A philosophically complex cRPG, with an engrossing setting, but which ends abruptly just as it's getting good, has companion arcs that don't go anywhere, with a unique and awesome morality system that isn't used to its full potential, and has mediocre combat? Damn, I knew that Colin Mccomb was the Creative Lead of this game, but I wasn't expecting Broken Roads to have the SAME flaws as his previous work, Torment: Tides of Numenera! The flaws you listed are word for word the problems with Tides lol But hey, I loved my time with Numenera, so I'm definitely giving this a buy!
You've honestly just blown my mind! I didn't even know about the connection. And yeah, now that you've said it I can definitely see the parallels to Torment.