even the sequel episodes feel fresh!!!!!!
@cadenlind777
@cadenlind777 Год назад
This reminds of the homebrew feat “prophetic screwup” that the podcast JRWI has, where a player can choose to crit success any roll but it lets the DM crit fail another of their rolls later on
@jimwormmaster
@jimwormmaster Год назад
Sounds interesting on paper, but a nightmare for the DM in terms of choosing when to pull the trigger to make it impactful, but not a Rocks Fall, Everyone Dies kinda moment
@sweetiewolfgirl
@sweetiewolfgirl Год назад
I do love how frequently the "I put my axe in the creatures mouth to hold it open" is. And I've never seen it go horribly.
@GreyAcumen
@GreyAcumen Год назад
I came up with a version of this years ago, but I was never able to figure out the statistical variance to it: 3d20, take all 3 results and line them up in order from lowest to highest. If the middle number is 11 or more, you take the highest, and if it's 10 or lower, you take the lower number. Normally you'd think it wouldn't be much different, but it's like rolling with both double advantage and double disadvantage, and then flipping a coin to see which you use, except that if your low roll is already 11, then you're guaranteed the highest number, which is in turn guaranteed to be higher, while if your highest roll is 10, then you're guaranteed to take the lowest, which is in turn guaranteed to be lower. BUT since all 3 rolls are used to determine what the middle number is, you don't know what the lowest/highest number is until you check them all.
@shadowlord4707
@shadowlord4707 Год назад
Brennan coming in clutch to make DND more fun, as always.
@EdKolis
@EdKolis Год назад
I could see a lot of variants of this rule. Like, a safety roll which is the opposite - roll 2d20, keep the closest to 10. Or a proficient roll - roll 2d20, keep the better roll. Or an alternate version of the safety roll - just roll 2d10 or even 5d4 instead of the standard d20!
@Eris_Strife
@Eris_Strife Год назад
In the world of D&D, Brendan is a genius. With absolutely no irony I would love for him to DM for me.
@alexanderwolf1984
@alexanderwolf1984 8 месяцев назад
In my games i brought in a "bond" roll. When ever you get a horse, donkey, or even famiar you roll a bond roll. This roll will see how well the animal likes you and will openly obey your commands. Even if you roll low you can increase it over time by actually interacting with it.
@xLegend1000x
@xLegend1000x Год назад
What a marvellous and sensible addition to advantage and disadvantage Marvellous!
@YourLocalCryptid164
@YourLocalCryptid164 8 месяцев назад
I am SO keeping this to potentially implement at some point it looks like such a fun idea XD
@SolarFlairIsBestPony
@SolarFlairIsBestPony Год назад
I do love that Wennan Wee Wuligan. This sounds like a fun idea for sure.
@ether4211
@ether4211 Год назад
My version of this is called 'Rolling for Style' and occurs when you want some drama/tension around an action that a PC should be able to pull off no problems. In these cases the PCs roll normal or with advantage if they are proficient against a DC of 5 or lower. Instead of pass/fail I use degrees of success with anything below 10 having a negative or embarrassing consequence (eg you smash though the door but slip over in the process falling prone) and a NAT20 getting a Epic moment (you smash the door off it's hinges so hard that it rams directly into the guard on the other side knocking him out). I use these rolls alongside RP in that if a player describes the PCs actions well they can lower the DC down to a style roll.
@masonolivo5909
@masonolivo5909 Год назад
The Lancer RPG also does something like this with Difficult, Risky, and Heroic rolls. Essentially making each one harder to varying degrees, and they're used to display how much the odds are stacked against you by not rolling normally. Pretty interesting, fun game if you get the chance to try it.
@Annatizer
@Annatizer 8 месяцев назад
makes me wish the DM of the one dnd campaign I ever got to play used Emphasis rolls... It would have made several moments where my character got to shine soooo badass, like how she crammed a necklace of fireballs (6 beads, so 6 fireballs) down a juvenile white dragon's throat and made it go boom. And that other time she turned a mimic into charcoal with her lightning breath. (she was a blue dragonborn sorceress)
@cosmicriptid
@cosmicriptid Год назад
The moment I heard Brennan Lee Mulligan you had my full attention
@Unethical.Dodgson
@Unethical.Dodgson 8 месяцев назад
I did something like this but mine was: If it's a 20, you succeed. If it's a 1 you succeed but you will have to roll again for an horrific side effect. Any other roll is an immediate fail. You'd think people would hate this kind of roll... but my players always loved it. It was "Rolling without Thought".
@tiredlittleautisticdemon621
@tiredlittleautisticdemon621 5 месяцев назад
Interesting to see this as an official rule, I've been using it but I make a slight adjustment, it's the roll furthest from 10.5 because of average and if it's a tie you take the lower roll.
@KaldwinUnderscore
@KaldwinUnderscore Год назад
I've had great success using Emphasis rolls in my newest campaign. We're still early enough in that we can mess around with new rules like this without disrupting an established flow. I also like using Emphasis rolls for moments when I know a roll is going to result in a success, but I want to know how much of a success it'll be. Like when I have a player with expertise in medicine examine a body, an emphasis roll is called. On a high, they'll find the clue they need and also some extra details about how they were killed that could lead to the players discovering who did it or where it was done quicker. On a low roll, they'll only find the clue they need, and need to find out the rest through more investigation routes
@jankarieben1071
@jankarieben1071 Год назад
This is a great rule to add excitement to players actions when they lazily just do a basic attack or attempt, suddenly there’s a way to get your players excited even if they’re stumped or out of creative ideas. However; there’s a risk of players becoming lazy-ER! Expecting the DM to do all the work of fancying up there moves.
@DJBlackNGold
@DJBlackNGold 11 месяцев назад
My DM hit us with the emphasis out of nowhere and we've never had as many laughs and cheers at the table as when it comes up.
@reylavienna1318
@reylavienna1318 Год назад
glad to see variance dice getting some attention
@NopeNaw
@NopeNaw 8 месяцев назад
Prime example of a rule that didn't need to exist. As GM you already have the say on what goes, so if you decide that an action is going to have a dire consequence, just make the ruling. Adding a separate roll like this just bogs down an already roll-heavy game.
@MonkeDLoofa
@MonkeDLoofa Год назад
High variance dice exist for this exact purpose. Like a normal D20, but multiple 1s, 2s, 19s, 20s, etc.
@What_was_that_you_said
@What_was_that_you_said Год назад
Brennan is a genius and I think I like his dm style slightly better than Mercer’s. I know I said and I’m sticking to it.
@imperfectimp
@imperfectimp Год назад
I definitely agree with you. Matt is more of a "traditional" DM while Brennan is a "let's try something weird" guy. I think he also does better rolling with whatever nonsense his players improvise.
@jimwormmaster
@jimwormmaster Год назад
​@@imperfectimp Unless they can't be surprised, lol
@EvilExcalibur
@EvilExcalibur Год назад
Ooh that's a cool one. One thing that I've considered is allowing players to flip a coin instead of rolling a D20 three times per session (a pool shared by the entire party). Heads is a Nat20 and tails is a Nat1. These coin flips would be completely unaffected by advantage or disadvantage so you only get one roll of the D2 regardless of circumstances. What can I say? Some of us at the table just like to gamble.
@Zack_Zander
@Zack_Zander Год назад
Legend has it that they’re still rolling 5 to 15
@brandonn6099
@brandonn6099 Год назад
"I jam the mace in the dragon's mouth" _rolls_ *SNAKE EYES* 👁️👄👁️
@SimplexStorm
@SimplexStorm Год назад
Brennan is a genius once again
@tsstahl
@tsstahl Год назад
We called this a hi/low drama roll back in the day. Same effect different wording. We rolled 2d20, the closest to 20 or 1 ruled the role. It could be used to determine success or failure, but the purpose was for dramatic tension. So, you roll the normal d20 for success or failure, and a drama role to determine if the failure had an ultimate unintended positive outcome. Kind of a complicated advantage system. There were more nuances, but you get the idea.
@keysgaming6830
@keysgaming6830 Год назад
Seems like a pretty insane buff tbf. A roll of a 10 is very likely not enough to perform the action that the player wants to do, even with bonuses. AC, for example, is usually at least 14. This rule basically allows for an advantage roll that nearly always helps the player. I'll give a couple of examples: Roll 1: 14 Roll 2: 7 Helps the player by boosting the roll to the higher value and avoids the low roll Roll 1: 5 Roll 2: 15 Roll 3: 9 Roll 4: 13 Prevents the low roll of 5 and while 15 is preferable to 13, still has a good outcome Roll 1: 12 Roll 2: 17 Boosts the roll directly Roll 1: 5 Roll 2: 3 You were almost definitely going to fail regardless on a 5. No additional harm Roll 1: 11 Roll 2: 6 This is the only situation where you can lose a potentially good roll and even then, the bonus needed to boost such a mid roll might still mean that you would have failed.
@laugepoulsen8647
@laugepoulsen8647 Год назад
Any homebrew class/subclass, with this feature as it's main ability would be awesome. Bring out the chaos of the dicy part of the game
@zerg539
@zerg539 9 месяцев назад
I like splitting things into two rolls, One roll to successfully jam the axe into the mouth, another for it to actually hold the mouth open.
@Elheru42
@Elheru42 Год назад
I've been trying to play with something like this so that epic moments can happen. We all know that time when a characters best friend has just dropped to the ground and now the fighter is enraged and wants blood curdling vengeance. I want to allow the mechanics of the game to make that moment amazing. But usually they just roleplay saying something and then take some swings with the sword and let the next player have their turn. A bit deflating.
@nomasan
@nomasan Год назад
Similar idea... idk if this already exists but I had that idea in a dream A cursed roll... where the modifiers you have are all negative... so +3, -1, +4, +0, -1, +2 becomes -3, -1, -4, -0, -1, -2 And opposite for a blessed roll +3, +1, +4, +0, +1, +2 And for a reversed roll, all modifiers are switched. + - -3, +1, -4, -0, +1, -2
@rawr3060
@rawr3060 Год назад
I wonder how it would work to use this instead of having advantage and disadvantage just cancel out.
@Mister_Peppers
@Mister_Peppers 11 месяцев назад
Thats awesome! I usually just cut off their arms if they fail.
@RogerOver9000
@RogerOver9000 8 месяцев назад
The DM has just to do that a +/-5 from the chosen DC changes the outcome, and then at +/-10 from the DC, +/- 15 from the DC and so on. More easy than an "emphasy check".
@actor765
@actor765 Год назад
This was how i used to do lucky feat, and basically the point would make the roll happen again and the farther from ten gets used, since there is both good and bad luck.
@skiparsenal
@skiparsenal Год назад
I think a coin flip would be more economical if it's just critical success or critical failure to avoid rerolls.
@grayjphys
@grayjphys Год назад
Theres also flipping a coin or rolling a d4 if you want a bit of softness to the roll.
@Chris-vc3mb
@Chris-vc3mb Год назад
I would further adjust it to whichever roll is further from the D20 midpoint, so a 10 and 11 would clash and so forth.
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