i would like to suggest a even harder challenge... C.H.A.M.P.S. C = Crazy (all challenge editor sliders up to 110% all towers are limited to 4-4-4, no heroes allowed!) H = Hearts (no hearts lost) A = Abr (hard abr) M = monkey knowledge (disabled) P = powers (disabled) S = selling (disabled) with C standing for Crazy modifiers, a continue or retry last round is allowed i highly reccommend you to go for an easy map like cubism... starting round 5, ending round 125 (more then the usual round 6 to 100) starting strat: ninja into some form of lead popping into whatever chaos you need as the bloons get harder good luck with 110% speed and health fortified bad at round 100 :)
Those spike factories were OP. Since the rounds were continuous, their piles never completely reset. That spike balls in the back probably could’ve taken down a few DDT’s with the stack it had.
Also another tower that gets exponentially stronger in apopalypse since the rounds dont reset (besides top and middle path spike factories) are bottom path druids, since their wrath pop count doesn't reset, so they always have the max attack speed, and if paired with losing almost 100 lives, they're just absolute beasts
6:42 First Death 7:55 Second Death 11:51 Third Death 13:18 Fourth Death 14:30 MOAB Madness intensifies 15:11 WTH?! 15:30 What is that?! 15:36 Round 63 rush 15:58 Fifth Death 16:51 Round 81 - Z.O.M.G.s and D.D.T.s start to appear 17:04 Sixth Death 17:43 Bunch of super camo ceramics 17:49 It's so many of them... 17:57 Seventh Death 19:00 Eighth Death 19:13 Ninth Death 20:27 Stack of 50 camo regrow rainbows 20:33 Tenth Death 21:38 Super round 63 rush 23:20 Eleventh Death 24:11 Not the camo regrow purple rush again! 24:17 Twelfth Death 24:48 Thirteenth Death 26:08 Purples again 26:22 Stacked rainbows + purples 26:44 They are so sneaky 27:32 Purple power 27:40 This is so purple 28:15 Bunch of ceramics + purples 28:55 Camo Regrow Fortified Ceramics 29:03 Camo Fortified Ceramics from Round 128 29:07 Camo Purples from Round 107 29:46 Round 107 purple rush again
You taught me a valuable lesson. I seen the start of the video and set up the game mode with no continues. Tried it and got my butt kicked over and over. I then came back to finish the video. Now I see just how difficult this mode is.
If you were able to, I wouldn’t go for a carpet of spikes, it has the DDT popping power which you did needed in both sides. It’s basically a tower where you still have your ability and it does do you ability to fill actually use in your ability.
I remember in btd4 once you completed all hard maps the game got easy to run an indefinite apopaplypse match. My longest run lasted 3 weeks of non stop ipod touch processing power while i was out on holiday
SJB, dude you gotta actually try out the relentless glue. Also the artillery battery was such an awful choice. A top path druid would have been way better!
Wait, i thought the Artillery Battery Ability was a Monkey Knowledge thing? Did Pop And Awe get any changes to give it the popping power of Artillery Battery? Last i checked, Pop And Awe loosing its 4th tier ability has lead to me loosing on an otherwise winnable run before, because i was so perplexed that it got worse with it loosing that ability. (Don't get me wrong, 5th tier ability is great, but i ended up missing out on the popping power of 4th tier which i needed more at that time)
I think the Artillery Battery MK is price reduction. If memory serves, ALL x-4-x and x-5-x paths are abilities. Pop and Awe actually has damage parity(or slightly higher) compared to Artillery Battery. It deals 4x more damage than Artillery Battery(except against BADs and Bosses which it only deals slightly more than 2x the damage), which has an ability that makes it fire like, 4.1x faster. It also boosts the damage of all other Artillery Batteries against BADs and Bosses.
he made this challenge for himself, its his own game. Also if he chose chimps, you can always just quit and come back to reload a round but I mean that is just annoying, so allwoing continues isnt making it easier just less annoying.
Things would have went much more smoothly if you chose a map with more curves so sauda can hit bloons more often. Little thing’s make a huge difference.
Zebras come out round 26. Regen zebra on 31. Purples on 25 and 32. Camo purples on 45 and 48. Blacka on 20. Whites on 22. Rainbow on 35 brown bloon 38. Reinforce moab 62 and 64. Reinforce bfb 79.