epic video about the epic logic of btd6! so urm how was the outro? links: discord: / discord twitter: i dont use that platform it sucks lol. #btd6 #meme #memes #bloonstd
Here's my take on pierce: I believe that inside the bloons there is quantum stuff happening. When a piercing object successfully tears through a layer of bloon, the projectile undergoes quantum tunneling through the second layer, skipping it and the following inner layers, and exits the bloon losing some energy since it poped one layer. "But hey, then how can some monkeys pop more than one layer and still have pierce?" Good point. For each layer of bloon, there is a certain amount of energy needed to break the quantum barrier and pop the next layer. If the projectile does not have enough energy to overcome the barrier, the quantum tunneling effect kicks in, preventing the projectile from popping the remaining layers. The projectile therefore can still pierce while not popping all the layers of bloon.
Objection! Case 1: High pierce, low damage - According to the bloons wiki, a 400 boomerang has a 1 damage and 100 pierce. This would mean that the energy required to break through one additional layer is more than the energy needed to pop 100 single layers. Case 2: High damage, high pierce - If case 1 is true, then every additional layer requires exponential amounts of energy. For example, a 402 boomerang has 2 damage and 100 pierce. If a glaive requires 1000 units of energy to pop two layers of bloon, that means the energy required to pop three layers of one bloon is more than the 2000 (or a bit less, if not all energy required to break through a layer is lost) units of energy required to pop 2 layers off 2 bloons. This gets even crazier as damage and pierce go up. Case 3: High damage, low pierce - A 500 sniper monkey has 80 damage and 1 pierce. Based on case 1 and 2, that's a ridiculous amount of energy for a single bullet to have. And what happens to all that excess energy when shot at only a red bloon?
what about darts spikeballs saws tack fire literal explosives zombie bloons (if they're being morphed and unmorphed when popping bloons, why do so many spawn? if top path shoots like one bolt/second) buckshot dark knight blades nails arrows flamethrower fire swords
@@kenkenn. The zombie bloons one is very easy, the x-x-4+ Wizard Revives bloons that get popped in his Radius, it doesn't matter who popped them. Just like Necromancers work in other Games/Movies, they don't need to be the one to kill someone to bring him back from the death.
The darts just hit the vety top/side of the bloon so it only touches the outer layer, but a sniper hits it little bit more centered and it hits two layers
1:25 Well, when they're done it just magically changes from what it was to the new one, so in reality if you think about it, the building time is actually just the time until the builder actually hits the hammer on the building and it magically becomes better.
Actually, pierce does indeed make sense, basically what happens is that the dart actually goes through both the blue bloon, AND the red bloon inside, but the dart only does enough damage to fully pop the blue bloon, the red bloon stays while there is still a hole, it is still there because there wasn't enough force, seeing as the blue bloon took away that force. You may ask "how does a bloon stay in tact when there is a hole?" That's because of the same science used with the stick through a balloon, you make a hole in the balloon, but when you take the stick out it simply just fixes itself just with a bit less gas, same case with the bloons, 1 damage = 1 bloon that is popped, 2 pierce = the pierce is enough to go through both, makes sense now? Now for the fireball thing, it is just that the fireball isn't strong enough, take a cluster of bloons, imagine the fireball is stronger, it hits one of them, it will only pop the bloons closest to it and the rest will go untouched BECAUSE the fireball isn't strong enough to hit that many targets at the same time, it doesn't choose at all, it's based on which bloon of that cluster it hits, then hits the closet bloons, to that bloon which checks out in logic.
@@idotic_kid as I just said in the comment, it goes through the blue bloon and the red bloon but doesn't pop the red bloon because of the lack of damage, however due to the laws of simple force, having enough pierce to pop more blue bloons without popping the red bloon makes sense.
@@SilverKnightGoAnimate OH I GET IT NOW the dart does go through the red bloon, hitting it and puncturing through, but not doing enough damage to pop it. So it just leaves a red bloon with a hole on either side of it.
Overclock works because the engineer monkey is inspired by the engineer from tf2, so overclock can be explained by the tf2 tip "as an engineer your buildings are like your children, hit them to make them work faster"
Bloons have a high speed internal dodging reflex to protect the inner layers from getting hit by the same projectile. Large projectiles are avoided on the vertical axis, so projectiles that seem to cover the whole bloon are probably ducked. Projectiles that go through multiple layers have some way of bypassing this, by being better, faster, or stronger. That's why Deadly Precision adds damage to already "perfectly accurate" shots. Their damage still gets limited as the reflex ripples through all the inner layers the moment the outermost gets popped, giving each inner layer slightly more time to react and avoid the damage than the previous. AoEs are explained by the outer layer absorbing the impact or shockwave enough for the inner layers to stay intact.
My headcannon. It goes thru the layer then slides over like one of those anime moments where a guy fires a bullet then the other guy dodges with his head but scratches his cheek
Blue bloon has huge air pressure inside of it, crushing the red bloon inside so piece doesn't hit it and red bloon just quickly grows to normal size when exposed to normal atmosphere pressure. I solved the pierce mystery!
okay, let's look at this from a physics standpoint. a balloon (which i will use to compare to a bloon in which you can later destroy my whole argument with by saying bloon =/= balloon but hear me out aight?), on average, has 810 mmHg of pressure, converting to 107991 Pa. the average surface area of a ballon shown ingame (taking radius = 10cm) is about, say, 0.1256637061... m^2. pressure is force per unit area, so the air in the balloon is exerting a force of 13570N on the inner surface of the balloon. to say that the air in the blue bloon is crushing the red bloon means that it will need to exert a stronger force on the red bloon than the air in the red bloon can exert outwards, meaning the blue bloon is gonna have to exert way more than 13570N of force on the red bloon, and for every action there is an equal and opposite reaction. it gets more confusing when you think about the force the ceramic layer has to withstand. tl;dr its just a bunch of numbers proving this isn't possible, give or take a few mistakes, big and small.
@@darenk77 I mean it is possible, technically possible, you just need ridiculous materials and gasses, combination of low temperature and pressure could shrink down red bloon, assuming near perfect vacuum in red bloon with helium at a fraction above absolute zero, and let's say atmospheric pressure and room temperature in blue bloon and perfect vacuum outside, red bloon would be shriveled up inside, look at videos of bloons in liquid nitrogen, while blue would be inflated, when it pops higher red pressure would start inflating it in vacuum heating up the helium and inflating it fully, it could work in some ridiculous scenario, and monkey vs bloon is ridiculous scenario as far as I'm concerned!
Okay but In specifically pierce It could be that monkeys are inaccurate and only hit the side of bloons. They can still theoretically pop the bloons, but they wouldn't hit through every single layer. It's why upgrades like 'Deadly Precision' increase damage output, as it's them taking more care to aim more to the center/weak point of a bloon.
The robot monkey thing doesn't work because of bionic boomers, robot monkeys, and the lore behind the tech terror form bloons city saying "in this facility the technological terrors lost their vestiges of monkey biology.".
I was actually thinking about this the other day. My theory is that the Alchemist and Engineer are behind the robot scheme, as they buff without doing anything.
Fire Pierce = The Degree of The Fire. Magic Pierce = The Class of The Spell. Nail Pierce = How Strong The Nails are. Shuriken Pierce = How Hard The Shuriken is. Dart Pierce = How Strong and Durability the Dart is.
I like to think that in regards to the fireball, all the corpses from the other bloons nullify the explosion, and for the jugg ball going around the internal bloon? Maybe it just skims by it, like, *really* closely?
my head canon with overclock is that the machinery sends the monkeys organs and muscles into a mode that make them work twice as fast as well as speed up reaction time and reflex function
pierce is chosen by what projectiles it hits in its lifetime, the direction of the projectile is relatively what you'll get pierce-capped on. AOE damage chooses the highest priority bloons first, downwards until it caps (which is why you'll always get blocked on blimps unless you already have pre-existing pierce).
Idea: Due to the inflation inside a bloon, the inner bloons are under high external pressure, with a higher relative external pressure, they are smaller inside the bloon than when they are exposed to atmospheric pressure. Granted, the levels of pressure would have to be silly to make a significant size difference, but whatever.
it's even weirder because not all monkeys do the same damage, take the Sniper or dartling gunner for an example: they do 2+ damage PER HIT, and they occasionally rely on eachother to live, such as if an Ice Monkey that froze some water for other towers to stand on, If that ice monkey got sold, the tower one the ice gets sold.
Pierce is how many layers of rubber the projectile can go through before losing momentum and either getting stuck in the bloons, plugging up the hole that otherwise would make the bloons leak air, or bounce off the bloons because it has little to no speed or momentum
I think I can explain the pierce for the dart. As you can see, it doesn't go inside the bloon. You see the dart throughout it's air travel, even when it hits a bloon. So what I think, is that it skims the tops of the bloons, so it rips one layer off of the bloon. But leaves the next layer intact.
Everyone else: hehe monke pop bloon UltraJason: *looks into quantum physics to explain how a tower defense game about monkeys popping balloons doesn’t make sense*
For that fire thing, the fire ball just simply hit the bloons till it dissapeared. Think of acid, it doesn't go through the whole planet, it just dissolves the crust before the acid itself dissolves.
I think that rather than being full of other bloons, I think that the bloons reconstruct out of spare rubber from the past layer. Like the rubber folds inward a bit, and tries to cauterize the pierce wound.
nonono, everytime the outer layer of the bloon pops, the current outer layer gets invincibility frames against that weapon that just poppped the former outer layer