I could make this a series of watching bronze players try to grasp the concept of modifiers... is that evil? well if it is evil why does supercell keep resetting me to bronze?
Useless star power (c'mon it's obvious he wouldn't make any good use out of it even if it worked), useless gadget, useless gears and i might as well count in the lack of hypercharge You can't get any worse than that 🥶
5:35 funny thing, dynamike actually HAD dyna jump but it gets disabled in sick beats because its technically cc. you can see the dyna super does 3960 damage at 5:42 and that he has the star power icon meaning that he equiped a disabled dyna jump lol
@@The_Dr_Fate yeah you can. the only issue is that there is no final preparations window if you arent in a draft match so if you lock in (double tap select) before changing your build and everyone else does the same, the game will start automatically and you wont be able to switch. the work around is just making sure to choose the right build before locking in
I think players are confused because it only says "immune to stuns and slows", but it are knockbacks and pulls too. They should change it to this: "All brawlers are immune to stuns, slows, knockbacks, pulls, and Dynamikes Satchel Charge gadget"
@@mohammedgamal6152 Gale, spike, buzz, dyna, fang what, do you find them annoying or because they are useless in sick beats (fang is still pretty good in it) Then why did you put a clown face I don't get it
Honestly it is better for dyna randoms, we know they're not going to hit the gadget, they won't mindlessly dyna jump and they may be able to hit a shot after supering someone
I'm truly sorry, since I'm probably one of those players. The modifier says "immune to stuns and slows" so in hindsight, I assumed that knockbacks weren't in the spectrum. But I guess I was wrong lol.
I was confused about Emz's gadget not pushing enemies back (not in the video, but me playing her) because in the description of the modifier (at least in Spanish) says that all brawlers are immune to stuns and slowdowns, but not pushbacks, but now I know they are immune to all types of negative effects.
@@winniethepooh2925 Because Otis' super causes a negative effect on the brawler, but Crow's attack doesn't, it simply deals damage for some time, but I don't know if his reduction of healing with his attack is disabled or not.
If i had a nickel for every time Josh makes a meme saying: When ... hits me with that dollar store gadget,in this video, id have four nickels, which isnt a lot, but its weird that it happend four times.
😂😂😂 I remember once I didn’t notice that there was an immunity modifier and took 2 gadget on dynamike and dynajump. I realised what was going on right away when I tried to jump once
I used buzz on heist with that modifer, it might sound dumb, but buzz is one of the brawlers with the most dmg per basic attack, and it wasn't that bad
Players in this mode never cease to amaze me, I've seem Emz, Gale, Frank, and so many more debuff brawlers that I swear it's lying to other players and saying that their debuffs are actually doubled.
I sometimes go dyna at sick beats if its hot zone (not anymore as i have surge at level 9 but yea) When i did, i used the fidget spinner gadget but had to use jump cause thats all i had Approved or disappointment?
The dynamic was glitch sometimes at games you can't jump (it's happen to a mate that i trash and after that append to me and i understand just why the mate was like that before >
the first time i got this modifier i used piper and didn’t understand why my gadget didn’t push them back looking back i was the bad random that time 🌞
my brother is in diamond and used buzz in sick beats modifier although I explained and told him that he shouldn't use it. 1 min later he swore because "he didn't know and I didn't tell him anything, so we lost because of my fault"