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British Paras Vs Germans - 1000pts Late War - Bolt Action! 2nd Ed. 

Mordian Glory
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Опубликовано:

 

27 авг 2024

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Комментарии : 30   
@Totalbollocks88
@Totalbollocks88 Год назад
I like to imagine that historical random dice fell from the sky whenever someone thought of doing something.
@commissarcarl1700
@commissarcarl1700 Год назад
As far as the jeep goes Danny has you covered on penetration, and you needed to roll for vehicle damage on the vehicle damage table. Soft skins still require a roll on the vehicle damage table if a small arm rolls a 6, or if it is penetrated by a heavy weapon. However, if you beat the armor of the soft skin by 3 or more (for the panzerfaust, that's a 3 up on the penetrating dice against a jeep) you get massive damage and roll two dice for the vehicle damage and pick the larger. So there was a chance if you muffed your penetration and damage rolls that you would just immobilize or stun the jeep!
@paperclip181
@paperclip181 Год назад
love the bolt action content :)
@sombre101010
@sombre101010 Год назад
thx for that steady bolt action entertainment my man👍
@fox21231
@fox21231 Год назад
Loving the Bolt Action content!
@dannyhalas9408
@dannyhalas9408 Год назад
For vehicle penetration rolls a roll of a one always fails, even if you fire a 7+ pen value weapon at a jeep.
@MordianGlory
@MordianGlory Год назад
Thank you for the rules help! :)
@Totalbollocks88
@Totalbollocks88 Год назад
@@MordianGlory Should have brought the godspear... Just sayin' ;)
@arkenhemnall6224
@arkenhemnall6224 Год назад
Nice to see the game, board looks well. I tend to do the following... 1. Always take 2 extra guys with the Lieutenant and with SMGs or ARs if German. 2. Follow the rules of 6 and have 6 man units knowing that most of the time 6s to hit will result in a pin. If 7+ then more guys just a waste and 5+ or less then it's all gravy. 3. Use every infantry slot possible 4. Always take an inexperienced medium mortar 5. Avoid LMGs in squads unless you both agree to take them 6. Always view the officer and the likes of artillery spotters as additional infantry slots so extra effective combat teams for an extra 20pts per team (2 extra guys regular are just 10pts each) 7. Use Snap to, either by the extra unit through the German special rules or by using an inexperienced first Lieutenant. Being able to snap to 2 extra units plus the officer is invaluable. 8. Use trucks with MMGs on for a mere 15pts extra for a total of 54pts. Having 3 of these in an army, plus motorbikes and side cars with MMG plus all the little squads means pumping out a rake of pins oer turn but with units that are generally big enough to sustain a casualty or 2 or if going to get smacked about just decide to go Down if possible. Great game, looking forward to more Batreps
@JohnDoe-yr4wc
@JohnDoe-yr4wc Год назад
Always love your table setups. Awesome as ever.
@cullyn1189
@cullyn1189 Год назад
nice game :) a 1 always fails to damage, the pg 56 damage rules is regardless of any modifiers a 1 always fails, and is repeated on pg 107 in the damage vs armoured targets section. Soft skins are treated pretty much the same as infantry just with a to kill value of 6+ (same as a veteran in a building or in body armour/behind a gunshield). Panzerfaust with the +6 would be, on hit, a kill of softskin on any roll but a 1, but a 1 would fail.
@commissarcarl1700
@commissarcarl1700 Год назад
Another rules question. When the Artillery comes in and kills a member of the howitzer crew, why don't they get pins. Like, if I was sitting on my gun, and a huge explosion goes off next to me and one of my comrades dies in front of me... I'm probably going to care at least a little? Does anyone know where it says that one he template cannot pin multipule squads, even though it can hit multipule squads?
@GundamReviver
@GundamReviver Год назад
In the rules for Bolt action second edition under HE thst part isn't SUPER clearly specified, but all others thing saldo happen to the "extra" group hit, so I'd assume they mean that squad would also get the d3 pins
@Tabletop_Hobbies
@Tabletop_Hobbies Год назад
Fun game! Just remember, snipers do get the -1 for long range. So hit on 4s over 18”. Makes them fairly unreliable, but I have had mine kill 5 things in one game once… so I still take them lol.
@commissarcarl1700
@commissarcarl1700 Год назад
naw dude, verbatim from the rules , "the shot ignores negative to-hit modifiers, except for pinning markers and for the missing assistant if the sniper is the last man standing."
@Tabletop_Hobbies
@Tabletop_Hobbies Год назад
Well it seems RAW that is true, thanks for correcting! Wow on a 3+ my sniper would be far more brutal with the rolls I seem to get…😅 It does seem counterintuitive, we thought all weapons/shots suffer from long range modifiers.
@bobthegenestealer1313
@bobthegenestealer1313 Год назад
Yay Simon! Now get thise Italians in to the "Draw" column, I know you can do it.
@josephmcnally0766
@josephmcnally0766 Год назад
Great game guys... I would say if you have infantry on a hill firing at the enemy the enemy only gets the cover he's actually in (no multi obstacle pass through fire).
@darrenpenson2930
@darrenpenson2930 Год назад
Great report. Love the video. What is the book your using? Many thanks
@joethornhill7759
@joethornhill7759 Год назад
One is always a fail. And I do believe you do damage table on light skin vehicles as well
@RobertStoneman
@RobertStoneman Год назад
Great game, thank you for sharing. What is "pass with something in reserve" mean? thank you.
@ChrisS-fh7zt
@ChrisS-fh7zt Год назад
Good old Tiger Fear, I have a Panther Ausf A, Tiger I, Jagdpanther, and Jagdtiger. I should just go and buy the Tiger II, Sturmtiger and Ferdinand that way I got all the German vehicles with that ability LOL. But my 3 top favorites is my Brummbar, SD Kfz 251/21 Drilling and StuH 42 and yes I take the Schurzen skirts for the Brum and StuH.
@LongWarEnjoyer
@LongWarEnjoyer Год назад
Bolt action ❤
@cobruh836
@cobruh836 Год назад
when i take a veteran mortar team, is my spotter veteran too?
@Moonwolf122
@Moonwolf122 9 месяцев назад
Yes. The spotter inherits the morale level of the team.
@commissarcarl1700
@commissarcarl1700 Год назад
rule question at 27:57. I thought that the pins caused by HE were on top of the pins cause by the machine guns? like, if he fired the mg first, it would have put a pin on, and then when he hit with HE he would have rolled to have the HE pins added? shouldn't your guys have gotten 2 pins there instead of 1?
@ChrisS-fh7zt
@ChrisS-fh7zt Год назад
NO you take the most pin making weapon and apply that to the amount of pins to a unit if it is coming from the same squad or vehicle, so you would take the D3 pins of the HE round from the AT gun of the Cromwell and apply it to the squad, the MMG would be just extra damage or casualties against an infantry, weapons team, or soft skin if it's the same target.
@commissarcarl1700
@commissarcarl1700 Год назад
@@ChrisS-fh7zt thanks for that clarification
@Garsty
@Garsty Год назад
Let's go
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