One of the things that stuck with me was how your squadmates reacted when you died. They would shout and scream your name with genuine shock and desperation in their voices - all while the firefight countinues and the rain pours down. And I died alot lol
@@gusthelord2292 Because they make it feel nearly unbeatable. Even if you have a good position with a scope and aim well and you able to find their tiny uncovered area and then shoot, you still can’t knock out the machine gunner, even when their head is exposed in a half-covered MG foxhole as you aim their head then they won't die too. yeah, the game is realistic, but instead, it creates hype, even if enemy is shooting at your teammate and NCP while you getting closer, then you die very suddenly without even the sake of a bullet hitting you, that FUBAR. also, if you’re skilled at marksmanship it will become useless, the game's aim their sway make it difficult to hit anything except about a couple of feet, even when crouching won't help as hell. Of course, understand that The enemies don’t wait for you to take your aim and shoot, stressful and under fire. But then what, if I fixed them on the place while I can’t flank them & suppress them as they won't even goddamn get their own head down, why not just use the rifle and shoot the target with good marksmanship? then what is all point about be aiming, if that so about aim sway are just always getting worse and can't make a good shoot, this will be a game from good concept then automatically ruined like nothing But except only telling you not to aim for shooting while just use sake of name tactical manoeuvre to shoot someone at fucking few feet as shooter game. just hell with it, played many times on Hill 30 and earned in blood. I am tired of it.
i wish they would make another brothers in arms. the gameplay was so crisp and realistic. I felt like I was in the movie Saving Private Ryan at some moments.
@@Nyllsor while when I first played the series I liked Hell's Highway best, over time I've come to like the first two games more for their graphics- and artstyles. They just feel more immersive and gritty
Hells highway actually stuck with me how realistic The damage inflicted on enemies is like when you use high caliber rifles from up close their limbs will fly off
I remember getting this game for Christmas as an 11 year old. I was expecting something akin to MoH or CoD. First slow motion camera shot of enemies limbs flying off let me know I was in for something different.
How is that realistic? Thats not realistic at all. 30-06 8mm M 7.62x54R NONE of these rounds will remove a limb via a limb shot. I have no idea what your shooting experience or knowledge is, but you have almost ZERO internal ballistics knowledge and it shows big time
Brothers in Arms is the only World War 2 shooter that understood that the "meta" of gunfights and tactics in the Second World de-emphasized precision and individual heroism. Rather, the "meta" of World War 2 was very much the need to apply overwhelming heavy firepower on area targets and follow up with mass assaults by large combined-arms formations. Not 3 or 4 guys. If you sent less than a Company to capture an objective, you weren't doing it right. It's not that individual achievement or precision was impossible before digital technology-but these things were not the norm-they were the exception. Only Brothers in Arms managed a "mode" or a configuration of gameplay that illustrated these concepts-and that's unfortunately probably why it's been forgotten. Because its shooter mechanics totally downplay individual empowerment and underline the *scale* of fighting in the biggest armed conflict in history.
I really liked this game a lot, I’m surprised there was nothing else like it made. Hell let loose let’s me relive some of these awesome flanking moments!
Ikr, the gunfights in brothers in arms games are extremely realistic in their own way. If you notice, it took WAYS a lot of ammunition in order to eliminate a single German two men group, which is very realistic compared to real life gunfights. Sometimes when you shoot at a soldier while they are not yet suppressed, there's gonna be a chance he is going to execute a duck animation to avoid the shot, giving the feeling that these are the real human beings, not machines.
@@TheGreenB1rd Yeah, next time you can use the excuse to waste an entire pouch of magazines just for a stupid squad while your AI has unlimited ammo and keeps firing. All the shooting skills you’ve learned become pointless, only effective for killing someone just a few feet away. That’s great, really a shame for the sake of greatness.
I remember a mission in this game where you had to take out the German mortar team. It was so hard lol. Still get flashbacks all these years later. I do think it was on highest difficulty though.
Replaying the games now, its nice to play an acual hard game where you might have to restart the entire mission. Ofcourse i dont accept any casualties. OH and did you know the first 2 games are on sale on steam now, 4EUR for both games!
Holy crap yeah man!! I remember being stuck with low health all alone, having to charge towards enemy mortar positions. All this while playing on my PSP1. I remember that I restarted the whole mission a quite lot. These were the days
YES! The beauty of using your squad to suppress the enemy while you took your assault element along the flanks. The 30 cal. keeping their heads down while it slowly chews up their cover. And then to finish the foe off you spring on them with the assault team they panic only to be cut down by the mg team when they break cover. It is so beautiful, the sound design is the greatest I've ever experienced.
What a forgotten game. Definitely worth the effort of remaking if stealth and infiltration or higher priorities then guns blazing. By the way, have you tried the overhaul mod for the first Hidden and dangerous game? A friend of mine and I spent years designing and testing that mod. Jacob did the modding and I did the beta testing. He still alters it to this day.
I love how like its not confirmed to be paranormal, you could just be losing your shit, and your squad by chance dies from holding the pistol, but it also could be cursed inlore, it makes it feel more real because it genuinely makes you wonder if its a cursed handgun or not.
@MartinTraXAA it was just the Charms candy. The knock off life savers. Pretty much Guarenteed to get into a nasty one if a pack of those were left in there according to rumors.
Honestly since playing the Brothers in Arms series no other WWII games have truly been as good to me. Using actual tactics whilst having a story that's clearly heavily inspired by Band of Brothers is simply a brilliant experience.
Played all of these on PS2/3 hundreds of times, these are my childhood. I have all 3 of them now on steam and still play them once or twice a year. I wish they would have continued this series.
I had the pleasure to work on a project that payed homage to this game. The mood that the soundtrack and the careful attention to detail creates around this IP is just wonderful. Best WW2 game series hands down.
Man I need more people to know about this BiA......in all of WW2 games I played this game really carved its place from my childhood...... Even replaying this to this day I still never get bored playing this
Hells Highway was a great cover based shooter. Good story, great gameplay. The sanetorium level was very chilling if im remembering the game correctly. Was shattered when they announced the 4th game.
Thanks for making this video, seems like these game have been erased from memory and completely forgotten but for me it was one of the most unique experiences I've ever had with a shooter and something that really left a mark. I'm still waiting the sequel to this great story
I will say that Call of Duty 2: Big Red One did a similar good job of making you feel as part of the World War 2. You start out as nothing more than a private but part of a squad of what feel like real people. Only your squad leader is the one set up to die/no longer be around due to the prologue being in the "future" when you are now the squad leader. The deaths of the others feel impactful and not really seen coming, and as replacements come in you don't really care to know the new guys. Yeah, it still plays like a Call of Duty, but the writing was pretty good for the time and I think it overall holds up even now.
COD3 also did this really well. Sure there were randomly-generated names, but you still had a core squad around you and when one of those core squad members died you really felt it. The phenomenal music score also helped.
One thing Terry, you kept referring to Baker company. Understandable with Matt's name but they were part of 502nd's Fox company in the first two games and the 101st's Recon platoon in Hell's Highway :)
I miss this series. I miss the multiplayer community I was part of with Hell’s Highway. Played Hell’s Highway multiplayer for a solid 2 years and then everyone just disappeared, which sucks. A very unique game series but I understand why Ubisoft didn’t continue this series. In the age of live service and cash grabbing, the final game couldn’t be possible. These games were meticulously made with passion and historical research. You really don’t see this level of dedication anymore in AAA gaming.
When it comes to shooter games, I never quite enjoy the 'superhero' trope. The thing I love the most, is when you feel like you are just another soldier in a bigger war. You're not trying to win the war, you are trying to survive it. Older Call of Duty games still gave that feeling sometimes. I remember and I don't know if it was COD 1 or COD 2, there was a section in I think Stalingrad, where you started a certain section with 1 or 2 friendly soldiers and had to go through quite a few streets to get to the next bigger battle. The section was a few minutes long, probably not even lasting 5 minutes. But the friendly soldiers if they died, they were gone and you were on your own. I always loved trying to keep the alive, not by leaving them behind and clearing the level on my own, but by genuinely pretending to be working together with them. They weren't special soldiers, just carrying auto-generated names. But it felt like we were in this mess together. Brother in arms truly did it better than any other game. I've been wishin for a part 4 for a long time. Though I'm not so sure if newer generation has the patience for games like Brothers in Arms anymore. Or they just want over the top action.
It's cod1. The mission was kinda based on a movie called Enemy at the Gates. The title might be wrong and im lazy to check it. Jude Law plays the main role. Takes place in Stalingrad. Snipers and stuff. Check it. You might like it.
These were the best years to work at gearbox all the historic extras and seeing the development team being able to actually go to these location in france also troy baker did a good job voicing baker
thank you for making this video.. i played all of these when they first came out and loved them..still have the discs to this day.. but then over time i forgot about them.. then after watching this, i remembered every part, aspect, and line from them and how important they were and how they made me feel.. i started yelling the lines when they came on screen in your video.. i felt like i missed these characters and stories..
I remember watching the "Inglorious Brothers In Arms" and just thinking WTAF! Very sad. I think Handy Pitchfork must have gone off the rails and lost the plot. The only thing remotely close to BIA was Hidden and Dangerous 2. However, Brothers In Arms is the benchmark for realistic World War 2 combat gameplay. (edit:typo)
I remember playing this game when i was in middle school it was so much fun and it was a great introduction to the PS3 with amazing visuals.I did not know what quality game i played till i watched this video. Thank you so much for unlocking some of my core memories man.
This is always been one of my personal favorites, mainly due to the fact that you can control your squads always love the game so much never understood why it didn’t catch on more. They need to bring it back.
Was in a mohaa clan in my teens. I'm actually a PC player at heart but don't tell anyone that Haha. I played the first brothers in arms but that was it. Great game. Thanks for reminding me what happened and showing the stuff after Terry. Loved the Team America gif, actually lolled.
I had forgotten about how much I loved this series.. made me reinstall it, I like that you didnt mention the curse of the pistol, I always found that a bit weird
ONE OF THE GREATEST GAMES OF ALL TIME WITH A TRUE EMPHASIS ON FIRE AND MOVEMENT. I don't know if Hell Let Looses suppression is broken or intentionally nerfed but in recent videos I watched the suppression in HLL no longer makes enemy aim inaccurate. Nor does it produce blur or screenshake half the time if the bullets land in the dirt next to you or on walls/surfaces next to you. They really need to fix that because having a fire element to suppress and an assault element to move is the most fundamental thing a squad based ww2 shooter or any shooter needs. But especially a tactical shooter like HLL. EDIT - AND WTF WAS THAT BROTHERS IN ARMS 4 BS.
I absolutely love the fact that on the first 2 games, trying to hit anything is as much a challenge as you're gonna get. Your teammates are the bread and butter of the game. You CAN run and gun, but odds are, you're gonna be at red health 2 minutes in, when each mission can take 15 minutes to half an hour.
Hell's Highway was an incredible game, and the Multiplayer was the only experience that peeled me away from Gears & CoD for a good while. Was a bit laggy here and there but when it was behaving it felt super rewarding to do well.
I bought it fot $5 in a marketplace, its a great game, and the story is god, baler having schizoid like mental health problems is something that you dont see often in a war story
The thing that really hits hard is that Allen and Garnett seem to be just the quirky comic relief duo, and once they're gone it's just grim and empty and there's no longer any levity at all.
I still play hells highway daily the series is so good.a lot of people complain it feels clunky but it just adds to it for me. been waiting on the snow for 17 years now !!!
This series is easily the best WW2 game series of all time. A few other games would be cool for you to check out. First: Medal Of Honor: Airborne. Which is, I think, probably the best entry into the series. Second: Ghost Recon: Future Soldier. Which is just an overall fantastic experience.
The memory that sticks with me was the first time i threw a grenade and heard the awesome 'crack' as it exploded, i remember me and my mate looking at each other in awe 😂
That cliffhanger still has me wanting to continue the fight in Bastogne, it was heavily implied that was going to be the next battle which wouldve been epic and a nice change of scenery from France and Netherlands
I loved medal of Honor and Call of Duty at their peak WW2 era first-person shooters, I would play such classics as Big Red One over and over again. After only recently playing Brothers in Arms, I was blown away by just how realistic this game is. I get 'flashbacks' when I think about it. I was not just feeling joyous that I had completed it, I was joyous that I didn't have to go into the virtual breach once more.
Finding this video made me realize that I never played Road to Hill 30. I played the PS2 version of Earned in Blood and the PS3 version of Hell's Highway. The PS3 version is what you'd expect of the game, but the PS2 versions of Brothers in Arms are stories in themselves. Because they had to be scaled down significantly from the other versions. Been almost 20 years since I played them, but off the top of my head. -Less characters running around. Your squads typically only had 4 people split into 2 per squad with maybe 1-2 missions that gave you 5 with one squad getting 3. This also reflected in the enemies. German squads were typically smaller than they would be in other versions. Some German squads were coded to have a spawn trigger where upon being wiped out, another squad would spawn nearby. Sometimes, you could even see them poof out of thin-air. -Some weapon variants were missing. Off the top of my head, the FG42 didn't have the scoped variant. -You only got one mission with a Sherman tank. Every other tank mission used a Tank Destroyer. Presumably done for graphical and frame rate issues since the tank destroyer didn't have an AI controlled machine gun. Anyway, truly an underrated series.
As a former infantryman I've always enjoyed this series for it's accurate battle tactics. It kind of falls apart somewhat as you exist between the two fireteams, floating around trying to direct them. But that's only when the game sets up multiple bounds and expects you to move through them linearly. In reality fireteams each have a commander with a brain (hopefully).
I have fond memories of Road to Hill 30. It was refreshing to play after the surge of OG ww2 CoD games. The squad mechanics were great and it felt very realistic.
11:17 I'm pretty sure every mission in RTH30 is based on an actual engagement that the 502nd had in Normandy. They really did their research in mapping out the locations exactly as they were at the time, and in the special features you can read the actual After Action Reports of the battles they depict. Really cool stuff
I remember that people complained about the first game because of the fact they added real gun sway while aiming down sights that would depend on if you just stopped running or in a crouched position. The action in the game isn't over-top like everything else and was more about the story and characters. And you had to think when it came to controlling your squad in combat.
The missions where Risner helps you out in the Stuart tank is based off an incident recorded by Donald R Burgett, a 101st Paratrooper from A Co, 1/506th (same Regiment as Easy, different battalion). Apparently the tank commander made an impression with Don and the other paratroopers, because he lamented how this “hell of a guy” got killed. He even described the way Risner was splayed out on the turret the same way. The book is called “Currahee: A Screaming Eagle in Normandy.” Great read, especially when you have played Brothers in Arms beforehand.
Brothers in Arms was in fact inspired by Band of Brothers. I love that about the game series and was debating revisiting the games hoping they still hold up.
Debating? Revisiting? Yes, the entertainment value still holds up. These games are not for the impatient. Understand controls and your 'golden'. Cheers.
I remember that in Road to Hill 30 there was a lot of content to examine. Basically every level/mission was recreated with use of original aerial recon photos and after action reports. Like for example, there is original 1944 photo of Stuart light tank, hit and buned out at some crossroad. In game we loose Stuart the same way in the same exact place.
The only FPS where killing a team of just 2 enemies could took 10 minutes, and the sense of accomplishment was enormous. FPS nowadays is just you crushing hundreds of bots... boring.
I always enjoyed this series a lot. Especially Earned in Blood on Xbox back in the day. I really love the hybrid FPS and TPS style those games had. It's really awesome. Rainbow Six Vegas, Quantum of Solace and Hell's Highway had awesome system.
This game was ahead of its time especially Hells Highway. Operation Flashpoint Dragon Rising was also a game that I felt was ahead of its time following loosely to gameplay like this
I miss games like brothers in arms. Bia, ghost recon, and rainbow six. I loved being able to command the team but also be a shooter too. Not many of these exist anymore. Or in the fashion it used to be. Brothers in arms was great because it really did emphasize how much you needed to focus on tactics.
That itch is thankfully being scratched nowadays by games such as Ready or Not. But yeah, the loss of most Tactical Shooter games was a true example of how bad the overcorporatisation of gaming was.
Hells highway was my first experience with the series as a kid and a ww2 buff, I loved it. To me it was a perfect experience, even if it was a little imperfect gameplay wise. I wish they’d finish the series with a bigger budget, because the writing is top notch.
I always loved this series as a kid. To me it felt like a playable band of brothers and especially a child I loved it so much. I met to find them all again and replay.
Really great job summarizing this entire series and highlighting all the things that separated it from the glut of all the other WW2 FPS games. Really wish this series would get rebooted. I'd even be happy if they did the exact same things with other eras, ie Vietnam or Afghanistan/Iraq. Just please don't do what they were planning to do with the over the top 4th entry that never got released.
The closest thing is the Full Spectrum Warrior series which is also dead. This genre of game is one of my favorites and I'd love for them to make a comeback
The brothers in Arms games were anti-war games, they didn’t glorify war a bit while portraying more than one side of it. I was a kid when I played them, and they still impress me today.
Man, I fucking loved these games. Think another reason why BIA never took the way it should have in the FPS game market is because this was a series you couldn't possibly make(going off the main series, no way am I calling those shit spin-offs Brothers In Arms) in yearly cycles like with COD and Battlefield. The developers took their time creating an engaging tactical experience, not just something you can mindlessly shoot your way out of.
Cant agree more...allthough MoH Frontline, CoD1 and CoD2 are amazing...BiA series is totally amazing with the whole approach of telling the story...i hope there will be news so on for the be at game.. Its supposed to be under development already
I played the series in 2015-2016, and i enjoyed it more than i liked the OG COD trilogy (that literally everyone forgets about in "Which COD is best" videos and such) they were good games, Finest Hour is STILL my favorite COD, but Brothers in arms tells such a compelling story, and its gameplay are really good for their time. It has CHARACTERS not just useless NPCs there to not make you feel alone
Liked the whole series but I got my start on the Xbox version of Road to Hill 30. I still have my sealed Matthew Baker figurine from the Hells Highway limited edition, back when pre purchasing actually got you something tangible.
BIA always manages to massively disappoint between the early gameplay demos and the released game, but H30 and EIB are still masterpieces, and HH coasts on the fact that the first two games are such good stories that you genuinely care about the characters and need to see through their story.
Men of Valor You play a marine following him and his squad through his journey there and back. Missions start/end with letters to and from home. His little brother is later either drafted or joins
I’ve been on this boat since like 2010 or whenever it came out and my dad got it for Christmas we played it 50 times probably and it’s just a masterpiece
I played this a few years ago not realizing how good ot was going to be. I had it in my library but just didnt remember i giess. It sucked me in and the graphics didnt really matter anymore the story did. When i finished the playthrough i told my brother and friends how awesome of an experience the game was in the story and gameplay. Its the best single player campaign i have ever played.
I only really played earned in blood, but Red is my favourite character. I loved commanding every single one of my squad members. Even kinda liked Doyle, despite having to save him and the 82nd numerous times. I permanently lost a squad member in my earlier play throughs and really felt bad about it.