My Discord - discord.gg/XPtgcUAJjt 00:00 - Beginning 03:00 - The Outer Temple 13:15 - The Catacombs 26:50 - The Courtyard 32:15 - Portal to the Inner Sanctum 41:05 - Boss Fight The Umbra of Fate is a very difficult WAD with one single level divided into sectors with a proper introduction to each (you have a briefing pause with text), and luckily autosaves are created then. Luckily because the WAD is twisted in terms of difficulty and surprises, pretty much every room has its own surprise waiting for you like sudden ambush of sorcerers or other devils. The map' has a mix of of the DOOM and custom monsters from Heretic/Hexen plus some others, on the medium the map is nicely playable but on Hard/Nightmare custom settings it might really get tedious. The beginning of the WAD gives you a possibility to change the difficulty in a custom room similar to the Quake I selection (Easy - Normal - Hard - Nightmare), but even with this, it is challenging. If you want to play the WAD with a gameplay mod you might need however to use a cheat with weapons, because at first you cannot use anything, thus I had to give myself some weapons at start. We start outside with several monsters already surrounding us, you can grab some additional health and armor bonuses together with ammo nearby, you will surely need because it's scarce. It's scarce till you get into the building and find a first secret below the stairs, in a small water pond there is a backpack to pick already, leave the pond quickly and get to the teleporter. Your first real trip inside the building will be by an elevator down to search a yellow skull key and kill a Cyberdemon below, nothing too hard but some sections might give you a headache. Thankfully near the Cyberdemon there is a Plasma Rifle to be picked up, map will become a little bit easier since that, but still lots of fighting in small areas is waiting for you, some lava traps involved. Fight your way till you reach a corridor with pool of lava, to the left you will find a last set of doors - once you open it, the boss of this level awaits, dispose it as soon as possible because it's annoying
Hey can you make a how to mod project brutality video? It’d be greatly appreciated if you would. All’s I do is click and drag the zipped files to GZdoom.
this is probably one of the coolest things ive ever seen, the lighting and music fit too well and mixed with brutal doom it feels more like an indie game
This is sick! So many cool games wrapped into one. Definitely getting a Cultic vibe from this one too. The visual aesthetics are nicely done as well. Looks fun!
Holy shit...now there's even succubus to hunt down doomguy. Finally this he'll fight is become more personal to hell (any kind of demon or citizens of hell joins the fight today) ,and that's awesome
The atmosphere for this Map is just PITCH.PERFECT!!!! * An awesome, ghoulish atmosphere!! * Haunting phenomenal soundtrack picks, not too eerie such as Aubrey Hodges, not as intense as Mick Gordon but still excellent spine chilling picks! * Colour & lighting is gorgeous! Remembering the "Brutal Doom (Doesn't) Suck" video & to all the naysayers out there.... You can't say no to this!
What mod do you use for the Shotgun ADS animations? I noticed that when aimed down sites the entire front stays where it's supposed to as opposed to other mods where it all moves.
Possible to do a packed file to download? Often they all gives separately to download these mods, giving abit of confusion to some people who would be interested to try out these mods.
I'm having some trouble running the Eternal Plasma Rifle in Brutal Doom. Everytime I pick up a Plasma Rifle and if I switch to another weapon, it just vanishes from my inventory. It might have something to do with me using ZDL possibly but I'm not sure. Has anyone else had this happen or have I got my load order in ZDL wrong? Any help would be much appreciated!
Демоны с сисками это круто. в игре нет плавности так что когда двигается то блевать ххочется. смешать дум квейк хексен в одно неплохо получилось. но сейчас то все уже не актуально нужно делать игру чтоб в ней был смысл чтоб монстры своими делами занимались устраивали оргии призывы какие то делали магию рыли какие то проходы чтоб жили своей жизнью и чтоб у них была какая то цель тогда будет интересно сражаться. чтоб были какие то босы чтоб у них была какая то история цели задачи. тогда будет смысл и интерес сражаться чтоб телок каких то давали за прохождения уровней сокровища. а так просто бегать стрелять уже не интересно. Я бы сделал хаб откуда герой идет в рейд сражается с демонами спасает себе какого то прислужника или телку для гарема набирает сокровищ. возвращается там этим всем наслаждается прокачивается идет в следующий рейд или подземелья к монстрам там какой то босс строит свою базу и в честь ее завершения похитил телок и пригласил суккубов чтоб устроить оргию в честь своего Бога и типа мы видем как импы что то копают таскают итп как демоны наложниц отводят там всякие бани для оргий или что то такое залы культисты там тусуются в библиотеке или в зале тренируют магию а босс наример это какой то могучий Бехолдер или какой то демон Лорд и типа в его базе хранится камень его призыва который является сердцем подземелья и этот демон лорд со своими прислужниками переодически нападает на героя герой отбивается но емон Лорд возвращается в свой камень душ и типа нужно убивать врагов прорываться к зау сорвать оргию а потом уже прорваться к камню душ чтоб уничтожить демона окончательно. и за то получить наложниц суккуба каких то сокровищ ну золото драгоценные камни металы и чертеж бань ля оргий на свою базу чтоб там разместить наложниц которые там будут купаться делать массаж и там можно было бы устраивать оргии итп и типа призывать своего Бога этими оргия который бы как то усиливал героя. ну и дальше в таком же духе.
Man, what's with the motion blur? How do you people even play games with motion blur? Cause it simply hurts eyes when you look at it. I can't even stand a little bit of it in any game. Even in racing games. If i see any, i google the tutorial that would helped me to disable it, if the game does not allow you to turn it off.
How did you get it to work? I always get an error: Shader 'shaders/Desaturate.fp' could not be compiled: ERROR: 0:1: 'binding' : sampler/texture/image requires layout(binding=X) ERROR: 1 compilation errors. No code generated.
What are you on about? Not only this is pretty much how shotguns work irl, every hitscan weapon in vanilla doom has almost perfect accuracy at any distance (except ssg).
@@MartinozO i downloaded every single one of the mod from description but it still doesnt look or sound like yours. umbra of fate works. but upscale isnt working and shows default ones. brutal doom works too. any help?
Another game made by fake nostalgists that needs to made such games on Call of Duty & Battlefield games from their era . Leave our games alone for god sake. It hasn't even to do with vanilla gameplay but ruining something that isn't made for you at all . Also boring to see the matrix slow motion effects which you see in many movies and makes it not even real nor convincible at all .
Nobody is forcing you to use any mods. Play the old school vanilla Doom games. Someone else playing with mods isn’t in any way “ruining” your experience with the game.
Yeah, you just choose to ruin your own experience by watching this video. You know decino and coincident exist right? Go watch them if you want vanilla gameplay, don't go to a channels that play doom with mods just to shit on them.