Lol I’d watch it but if he did a comp vid of it from the first video til now I bet he got at least 24 hours of a video to watch lol even if it was just the sound bites of value 30,000 times lol
That's the Behaviour approach to balance: Before: you can't get a decent value video out of it because it's so lousy. After: you can't get a decent value video out of it because the Killers keep leaving.
I swear they need an update to fix that pallet issue. I've been killed so many times trying to throw a pallet and it just won't drop no matter how many finger blasts I give it. The prompt "Throw Pallet" goes away, and 3 seconds later the killer comes swinging around the corner with a smile on their face. Makes you wonder who is really doing the finger blasting here?
I'd love to see JRM run a build with For The People, Vigil, Strength In Shadows & Botany Knowledge. Would also be great if he had a friend w/ Vigil too.
I have been telling ppl about this build for weeks now. Glad to see it out there now though i use power of two or blood pact and the refined serium for extra speed. The insta Heal medkit trick is new to me, though
No value unless the game is fraud, and it is intentionally set up. Generally proven, and no streamer plays with anyone that dumb, which if so would ALSO be fake. Hiding the algorithm from me will not do much against a search bar. o.O
Hey JRM if u can could you possibly put the music you use because during the demo chase i noticed the epic baiten kaitos music and i wonder whar else music u used
oh no you dont want bp with 4 the ppl it deactivates if your the obs, so you need a buudy who has it i like the mft speed from breaking your self, but i like to have bite the bullet, so as im broken i can still be silent as hell healing another or self careing, COH is rly rly good to get ressets after your broken and that helps with buckle value
oh but i have found that as long as you never separate from your bp partner you can follow them thru 2 hits the carry and the unhook with out losing the speed, so break out can be nice to beat them to a hook with 114% speed
@@derpyduck5088 why ? you just have to wait 10 secondes, 2 personnes are injured. So they're going to waste time healing, and there will be at least 1 personne who's going to do nothing else than runing around to get it's value. It's the same as dead hard, if you anticipate it you they won't get any value out of it.
@@goodtimetalent4875Because people can't get to a pallet within 10s? Maybe if you're playing DBD in a wide open field it's a fine perk. It doesn't matter if 2 people are injured when you had a down and hook. Let's say your survivor can only loop for 30s, it just made a 60s chase into a 130s chase and now you just lost minimum 2 gens. Same story with dead hard and why that was a problem. In an open field? It didn't matter at all. But mid loop where you're barely within lunge range it matters a lot.
@@derpyduck5088 it doesn't even matter, maybe 10 secondes it's too much. But there are too much down side to this set of perks, like i said. There will be only 2 personnes doing gens, because there's 1 personne who's going to run around to get it's value. And also if he used it he'll need to get healed, so while the personne who were originaly in chase keep on going. The team mate who had for the people will lose time healing, so that means 1 team mate needs to heal him. And it's 16 seconds away from gen, and in the end there will be only 1 personne doing gens. And still, it doesn't even matter because geting that value or not. As a killer you'll still lose the gens anyway, gens are flying. So even if you lose 130 seconds on a chase the only pressure you'll have will be the survivors on the hook. So conclusion, having those perks or not will just delay a bit the gen pressure, and by the time you get your first down there are still 2 gens who are going to pop.