OMG this is amazing. I had been trying to figure this out for a while but every source I found was using some kind of shortcut I didn't have. im so glad I found someone who was doing it manually 😆
hello can you help me out how do you command an entity to do an attack animation and will that do damage? Do i just make an item for example like food type and put a function in it when i eat that food the entity does an attack animation do i use the /play animation command?
sorta related question do i need a attack animation for my entity to attack? because i have added attack components in the behavior of my entity but it doesn't seem to attack?
hello, I would like to know how it is possible to make an entity that attacks a melee attack, I really don't know how to do it, could you bring a tutorial on the animation of the attack if you can? thanks you are great👍
Could you help me to use the on_use_on component? I want to make an item that when you right click on the water it fills with water. but I can't understand if it's with that component or I should use another one.
After Entities. Then ill probably restart/update all of the tutorials once HCF and Scripting API are released as stable. Also custom biomes are not yet supported anymore.
@@MineDevStudios could you do a tutorial on it at some point or point me to a tutorial because to be honest once I have a working product in front of me I dissect it’s code line by line to understand it. So any tutorial or tutorial series would help
@kut'lu dava structures are supported in add-ons. All you have to do is export a structure using structure blocks as an mcstructure file then you just have to save the file to an addon in the /structures/ directory then you just load the addon and load the structure via cmd or block or world generation.
No. I will not be doing a separate tutorial on that since the resources/knowledge i have given throughout the series and with the knowledge of bridge providing autocompletions and presets. It will not be a separate tutorial. However i will be including it in an updated blocks tutorial. For now you could check wiki.bedrock.dev for a guide on it.