So watching this video and others I have come to discover a interesting glitch in Brutal DOOM and other classic DOOM remakes. I call it the "One Guy Always Survives" rule. You have a room with 30 smaller enemies and maybe one Cyberdemon. You saturate the room with just about every last weapon you have, including several BFG rounds. Hell you can even strife the entire room from a safe distance. And yet after everything seems to be dead and you enter the room to claim your prize. Suddenly a imp fires on you from the ceiling, or a possessed solider starts shooting at you, or even a lost soul that was hoovering near the ground flies right at you. And you are left wondering, "How in the hell did this one guy survive all that?" That's the "One Guy Always Survives." rule or 1GAS for those who like a shorter approach.
Oh yeah this happens to me a lot, i completely clean a room and there's no demons only corpses but in the moment i open a door to another room an imp fires me from the back and i'm like "What the hell i just cleaned the whole place and there was no demons alive"
My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!) 00:00 - MAP01 Hillside Base 02:45 - MAP02 Underground Labs 09:10 - MAP03 Freight Yard 13:45 - MAP04 TotenWald 18:00 - MAP05 Wolfskuhlen 26:40 - MAP06 Budberg Crypts 33:05 - MAP07 The Portal 40:35 - MAP08 Dhago'Ba 47:35 - MAP09 Winterlingen 01:02:20 - MAP10 Hellgrinder 01:18:45 - MAP11 Credits Chainworm Kommando... oh this one is a really big WAD with 10 standard levels + 1 map that serves as credits, the maps are fairly short but once they are combined prepare yourself for quite a long over one hour long trip to Hell. First map is really short, it will take you up to 3 minutes to be completed, quite small but can be problematic because you have almost nothing when started, there is only one secret but useful because there are plenty shotgunners here. Second map slowly shows that Hell began to transform our reality with already showing an inactive... Icon of Sin guarded by some demons and first Arch-Vile, be careful because this map has some Mancubi, Revenants and even Barons of Hell. Third map is the only one that has no secrets at all, it's time to evacuate from this cursed place and head to the forest, fairly quick level but be aware of Pain Elementals and Arachnotrons, nothing too difficult but can damage you. Fourth level called Totenwald is a short and linear map where we leave Techbase theme and explore a cursed forest with some abandoned huts, nothing good waits for you except some demons and even an annoying Arch-Vile in toolshed. Then we reach a haunted mansion inside forest, this is a level more difficult than previous maps, prepare yourself for quite a maze and puzzles, plenty of demons are hidden behind bookshelves, nice map with 6 secrets to be found. After this mansion we head to the cemetery with only two secrets but it is also quite a difficult map when you are on low health, some of the areas include fights in small rooms, for example facing 4 Hell Knights in red skull area. Seventh level is really interesting because this is quite a tricky map where you lose all the equipment at the end because of the death exit, really painful because this is also a level where you finally lay your hands on the first BFG. This is also a teleport to real Hell where things become more difficult, next maps are harder than Techbase + Forest + Mansion + Cemetery areas, prepare for way more ambushes than previously, grab as many things as you can from secrets. Final level is the largest one with the highest amount of monsters to be found (over 250), of secrets (8 in total) and of course is the most twisted one with some nice surprises like revisiting Wolfenstein and a final boss at the end
Personally, I hate mods that reduce the running speed or make it mandatory to hold shift to sprint, like some kinda modern shooter. I don't hate the concept, I hate it when it's put in Doom - it's antithetical, it's not what you expect when you boot up Doom. That's literally the bigger reason why I couldn't love Brutal Doom: Black Edition, despite trying it multiple times.